TextRenderComponent

#include "Components/TextRenderComponent.h"

//声明
/** Text component for the score */
UPROPERTY(Category = Grid, VisibleDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
class UTextRenderComponent* ScoreText;

// Create static mesh component
ScoreText = CreateDefaultSubobject<UTextRenderComponent>(TEXT("ScoreText0"));
ScoreText->SetRelativeLocation(FVector(200.f,0.f,0.f));
ScoreText->SetRelativeRotation(FRotator(90.f,0.f,0.f));
ScoreText->SetText(FText::Format(LOCTEXT("ScoreFmt", "Score: {0}"), FText::AsNumber(0)));
ScoreText->SetupAttachment(DummyRoot);

// Update text
ScoreText->SetText(FText::Format(LOCTEXT("ScoreFmt", "Score: {0}"), FText::AsNumber(Score)));

 

其他显示方式:https://blog.csdn.net/zhengliuguo/article/details/81370156

posted @ 2020-09-23 12:23  瞬闪影  阅读(337)  评论(0编辑  收藏  举报