小狗、小偷、主人的事件设计

故事简介:在一个漆黑的夜晚,小偷潜入一间民宅,机警的小狗发现小偷,于是发出汪汪的示警声。小偷听到小狗的示警声,被吓跑了,主人听到了小狗的示警声,被惊醒了。

 /// <summary>
    /// 小狗
    /// </summary>
    class Dog
    {
        public event EventHandler BarkEvent;// 狗叫事件

        public void Bark()
        {
            Console.WriteLine("小狗:汪汪,小偷来了");
            OnBark(new EventArgs());
        }

        protected virtual void OnBark(EventArgs e)
        {
            EventHandler handler = BarkEvent;
            if (handler != null)
            {
                handler.Invoke(this, e);
            }
        }
    }

    /// <summary>
    /// 小偷
    /// </summary>
    class Thief
    {
        public Thief(Dog dog)
        {
            dog.BarkEvent += new EventHandler(dog_BarkEvent);//小偷订阅小狗的狗叫事件
        }

        void dog_BarkEvent(object sender, EventArgs e)
        {
            Console.WriteLine("小偷:狗叫了,我要跑路了");
        }
    }

    /// <summary>
    /// 主人
    /// </summary>
    class Master
    {
        public Master(Dog dog)
        {
            dog.BarkEvent += new EventHandler(dog_BarkEvent);//主人订阅小狗的狗叫事件
        }

        void dog_BarkEvent(object sender, EventArgs e)
        {
            Console.WriteLine("主人:狗叫了,把我给吵醒来了");
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Dog dog = new Dog();
            Thief thief = new Thief(dog);
            Master master = new Master(dog);
            dog.Bark();
            Console.ReadLine();
        }
    }

 

posted @ 2012-04-22 10:26  虎头  阅读(277)  评论(0编辑  收藏  举报