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Mod 01: 3D on the Web: Understanding the Basics[Video]
Explore 3D basics, and take a look at 3D without hardware (creating a software engine).
[05:45] - Understanding 3D Basics via a soft engine
[09:49] - Understanding the Transformation pipeline
几个词:A point in 3D world = a vertex(顶点)。Multiple vertex=vertices。Vector3(x,y,z)=a 3D position,or a direction。Triangle = face。A 3D object = a mesh。
几个空间:1.欧几里得空间(Cartesian坐标系) 2. Local/Model坐标系 3.World坐标系 4. View/Camera坐标系(Point-of-View) 5.Screen坐标系[步骤:第1步,把模型从硬盘里放到世界坐标系上(坐标转换)。第2步,模型投影到屏幕上。]
[20:26] - Its all about triangles
绘制一个立方体要几个三角形:一个立方体由8个顶点构成;每个面由三个顶点组成;一个立方体由12个面构成。
[31:42] - Moving from CPU to GPU
Full course outline:
Mod 02: WebGL Basics
Mod 03: Using Babylon.js for Beginners
Mod 04: Understanding Materials and Inputs
Mod 05: Game Pipeline Integration with Babylon.js
Mod 06: Loading Assets
Mod 07: Babylon.js: Advanced Features
Mod 08: Special Effects
posted on 2023-04-22 15:41  XiaoNiuFeiTian  阅读(14)  评论(0编辑  收藏  举报