一.@interface UIView(UIViewAnimation)
+ (void)beginAnimations:(NSString *)animationID context:(void *)context; // additional context info passed to will start/did stop selectors. begin/commit can be nested
+ (void)commitAnimations; // starts up any animations when the top level animation is commited
// no getters. if called outside animation block, these setters have no effect.
+ (void)setAnimationDelegate:(id)delegate; // default = nil
+ (void)setAnimationWillStartSelector:(SEL)selector; // default = NULL. -animationWillStart:(NSString *)animationID context:(void *)context
+ (void)setAnimationDidStopSelector:(SEL)selector; // default = NULL. -animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
+ (void)setAnimationDuration:(NSTimeInterval)duration; // default = 0.2
+ (void)setAnimationDelay:(NSTimeInterval)delay; // default = 0.0
+ (void)setAnimationStartDate:(NSDate *)startDate; // default = now ([NSDate date])
+ (void)setAnimationCurve:(UIViewAnimationCurve)curve; // default = UIViewAnimationCurveEaseInOut
+ (void)setAnimationRepeatCount:(float)repeatCount; // default = 0.0. May be fractional
+ (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses; // default = NO. used if repeat count is non-zero
+ (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState; // default = NO. If YES, the current view position is always used for new animations -- allowing animations to "pile up" on each other. Otherwise, the last end state is used for the animation (the default).
+ (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache; // current limitation - only one per begin/commit block
+ (void)setAnimationsEnabled:(BOOL)enabled; // ignore any attribute changes while set.
+ (BOOL)areAnimationsEnabled;
+ (void)performWithoutAnimation:(void (^)(void))actionsWithoutAnimation NS_AVAILABLE_IOS(7_0);
@end
一个动画的举例
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:2.7];
[UIView setAnimationTransition:transition forView:self.view cache:YES];
// operation>>>
[self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1];
// end<<<<<<
[UIView commitAnimations];
其中transition取值范围
typedef enum {
UIViewAnimationTransitionNone,
UIViewAnimationTransitionFlipFromLeft,
UIViewAnimationTransitionFlipFromRight,
UIViewAnimationTransitionCurlUp,
UIViewAnimationTransitionCurlDown,
} UIViewAnimationTransition;
特点:基础,使用方便,但是效果有限
二.@interface UIView(UIViewAnimationWithBlocks)
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0, completion = NULL
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
+ (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // toView added to fromView.superview, fromView removed from its superview
+ (void)performSystemAnimation:(UISystemAnimation)animation onViews:(NSArray *)views options:(UIViewAnimationOptions)options animations:(void (^)(void))parallelAnimations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
@end
一个动画举例:
[UIView animateWithDuration:0.7 delay:0 options:0 animations:^(){
self.view.alpha = 0.2;
[self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];
self.view.alpha = 1;
} completion:^(BOOL finished)
{
}];
当areAnimationsEnabled为NO时,上面不能动画显示
[UIView transitionFromView:lImage toView:mImage duration:0.7 options:options completion:^(BOOL finished)
{
if (finished) {
[self.view addSubview:lImage];
[self.view sendSubviewToBack:lImage];
[self.view sendSubviewToBack:mImage];
}
}];
options取值范围
enum {
UIViewAnimationOptionLayoutSubviews = 1 << 0,
UIViewAnimationOptionAllowUserInteraction = 1 << 1, // turn on user interaction while animating
UIViewAnimationOptionBeginFromCurrentState = 1 << 2, // start all views from current value, not initial value
UIViewAnimationOptionRepeat = 1 << 3, // repeat animation indefinitely
UIViewAnimationOptionAutoreverse = 1 << 4, // if repeat, run animation back and forth
UIViewAnimationOptionOverrideInheritedDuration = 1 << 5, // ignore nested duration
UIViewAnimationOptionOverrideInheritedCurve = 1 << 6, // ignore nested curve
UIViewAnimationOptionAllowAnimatedContent = 1 << 7, // animate contents (applies to transitions only)
UIViewAnimationOptionShowHideTransitionViews = 1 << 8, // flip to/from hidden state instead of adding/removing
UIViewAnimationOptionCurveEaseInOut = 0 << 16, // default
UIViewAnimationOptionCurveEaseIn = 1 << 16,
UIViewAnimationOptionCurveEaseOut = 2 << 16,
UIViewAnimationOptionCurveLinear = 3 << 16,
UIViewAnimationOptionTransitionNone = 0 << 20, // default
UIViewAnimationOptionTransitionFlipFromLeft = 1 << 20,
UIViewAnimationOptionTransitionFlipFromRight = 2 << 20,
UIViewAnimationOptionTransitionCurlUp = 3 << 20,
UIViewAnimationOptionTransitionCurlDown = 4 << 20,
UIViewAnimationOptionTransitionCrossDissolve = 5 << 20,//ios5
UIViewAnimationOptionTransitionFlipFromTop = 6 << 20,//ios5
UIViewAnimationOptionTransitionFlipFromBottom = 7 << 20,//ios5
};
typedef NSUInteger UIViewAnimationOptions;
特点:快捷方便,效果更多.
对于不太复杂的动画,上面的写法很精练,因为只有一条语句,如果动画太过复杂了,写在这样一条语句中就会显得冗长了,对于代码调试没那么方便。
三:Core animation
core animation是以objc语言封装的一套图形渲染,投影以及动画的库的结合,使创建的用户界面变得非常容易,通过以下方法:
1:使用简单的编程方法实现高性能的合成
2:使用层对象创建复杂的用户界面。
3:轻量型数据结构,能够同时使几百个层产生动画。
4:不依赖于应用的主线程,动画在单独的线程里运行
5:改进了应用程序性能。应用程序只需要重画它变化的部分(局部刷新)。
6:灵活的布局管理方式