摘要:
Explode.h 1 #ifndef _EXPLODE_H_ 2 #define _EXPLODE_H_ 3 4 #include "Game.h" 5 #include <vector> 6 7 extern LPDIRECT3DTEXTURE9 g_texture; 8 9 //爆炸类10 class CExplode11 {12 public:13 //爆炸帧结构体14 typedef struct tagExplodeFrame15 {16 tagExplodeFrame(int nTotalFrame,int nScreenWidth,... 阅读全文