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Netty writeAndFlush() 流程与异步

2016-01-29 15:10  Loull  阅读(2120)  评论(0编辑  收藏  举报

Netty writeAndFlush()方法分为两步, 先 write 再 flush

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    @Override
    public ChannelFuture writeAndFlush(Object msg, ChannelPromise promise) {
        DefaultChannelHandlerContext next;
        next = findContextOutbound(MASK_WRITE);
        ReferenceCountUtil.touch(msg, next);
        next.invoker.invokeWrite(next, msg, promise);
        next = findContextOutbound(MASK_FLUSH);
        next.invoker.invokeFlush(next);
        return promise;
    }
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以上是DefaultChannelHandlerContext中的writeAndFlush方法, 可见实际上是先调用了write, 然后调用flush

1. write

write方法从TailHandler开始, 穿过中间自定义的各种handler以后到达HeadHandler, 然后调用了HeadHandler的成员变量Unsafe的write

如下

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        @Override
        public void write(Object msg, ChannelPromise promise) {
            ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
            if (outboundBuffer == null) {
                // If the outboundBuffer is null we know the channel was closed and so
                // need to fail the future right away. If it is not null the handling of the rest
                // will be done in flush0()
                // See https://github.com/netty/netty/issues/2362
                safeSetFailure(promise, CLOSED_CHANNEL_EXCEPTION);
                // release message now to prevent resource-leak
                ReferenceCountUtil.release(msg);
                return;
            }
            outboundBuffer.addMessage(msg, promise);
        }
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最终会把需要write的msg和promise(也就是一个future, 我们拿到手的future, 添加Listener的也是这个)放入到outboundBuffer中, msg和promise在outboundBuffer中的存在形式是一个自定义的结构体Entry.

也就是说调用write方法实际上并不是真的将消息写出去, 而是将消息和此次操作的promise放入到了一个队列中

2. flush

flush也是从Tail开始, 最后到Head, 最终调用的也是Head里的unsafe的flush0()方法, 然后flush0()里再调用doWrite()方法, 如下:

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 @Override
    protected void doWrite(ChannelOutboundBuffer in) throws Exception {
        int writeSpinCount = -1;

        for (;;) {
            Object msg = in.current();
            if (msg == null) {
                // Wrote all messages.
                clearOpWrite();
                break;
            }

            if (msg instanceof ByteBuf) {
                ByteBuf buf = (ByteBuf) msg;
                int readableBytes = buf.readableBytes();
                if (readableBytes == 0) {
                    in.remove();
                    continue;
                }

                boolean setOpWrite = false;
                boolean done = false;
                long flushedAmount = 0;
                if (writeSpinCount == -1) {
                    writeSpinCount = config().getWriteSpinCount();
                }
                for (int i = writeSpinCount - 1; i >= 0; i --) {
                    int localFlushedAmount = doWriteBytes(buf); // 这里才是实际将数据写出去的地方if (localFlushedAmount == 0) {
                        setOpWrite = true;
                        break;
                    }

                    flushedAmount += localFlushedAmount;
                    if (!buf.isReadable()) {
                        done = true;
                        break;
                    }
                }

                in.progress(flushedAmount);

                if (done) {
                    in.remove();
                } else {
                    incompleteWrite(setOpWrite);
                    break;
                }
            } else if (msg instanceof FileRegion) {
                FileRegion region = (FileRegion) msg;
                boolean setOpWrite = false;
                boolean done = false;
                long flushedAmount = 0;
                if (writeSpinCount == -1) {
                    writeSpinCount = config().getWriteSpinCount();
                }
                for (int i = writeSpinCount - 1; i >= 0; i --) {
                    long localFlushedAmount = doWriteFileRegion(region);
                    if (localFlushedAmount == 0) {
                        setOpWrite = true;
                        break;
                    }

                    flushedAmount += localFlushedAmount;
                    if (region.transfered() >= region.count()) {
                        done = true;
                        break;
                    }
                }

                in.progress(flushedAmount);

                if (done) {
                    in.remove(); // 根据写出的数据的数量情况, 来判断操作是否完成, 如果完成则调用 in.remove()
                } else {
                    incompleteWrite(setOpWrite);
                    break;
                }
            } else {
                throw new UnsupportedOperationException("unsupported message type: " + StringUtil.simpleClassName(msg));
            }
        }
    }
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红字部分就是最后将数据写出去的地方, 这里写数据最终调用的是 GatheringByteChannel 的 write() 方法, 这是个原生Java接口, 具体实现依赖于实现这个接口的Java类, 例如会调用 NIO 的 SocketChannel 的write()方法, 至此, 实际写数据的过程出现了, SocketChannel可以运行在non-blocking模式, 也就是非阻塞异步模式, write数据会马上返回写入的数据数量 (并不一定是所有数据都写入成功, 对于是否写入了所有数据, Netty有自己的处理逻辑, 也就是上面代码中的红字的那段for循环, 具体参看下SocketChannel的javadoc和netty源码).

当所有数据写入SocketChannel成功, 开始调用in.remove(), 这个 in 就是第一步 1. write 里的那个 outboundBuffer, 他的类型是 ChannelOutboundBuffer, 代码如下:

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    public final boolean remove() {
        if (isEmpty()) {
            return false;
        }

        Entry e = buffer[flushed];
        Object msg = e.msg;
        if (msg == null) {
            return false;
        }

        ChannelPromise promise = e.promise;
        int size = e.pendingSize;

        e.clear();

        flushed = flushed + 1 & buffer.length - 1;

        if (!e.cancelled) {
            // only release message, notify and decrement if it was not canceled before.
            safeRelease(msg);
            safeSuccess(promise); // 这里, 调用了promise的trySuccess()方法, 触发Listener
            decrementPendingOutboundBytes(size);
        }

        return true;
    }
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最后会调用Promise的notifyListeners()操作, 触发Listener完成整个异步流程

---------

最后, 回到我们应用netty的时候的代码

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@Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) {
                ctx.writeAndFlush(new Object()).addListener(new ChannelFutureListener() {

            @Override
            public void operationComplete(ChannelFuture future) throws Exception {
                if (future.isSuccess()) {
                    // do sth
                } else {
                    // do sth
                }
            }
        });
    }
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这就是整个流程

 

最后提一下, Netty的AbstractNioChannel里封装了selectionKey, 在accept socket的时候, socket会被注册到eventLoop()的Selector, 这个selectionKey就会被赋值,  如下

selectionKey = javaChannel().register(eventLoop().selector, 0, this);

在以后Selector的select()的时候,  则会通过这个key来获取到channel, 然后调用 AbstractChannel 里的 DefaultChannelPipeline 来触发 Handler 的 connect, read, write 等等事件...