我的github

 参考:https://blog.csdn.net/qq_35996394/article/details/125440542

>>将模型/场景从Houdini导出到three.js?:https://www.wp2.cn/?p=51668

>>houdini导入gltf提示no entries。。:https://www.shenyecg.com/Article/436412 怎么导入gltf模型呢?

>>建模工具千千万,为何独选 Houdini?:https://it.sohu.com/a/617851217_121620409

For creating a new .obj model for your AR app you need to use 3D authoring software like Autodesk Maya, Autodesk 3dsMax, Blender, SideFx Houdini, Cinema 4D, etc. These applications can help you create a high quality polygonal model with corresponding .mtl texture file. But you should know that Sceneform supports 3D assets not only in OBJ format (where animations aren't supported) but also in FBX (with animations) and in glTF (animations not supported). .obj .fbx .glTF Sceneform's ASCII and Binary Asset Definitions are also welcome:link

>>倾斜摄影常见格式及转换方法:https://baijiahao.baidu.com/s?id=1750392740988215791&wfr=spider&for=pc

>>osgb转obj:https://blog.csdn.net/qq_35996394/article/details/125440542

>>gltf转obj:blender可以导入gltf吗?https://blog.csdn.net/weixin_29369017/article/details/112156867

posted on 2023-04-19 14:42  XiaoNiuFeiTian  阅读(472)  评论(0编辑  收藏  举报