闯(1.7)

#include<conio.h>
#include<bits/stdc++.h>
#include<windows.h>
#define CIN freopen("CON","r",stdin);
#define COUT freopen("CON","w",stdout);   
#define PN a[0].name
#define PL a[0].level
#define PK a[0].kill
#define PF a[0].fy
#define PS a[0].sudu
#define PJ a[0].jineng
#define PM a[0].money
#define PZ a[0].zhuangbei
#define PB a[0].blood
#define PBJ a[0].baoji
#define PX a[0].xixue
#define PE a[0].ex
#define PSB a[0].shanbi
#define CR SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
#define CG SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN)
#define CY SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
#define CB SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
#define CP SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
#define CQ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN |FOREGROUND_BLUE);
#define PFK printf("%c%c",0xa8,0x80);
#define SY system("cls");
using namespace std;
struct player
{
    string name;
    int shanbi,level,blood,kill,fy,sudu,jnj,jineng[50],jns,money,zhuangbei[70],zbss,baoji,xixue,ex;
    bool yaowu[50];
    int xiaoguo[50];
    int daoju[50];
    int zb_le[120];
    int jn_le[120];
}a[1];
int game=1;
string na;
bool dll,wrong;
string map_name[10]={"","谷村","桃林","大烟山"};
string jineng_name[100]={"","破甲","雷击","自强","迷惑","快斩","必杀","毒雾","悟道"};
bool boss[10][100];
string boss_name[10][12]={"御宝司一","御宝司二","御宝将","梨士一","梨士二","梨长","柳灵一","柳灵二","柳精","村霸一","村霸二","村长",
                           "武者一","武者二","武者三","武师","桃师一","桃师二","桃师三","桃女","剑士一","剑士二","剑士三","剑狂",
                           "猛虎一","猛虎二","猛虎三","虎王","毒虫一","毒虫二","毒虫三","","道人一","道人二","道人三","烟山灵仙"};
int boss_blood[10][12]= {60,62,65,50,52,55,70,75,80,50,70,90,130,135,140,150,100,110,120,140,110,120,140,160,200,220,240,260,180,190,210,250,400,450,500,600};
int boss_kill[10][12]=  {2,3,4,10,10,10,8,9,10,20,22,25,13,14,15,18,13,15,17,19,30,32,35,40,40,43,46,50,45,48,51,54,60,62,66,70};
int boss_fy[10][12]=    {2,3,4,4,4,4,5,6,7,8,8,10,13,14,15,16,13,15,17,19,12,15,17,20,20,25,30,40,33,35,37,40,60,62,66,70};
int boss_sudu[10][12]=  {2,3,4,4,4,4,5,6,7,8,8,10,8,10,12,15,11,12,13,16,14,15,17,19,40,44,47,50,60,62,65,70,60,62,66,70};
int boss_jineng[10][12]={0,0,0,0,0,0,0,0,1,0,0,2,0,0,0,3,0,0,0,4,0,0,0,5,0,0,0,6,0,0,0,7,0,0,0,8};
int boss_jinengr[10][12]={0,0,0,0,0,0,0,0,20,0,0,20,0,0,0,30,0,0,0,28,0,0,0,33,0,0,0,40,0,0,0,45,0,0,0,60};
int boss_shanbi[10][12]={2,3,4,3,3,3,7,8,10,10,10,10,11,13,14,15,20,21,22,25,15,18,22,25,30,33,35,38,40,43,46,50,60,62,66,70};
int boss_baoji[10][12]= {2,3,4,4,4,4,5,7,8,10,12,14,12,13,14,15,13,14,16,17,21,23,25,28,30,32,34,36,40,43,45,48,60,62,66,70};
int boss_xx[10][12]=    {2,3,4,3,3,3,6,7,8,9,9,11,10,11,12,14,11,13,13,15,14,17,20,23,40,42,45,47,60,62,67,70,60,62,66,70};
int boss_killp[10][12]=  {1,1,1,2,2,2,3,3,3,4,4,5,5,5,5,6,5,5,5,5,6,6,6,7,8,8,8,9,8,8,8,8,10,10,10,10};
int boss_bloodp[10][12]= {4,4,4,5,6,7,7,7,7,8,9,12,12,13,13,15,13,14,14,14,15,15,16,17,17,18,18,18,17,17,18,18,18,18,18,18};
int boss_fyp[10][12]=    {1,1,1,2,2,3,3,3,3,4,4,5,5,6,6,6,5,5,5,5,4,4,5,6,7,7,7,8,7,7,7,7,8,8,8,8};
int boss_sudup[10][12]=  {1,1,1,1,1,1,2,2,2,2,2,3,3,3,3,4,3,3,3,3,4,4,5,5,5,5,5,6,6,6,6,7,7,7,7,7};
int boss_jinengp[10][12]={0,0,0,0,0,0,0,0,1,0,0,2,0,0,0,3,0,0,0,4,0,0,0,5,0,0,0,6,0,0,0,7,0,0,0,0};
int boss_moneyp[10][12]= {5,5,5,5,5,5,5,5,5,5,5,10,
                          8,8,8,12,8,8,8,12,8,8,8,15,
                          10,10,10,18,10,10,10,20};
int boss_exp[10][12]=    {50,100,150,200,250,300,500,700,800,900,1000,1200,1500,2000,1400,1500,1600,1800,1400,1600,1800,2000,2000,2100,2200,2300,2400,2500,2500,2600,3000};
int boss_sbp[10][12]=    {0,0,0,1,1,0,1,1,1,1,1,2,1,1,2,2,3,4,4,5,3,3,3,5,5,5,5,3,3,3,3};
int gk[10],mapsum=3;
int lev[150]={0,50,100,150,200,300,500,800,1000,1200,1500,2000,2500,3000,7000,10000,11000,12000,13000,14000};
string zhuangbei_name[120]={"石斧","轻剑","飞刀","重刃","长弓","冲锋","彗星"};
int zbget[120]={0,3,6,9,12,14,16},wqs=7,jns=8,maptg;
bool mapp[4];
string yw_name[120]={"","大力丸","铁身丸","疾行丸","活血散","光华丹"};
int yaowu_jiage[120]={0,20,20,20,20,50};
string dj_name[120]={"","武书","淬炼石","决令","雷灵","仙丹"};
int daoju_jiage[120]={0,20,20,20,50,20};
int wq_wl[16][11]={0,0,0,0,0,0,0,0,0,0,0,
                   5,0,10,0,20,30,0,0,0,0,0,
                   8,3,14,0,24,36,0,0,0,0,0,
                   11,5,18,5,30,45,0,0,0,0,0,
                   15,8,22,8,36,55,0,0,0,0,0,
                   20,11,28,11,42,62,0,0,0,0,0};
float wq_bj[16][11]={0,0,0,0,0,0,0,0,0,0,0,
                     1,1.3,1,1.6,1.2,1.4,2.2,1,1,1,1,
                     1,1.5,1,1.8,1.4,1.5,2.5,1,1,1,1,
                     1,1.8,1,2.1,1.5,1.9,2.9,1,1,1,1,
                     1,2.2,1,2.4,1.8,2.3,3.2,1,1,1,1,
                     1,2.5,1,2.6,2.3,2.6,3.7,1,1,1,1};
int zbup[50]={0,0,1,2,4,5};
int jnup[50]={0,0,1,2,4,6};
float pj[6]={0,1,1.3,1.6,1.9,2.3};
float lj[6]={0,0.5,0.55,0.6,0.65,0.7};
float zq[6]={0,1.2,1.25,1.3,1.35,1.4};
float mh[6]={0,0.9,0.85,0.8,0.75,0.7};
float kz1[6]={0,0.1,0.11,0.12,0.13,0.14};
float kz2[6]={0,1.2,1.3,1.4,1.5,1.6};
int bs[6]={0,200,230,250,280,300};
float dw[6]={0,1.2,1.5,1.7,2,2.5};
float wd1[6]={0,0.6,0.55,0.5,0.45,0.4};
float wd2[6]={0,2.3,2.6,3,3.5,4};
float wd3[6]={0,100,150,210,250,300};
int zble=5;
int jnle=5;
bool zb[120];
int yws=5,djs=5;
void star(int n)
{
    CY;
    for(int i=1;i<=n;i++)cout<<"";cout<<endl;
    CR;
}
void fight()
{
    SY
    if(gk[maptg]==12)maptg++;
    printf("请选择你要挑战的地图:\n");
    for(int i=1;i<=maptg+1;i++)
    {
        cout<<i<<"."<<map_name[i]<<endl;
    }
    int o;
    cin>>o;
    if(o==0)return;
    if(o>maptg+1)
    {
        SY
        printf("指令无效!");
        Sleep(1000);
        fight();
        return;
    }
    SY
    printf("通关数:%d\n",gk[--o]);
    printf("请选择你要挑战的对手:\n");
    for(int i=0;i<=min(11,gk[o]);i++)cout<<i+1<<"."<<boss_name[o][i]<<"\n";
    int p;
    cin>>p;
    if(p>gk[o]+1)
    {
        SY
        printf("指令无效!");
        Sleep(1000);
        fight();
        return;
    }
    else if(p==0)return;
    else
    {
        bool f=0;
        p--;
        int t=PB,k=boss_blood[o][p],pf=PF,pk=PK,bk1=boss_kill[o][p],bf=boss_fy[o][p];
        while(t>0&&k>0)
        {
            for(int i=1;i<=max(0,PS/boss_sudu[o][p])+rand()%1+1;i++)
            {
                int g=0;
                if(k<=0||t<=0)break;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
                cout<<"你的血量:\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                cout<<'|';
                for(int i=1;i<=max(0,t*20/PB);i++)printf("%c%c",0xa8,0x80);
                for(int i=max(0,t*20/PB)*2+1;i<=40;i++)cout<<' ';
                cout<<'|';
                cout<<max(0,t)<<'/'<<PB<<"\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                cout<<boss_name[o][p]<<"的血量:\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                cout<<'|';
                for(int i=1;i<=max(0,k*20/boss_blood[o][p]);i++)printf("%c%c", 0xa8, 0x80);
                for(int i=max(0,k*20/boss_blood[o][p])*2+1;i<=40;i++)cout<<' ';
                cout<<'|';
                cout<<max(0,k)<<'/'<<boss_blood[o][p]<<"\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
                if(rand()%100+1<a[0].jnj&&a[0].jns)
                {
                    int h=PJ[rand()%a[0].jns+1];
                    cout<<PN<<""<<boss_name[o][p]<<"使用了"<<jineng_name[h]<<"\n";
                    if(h==1)
                    {
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<PK*pj[a[0].jn_le[1]]<<"点伤害\n";
                        k-=PK*pj[a[0].jn_le[1]];
                    }
                    if(h==2)
                    {
                        int i=k*lj[a[0].jn_le[2]];
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<i<<"点伤害\n";
                        k-=i;
                    }
                    if(h==3)
                    {
                        t*=zq[a[0].jn_le[3]];
                        pk*=zq[a[0].jn_le[3]];
                        pf*=zq[a[0].jn_le[3]];
                        cout<<PN<<"的血量,攻击力,防御提升了"<<(zq[a[0].jn_le[3]]-1)*100<<"%!!\n";
                    }
                    if(h==4)
                    {
                        bk1*=mh[a[0].jn_le[4]];
                        cout<<boss_name[o][p]<<"的攻击力降低了"<<(1-mh[a[0].jn_le[4]])*100<<"%!!\n";
                    }
                    if(h==5)
                    {
                        int i=k*kz1[a[0].jn_le[5]]+pk*kz2[a[0].jn_le[5]];
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<i<<"点伤害\n";
                        i=k*(kz1[a[0].jn_le[5]]-0.01)+pk*(kz2[a[0].jn_le[5]]-0.1);
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<i<<"点伤害\n";
                        i=k*(kz1[a[0].jn_le[5]]-0.02)+pk*(kz2[a[0].jn_le[5]]-0.2);
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<i<<"点伤害\n";
                        i=k*(kz1[a[0].jn_le[5]]-0.03)+pk*(kz2[a[0].jn_le[5]]-0.3);
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<i<<"点伤害\n";
                        k-=k*(kz1[a[0].jn_le[5]]*4-0.06)+pk*(kz2[a[0].jn_le[5]]*4-0.6);
                    }
                    if(h==6)
                    {
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<bs[a[0].jn_le[6]]<<"点伤害\n";
                        k-=bs[a[0].jn_le[6]];
                    }
                    if(h==7)
                    {
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<dw[a[0].jn_le[7]]*pk<<"点伤害\n";
                        cout<<PN<<"回复了"<<2*dw[a[0].jn_le[7]]*pk<<"点血量\n";
                        k-=dw[a[0].jn_le[7]]*pk;
                        t+=2*dw[a[0].jn_le[7]]*pk;
                    }
                    if(h==8)
                    {
                        cout<<PN<<"使"<<boss_name[o][p]<<"的防御降低了"<<(1-wd1[a[0].jn_le[8]])*100<<"%\n";
                        cout<<PN<<""<<boss_name[o][p]<<"造成了"<<wd2[a[0].jn_le[8]]*pk<<"点伤害\n";
                        cout<<PN<<"回复了"<<wd3[a[0].jn_le[8]]<<"点血量\n";
                        bf*=wd1[a[0].jn_le[8]];
                        k-=wd2[a[0].jn_le[8]]*pk;
                        t+=wd3[a[0].jn_le[8]];
                    }
                }
                else
                {
                    int ff=rand()%2;
                    string ss;
                    if(a[0].zbss&&ff==1){g=rand()%a[0].zbss+1;ss=zhuangbei_name[PZ[g]];}
                    else ss="普通攻击";
                    cout<<PN<<""<<boss_name[o][p]<<"使用了"<<ss<<"\n";
                    if(rand()%100+1<boss_shanbi[o][p]){printf("对手闪避了你的攻击!!\n");Sleep(500);continue;}
                    int qq=ss!="普通攻击"?wq_wl[a[0].zb_le[PZ[g]]][PZ[g]]:0,pp=ss!="普通攻击"?wq_bj[a[0].zb_le[PZ[g]]][PZ[g]]:1;
                    int w=max(0,pk-bf)+rand()%pk/3+1,y=1;
                    bool f=rand()%100+1<=PBJ?1:0;
                    if(f)y=1.8+((rand()%2)-0.5)*0.14;
                    w*=y*pp;
                    w+=qq;
                    cout<<PN<<""<<boss_name[o][p]<<"造成了"<<w<<"点伤害\n";
                    t+=w*PX/100;
                    if(t>PB)t=PB;
                    k-=w;
                }
                if(t>PB)t=PB;
                Sleep(500);
            }
            for(int i=1;i<=max(0,boss_sudu[o][p]/PS)+rand()%1+1;i++)
            {
                if(t<=0||k<=0)break;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
                cout<<"你的血量:\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                cout<<'|';
                for(int i=1;i<=max(0,t*20/PB);i++)printf("%c%c",0xa8,0x80);
                for(int i=max(0,t*20/PB)*2+1;i<=40;i++)cout<<' ';
                cout<<'|';
                cout<<max(0,t)<<'/'<<PB<<"\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                cout<<boss_name[o][p]<<"的血量:\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                cout<<'|';
                for(int i=1;i<=max(0,k*20/boss_blood[o][p]);i++)printf("%c%c", 0xa8, 0x80);
                for(int i=max(0,k*20/boss_blood[o][p])*2+1;i<=40;i++)cout<<' ';
                cout<<'|';
                cout<<max(0,k)<<'/'<<boss_blood[o][p]<<"\n";
                cout<<" ";
                for(int i=1;i<=40;i++)cout<<'-';
                cout<<endl;
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
                if(rand()%100+1<boss_jinengr[o][p])
                {
                    int h=boss_jineng[o][p];
                    cout<<boss_name[o][p]<<""<<PN<<"使用了"<<jineng_name[h]<<"\n";
                    if(h==1)
                    {
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<bk1<<"点伤害\n";
                        t-=bk1;
                    }
                    if(h==2)
                    {
                        int i=t*0.5;
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<i<<"点伤害\n";
                        t-=i;
                    }
                    if(h==3)
                    {
                        k*=1.2;
                        bk1*=1.2;
                        bf*=1.2;
                        cout<<boss_name[o][p]<<"的血量,攻击力,防御提升了20%!!\n";
                    }
                    if(h==4)
                    {
                        pk*=0.9;
                        cout<<"你的攻击力降低了10%!!\n";
                    }
                    if(h==5)
                    {
                        int i=t*0.1+bk1*1.2;
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<i<<"点伤害\n";
                        i=t*0.09+bk1*1.1;
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<i<<"点伤害\n";
                        i=t*0.08+bk1;
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<i<<"点伤害\n";
                        i=t*0.07+bk1*0.9;
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<i<<"点伤害\n";
                        t-=t*0.34+bk1*4.2;
                    }
                    if(h==6)
                    {
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<200<<"点伤害\n";
                        t-=200;
                    }
                    if(h==7)
                    {
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<1.2*bk1<<"点伤害\n";
                        cout<<boss_name[o][p]<<"回复了"<<2.4*bk1<<"点血量\n";
                        t-=1.2*bk1;
                        k+=2.4*bk1;
                    }
                    if(h==8)
                    {
                        cout<<boss_name[o][p]<<"使"<<PN<<"的防御降低了"<<"50%\n";
                        cout<<boss_name[o][p]<<""<<PN<<"造成了"<<bk1*3<<"点伤害\n";
                        cout<<boss_name[o][p]<<"回复了"<<210<<"点血量\n";
                        pf*=0.5;
                        t-=3*bk1;
                        k+=210;
                    }
                }
                else
                {
                    if(rand()%100+1<PSB){printf("你闪避了对手的攻击!!\n");Sleep(500);continue;}
                    int x=max(0,bk1-pf)+rand()%10+1,q=1;
                    bool g=rand()%100+1<=boss_baoji[o][p]?1:0;
                    if(g)q=1.8+((rand()%2)-0.5)*0.14;
                    x*=q;
                    cout<<boss_name[o][p]<<""<<PN<<"造成了"<<x<<"点伤害\n";
                    k+=x*boss_xx[o][p]/100;
                    if(k>boss_blood[o][p])k=boss_blood[o][p];
                    t-=x;
                }
                if(k>boss_blood[o][p])k=boss_blood[o][p];
                Sleep(500);
            }
        }
        for(int i=1;i<=5;i++)
        {
            if(a[0].yaowu[i])
            {
                a[0].xiaoguo[i]--;
                if(a[0].xiaoguo[i]==0)
                {
                    a[0].yaowu[i]=0;
                    if(i==1)PK-=10;
                    if(i==2)PF-=10;
                    if(i==3)PS-=10;
                    if(i==4)PB-=30;
                    if(i==5)a[0].jnj-=5;
                }
            }
        }
        cout<<"战斗结束...\n";
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
        cout<<"你的血量:\n";
        cout<<" ";
        for(int i=1;i<=40;i++)cout<<'-';
        cout<<endl;
        cout<<'|';
        for(int i=1;i<=max(0,t*20/PB);i++)printf("%c%c",0xa8,0x80);
        for(int i=max(0,t*20/PB)*2+1;i<=40;i++)cout<<' ';
        cout<<'|';
        cout<<max(0,t)<<'/'<<PB<<"\n";
        cout<<" ";
        for(int i=1;i<=40;i++)cout<<'-';
        cout<<endl;
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
        cout<<boss_name[o][p]<<"的血量:\n";
        cout<<" ";
        for(int i=1;i<=40;i++)cout<<'-';
        cout<<endl;
        cout<<'|';
        for(int i=1;i<=max(0,k*20/boss_blood[o][p]);i++)printf("%c%c", 0xa8, 0x80);
        for(int i=max(0,k*20/boss_blood[o][p])*2+1;i<=40;i++)cout<<' ';
        cout<<'|';
        cout<<max(0,k)<<'/'<<boss_blood[o][p]<<"\n";
        cout<<" ";
        for(int i=1;i<=40;i++)cout<<'-';
        cout<<endl;
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
        Sleep(1000);
        if(t<=0)cout<<"你被击倒了!\n",Sleep(3000);
        else 
        {
            cout<<"你战胜了"<<boss_name[o][p]<<endl;
            if(p==gk[o])
            {
                gk[o]++;
                PB+=boss_bloodp[o][p];
                PK+=boss_killp[o][p];
                PS+=boss_sudup[o][p];
                PF+=boss_fyp[o][p];
                if(boss_jinengp[o][p]&&PN!="test")PJ[++a[0].jns]=boss_jinengp[o][p],a[0].jn_le[boss_jinengp[o][p]]=1;
                PM+=boss_moneyp[o][p];
                PE+=boss_exp[o][p];
                PSB+=boss_sbp[o][p];
            }
            int o;
            o=getchar();
            o=getchar();
            return;
        }
        return;
    }
    return;
}
void boss_look()
{
    SY
    printf("请选择你要查看的地图:\n");
    for(int i=1;i<=mapsum;i++)
    {
        cout<<i<<"."<<map_name[i]<<endl;
    }
    int o;
    cin>>o;
    if(o==0)return;
    if(o>mapsum+1)
    {
        SY
        printf("指令无效!");
        Sleep(1000);
        return;
    }
    SY
    printf("通关数:%d\n",gk[--o]);
    printf("请选择你要查看的对手:\n");
    for(int i=0;i<12;i++)cout<<i+1<<"."<<boss_name[o][i]<<"\n";
    int p;
    cin>>p;
    if(p>12)
    {
        SY
        printf("指令无效!");
        Sleep(1000);
        return;
    }
    p--;
    SY
    CG;
    cout<<boss_name[o][p]<<"的血量上限:";
    for(int i=1;i<=(boss_blood[o][p]/10);i++)PFK
    cout<<boss_blood[o][p];
    cout<<endl;
    CB;
    cout<<boss_name[o][p]<<"的攻击力:";
    for(int i=1;i<=boss_kill[o][p];i++)PFK
    cout<<boss_kill[o][p];
    cout<<endl;
    CY;
    cout<<boss_name[o][p]<<"的速度:";
    for(int i=1;i<=boss_sudu[o][p];i++)PFK
    cout<<boss_sudu[o][p];
    cout<<endl;
    CP;
    cout<<boss_name[o][p]<<"的防御:";
    for(int i=1;i<=boss_fy[o][p];i++)PFK
    cout<<boss_fy[o][p];
    cout<<endl;
    CQ;
    cout<<boss_name[o][p]<<"的闪避:";
    for(int i=1;i<=boss_shanbi[o][p];i++)PFK
    cout<<boss_shanbi[o][p];
    cout<<endl;
    CR;
    cout<<boss_name[o][p]<<"的暴击几率:";
    for(int i=1;i<=boss_baoji[o][p];i++)PFK
    cout<<boss_baoji[o][p];
    cout<<endl;
    CG;
    cout<<boss_name[o][p]<<"的吸血:";
    for(int i=1;i<=boss_xx[o][p];i++)PFK
    cout<<boss_xx[o][p];
    cout<<endl;
    cout<<boss_name[o][p]<<"的技能:";
    cout<<jineng_name[boss_jineng[o][p]];
    cout<<endl;
    cout<<boss_name[o][p]<<"的战力:"<<boss_blood[o][p]/2+boss_kill[o][p]*4+boss_fy[o][p]*4+boss_sudu[o][p]*5+boss_shanbi[o][p]*7+boss_xx[o][p]*7+boss_baoji[o][p]*7+((bool)boss_jineng[o][p])*12<<endl;
    int d;
    d=getchar();
    d=getchar();
    return;
}
void zb_look()
{
    SY
    for(int i=0;i<wqs;i++)
    {
        cout<<i+1<<"."<<zhuangbei_name[i]<<endl;
        for(int j=1;j<=zble;j++)
        {
            cout<<j<<"星基础伤害增加"<<wq_wl[j][i]<<" 暴击系数为"<<wq_bj[j][i]<<endl;
        }
    }
    int d;
    d=getchar();
    d=getchar();
    return;
}
void jn_look()
{
    SY
    for(int i=1;i<=jns;i++)
    {
        cout<<i<<"."<<jineng_name[i]<<endl;
        for(int j=1;j<=jnle;j++)
        {
            if(i==1)cout<<"对敌人造成"<<pj[j]*100<<"%玩家攻击力点伤害\n";
            if(i==2)cout<<"对敌人造成"<<lj[j]*100<<"%敌人当前血量点伤害\n";
            if(i==3)cout<<"自身生命值、攻击力及防御提高"<<zq[j]*100-100<<"%\n";
            if(i==4)cout<<"使敌人的攻击力降低"<<100-mh[j]*100<<"%\n";
            if(i==5)cout<<"对敌人造成4次伤害,总伤害值为对方当前血量的"<<(kz1[j]*4-0.06)*100<<"%加自身攻击力的"<<(kz2[j]*4-0.6)*100<<"%\n";
            if(i==6)cout<<"对敌人造成"<<bs[j]<<"点伤害\n";
            if(i==7)cout<<"对敌人造成"<<dw[j]*100<<"%玩家攻击力点伤害,自身回复双倍于造成伤害的血量\n";
            if(i==8)cout<<"降低敌人防御"<<100-wd1[j]*100<<"%,对敌人造成"<<wd2[j]*100<<"%玩家攻击力点伤害,自身回复"<<wd3[j]<<"点血量\n";
        }
    }
    int d;
    d=getchar();
    d=getchar();
    return;
}
void tujian()
{
    SY
    cout<<"您想要查询:1.关卡 2.装备 3.技能\n";
    int g;
    cin>>g;
    if(g==0)return;
    if(g>3)
    {
        cout<<"指令无效!!\n";
        Sleep(2000);
        return;
    }
    if(g==1)boss_look();
    if(g==2)zb_look();
    if(g==3)jn_look();
}
void zhuangtai()
{
    int p=0;
    SY
    cout<<"你的等级:"<<PL<<endl;
    CR;
    cout<<"你的经验值:";
    for(int i=1;i<=PE/max(1,lev[PL]/20);i++)PFK
    cout<<PE;
    cout<<endl;
    CG;
    cout<<"你的血量上限:";
    for(int i=1;i<=min(20,PB/10);i++)PFK
    cout<<PB;
    cout<<endl;
    CB;
    cout<<"你的攻击力:";
    for(int i=1;i<=PK;i++)PFK
    cout<<PK;
    cout<<endl;
    CY;
    cout<<"你的速度:";
    for(int i=1;i<=PS;i++)PFK
    cout<<PS;
    cout<<endl;
    CP;
    cout<<"你的防御:";
    for(int i=1;i<=PF;i++)PFK
    cout<<PF;
    cout<<endl;
    CQ;
    cout<<"你的闪避:";
    for(int i=1;i<=PSB;i++)PFK
    cout<<PSB;
    cout<<endl;
    CR;
    cout<<"你的暴击几率:";
    for(int i=1;i<=PBJ;i++)PFK
    cout<<PBJ;
    cout<<endl;
    CG;
    cout<<"你的吸血:";
    for(int i=1;i<=PX;i++)PFK
    cout<<PX;
    cout<<endl;
    int zbb=0;
    cout<<"你的装备数:"<<a[0].zbss<<endl;
    cout<<"你的装备:\n";
    for(int i=1;i<=a[0].zbss;i++)zbb+=a[0].zb_le[PZ[i]],CG,cout<<zhuangbei_name[PZ[i]],star(a[0].zb_le[PZ[i]]);
    cout<<"你的技能数:"<<a[0].jns<<endl;
    cout<<"你的技能:\n";
    int jnn=0;
    for(int i=1;i<=a[0].jns;i++)jnn+=a[0].jn_le[PJ[i]],cout<<jineng_name[PJ[i]],star(a[0].jn_le[PJ[i]]);
    CG;
    cout<<"你的技能触发几率:"<<a[0].jnj<<endl;
    cout<<"你的药物:\n";
    for(int i=1;i<=yws;i++)
    {
        if(a[0].yaowu[i])
        {
            cout<<yw_name[i];
            cout<<"(剩余"<<a[0].xiaoguo[i]<<"轮)\n";
        }
    }
    cout<<"你的银两:"<<PM<<endl;
    cout<<"你的战力:"<<PL+PB/2+PK*4+PF*4+PS*5+PSB*7+PX*7+PBJ*7+zbb*a[0].zbss*12+jnn*a[0].jns*15+a[0].jnj*20<<endl;
    int o;
    o=getchar();
    o=getchar();
    return;
}
void yaowu()
{
    SY
    cout<<"药物列表:\n";
    for(int i=1;i<=yws;i++)
    {
        cout<<i<<':';
        cout<<yw_name[i]<<endl;
        cout<<"功效:";
        if(i==1)cout<<"力量在3轮内增加10点\n";
        if(i==2)cout<<"防御在3轮内增加10点\n";
        if(i==3)cout<<"速度在3轮内增加10点\n";
        if(i==4)cout<<"血量在3轮内增加30点\n";
        if(i==5)cout<<"技能触发几率在3轮内增加5%\n";
        cout<<"价格:";
        cout<<yaowu_jiage[i]<<"银两\n";
    }
    int t;
    cin>>t;
    if(t==0)return;
    if(t>yws)
    {
        cout<<"指令无效!!\n";
        Sleep(2000);
        return;
    }
    SY
    cout<<"请问您要购买多少?\n";
    int l;
    cin>>l;
    SY
    if(PM>=l*yaowu_jiage[t])cout<<"购买成功!!\n",PM-=l*yaowu_jiage[t];
    else {cout<<"您的余额不足!!\n";Sleep(2000);return;}
    if(t==1&&a[0].yaowu[1]==0)PK+=10;
    if(t==2&&a[0].yaowu[2]==0)PF+=10;
    if(t==3&&a[0].yaowu[3]==0)PS+=10;
    if(t==4&&a[0].yaowu[4]==0)PB+=30;
    if(t==5&&a[0].yaowu[5]==0)a[0].jnj+=5;
    a[0].yaowu[t]=1;
    a[0].xiaoguo[t]+=l*3;
    Sleep(2000);
}
void daoju()
{
    SY
    cout<<"道具列表:\n";
    for(int i=1;i<=djs;i++)
    {
        cout<<i<<':';
        cout<<dj_name[i]<<endl;
        cout<<"作用:";
        if(i==1)cout<<"提高升级武器成功率(10%)\n";
        if(i==2)cout<<"升级武器必要物资\n";
        if(i==3)cout<<"提高升级技能成功率(10%)\n";
        if(i==4)cout<<"提高升级技能成功率(30%)\n";
        if(i==5)cout<<"升级技能必要物资\n";
        cout<<"价格:";
        cout<<daoju_jiage[i]<<"银两\n";
    }
    int t;
    cin>>t;
    if(t==0)return;
    if(t>djs)
    {
        cout<<"指令无效!!\n";
        Sleep(2000);
        return;
    }
    SY
    cout<<"请问您要购买多少?\n";
    int l;
    cin>>l;
    SY
    if(PM>=l*daoju_jiage[t])cout<<"购买成功!!\n",PM-=l*daoju_jiage[t];
    else {cout<<"您的余额不足!!\n";Sleep(2000);return;}
    a[0].daoju[t]+=l;
    Sleep(2000);
}
void shop()
{
    SY
    cout<<"请问您要购买什么?\n1.药物 2.道具\n";
    int h;
    cin>>h;
    if(h==0)return;
    if(h==1)
    {
        yaowu();    
    }
    else 
    {
        daoju();
    }
}
void bag()
{
    SY
    for(int i=1;i<=djs;i++)
    {
        if(a[0].daoju[i])cout<<dj_name[i]<<" 数量:"<<a[0].daoju[i]<<endl;
    }
    getchar();getchar();
    return;
}
void used(int h)
{
    int wj=100-10*a[0].zb_le[PZ[h]];
    int uu=zbup[a[0].zb_le[PZ[h]]+1];
    for(;;)
    {
        SY
        cout<<"输入666可以开始打磨\n";
        cout<<"你准备打磨的武器:"<<zhuangbei_name[PZ[h]],star(a[0].zb_le[PZ[h]]);
        cout<<"本次升级的成功几率:"<<wj<<"%"<<endl;
        cout<<"升级所需:"<<uu<<"个淬炼石\n";
        cout<<"你拥有的升级道具:\n";
        int t=0;
        for(int i=1;i<=2;i++)
        {
            cout<<i<<"."<<dj_name[i]<<" 数量:"<<a[0].daoju[i]<<endl;
        }
        int y;
        cin>>y;
        if(y==0)return;
        if(y==666)
        {
            if(uu>0)
            {
                SY
                cout<<"淬炼石不足!!\n";
                Sleep(2000);
                continue;
            }
            else
            {
                if(rand()%100+1<=wj)
                {
                    SY
                    cout<<"打磨成功!!\n";
                    cout<<"您的"<<zhuangbei_name[PZ[h]]<<"提升到了"<<++a[0].zb_le[PZ[h]]<<"级!!\n";
                    Sleep(2000);
                    return;
                }
                else
                {
                    SY
                    cout<<"打磨失败!!\n";
                    Sleep(2000);
                    return;
                }
            }
        }
        if(y>2)
        {
            SY
            cout<<"指令无效!!\n";
            Sleep(2000);
            continue;
        }    
        if(a[0].daoju[y])
        {
            SY;
            cout<<"请问您要使用多少?\n";
            int l;
            cin>>l;
            if(a[0].daoju[y]>=l)cout<<"使用成功!!\n";
            else {cout<<"数量不足!!\n";continue;}
            Sleep(2000);
            a[0].daoju[y]-=l;
            if(y==1)wj+=l*10;
            if(y==2)uu-=l;
        }
        else 
        {
            SY
            cout<<"材料不足!!"<<endl;
            Sleep(2000);
        }
    }
}
void dm()
{
    SY
    cout<<"注意事项:请一次性加入所有物资,若加入后未打磨而退出,使用的道具将不会返还。\n";
    cout<<"请选择你要打磨的武器:\n";
    for(int i=1;i<=a[0].zbss;i++){CQ;cout<<i<<"."<<zhuangbei_name[PZ[i]],star(a[0].zb_le[PZ[i]]);}
    int h;
    cin>>h;
    if(h==0)return;
    if(h>a[0].zbss)
    {
        cout<<"指令无效!!\n";
        Sleep(2000);
        return;
    }
    used(h);
}
void usdx(int h)
{
    int wj=100-10*a[0].jn_le[PJ[h]];
    int uu=jnup[a[0].jn_le[PJ[h]]+1];
    for(;;)
    {
        SY
        cout<<"输入666可以开始修炼\n";
        cout<<"你准备修炼的技能:"<<jineng_name[PJ[h]],star(a[0].jn_le[PJ[h]]);
        cout<<"本次升级的成功几率:"<<wj<<"%"<<endl;
        cout<<"升级所需:"<<uu<<"个仙丹\n";
        cout<<"你拥有的升级道具:\n";
        int t=0;
        for(int i=3;i<=5;i++)
        {
            cout<<i-2<<"."<<dj_name[i]<<" 数量:"<<a[0].daoju[i]<<endl;
        }
        int y;
        cin>>y;
        if(y==0)return;
        if(y==666)
        {
            if(uu>0)
            {
                SY
                cout<<"仙丹不足!!\n";
                Sleep(2000);
                continue;
            }
            else
            {
                if(rand()%100+1<=wj)
                {
                    SY
                    cout<<"修炼成功!!\n";
                    cout<<"您的"<<jineng_name[PJ[h]]<<"提升到了"<<++a[0].jn_le[PJ[h]]<<"级!!\n";
                    Sleep(2000);
                    return;
                }
                else
                {
                    SY
                    cout<<"修炼失败!!\n";
                    Sleep(2000);
                    return;
                }
            }
        }
        if(y>3)
        {
            SY
            cout<<"指令无效!!\n";
            Sleep(2000);
            continue;
        }    
        if(a[0].daoju[y+2])
        {
            SY;
            cout<<"请问您要使用多少?\n";
            int l;
            cin>>l;
            if(a[0].daoju[y+2]>=l)cout<<"使用成功!!\n";
            else {cout<<"数量不足!!\n";continue;}
            Sleep(2000);
            a[0].daoju[y+2]-=l;
            if(y==1)wj+=l*10;
            if(y==2)wj+=l*30;
            if(y==3)uu-=l;
        }
        else 
        {
            SY
            cout<<"材料不足!!"<<endl;
            Sleep(2000);
        }
    }
}
void xl()
{
    SY
    cout<<"注意事项:请一次性加入所有物资,若加入后未修炼而退出,使用的道具将不会返还。\n";
    cout<<"请选择你要修炼的技能:\n";
    for(int i=1;i<=a[0].jns;i++){CQ;cout<<i<<"."<<jineng_name[PJ[i]],star(a[0].jn_le[PJ[i]]);}
    int h;
    cin>>h;
    if(h==0)return;
    if(h>a[0].jns)
    {
        cout<<"指令无效!!\n";
        Sleep(2000);
        return;
    }
    usdx(h);
}
void zc()
{
    SY
    cout<<"请输入你的用户名:";
    cin>>na;
    if(na=="back")return;
    cout<<"请输入你的密码(空格表示结束):";
    string mi;
    char m; 
    while(m=getch())
    {
        if(m==' ')break;
        mi+=m;
        cout<<"*";
    }
    cout<<endl;
    cout<<"请再次确认你的密码(空格表示结束):";
    string ma;
    char a; 
    while(a=getch())
    {
        if(a==' ')break;
        ma+=a;
        cout<<"*";
    }
    cout<<endl;
    getchar();getchar();
    if(mi==ma)
    {
        SY
        cout<<"注册成功!!\n";
        string s;
        freopen("用户资料.txt","r",stdin);
        freopen("新注册用户暂存资料.txt","w",stdout);
        while(getline(cin,s))cout<<s<<endl;
        cout<<na<<endl<<mi<<endl;
        wrong=1;
        COUT
        Sleep(2000);
        exit(0);
    }
    else 
    {
        SY
        cout<<"注册失败!!两次密码不匹配!!\n";
        Sleep(2000);
        return;
    }
}
void dl()
{
    SY
    cout<<"请输入你的用户名:";
    cin>>na;
    if(na=="back")return;
    cout<<"请输入你的密码(空格表示结束):";
    string mima;
    char m; 
    while(m=getch())
    {
        if(m==' ')break;
        mima+=m;
        cout<<"*";
    }
    freopen("用户资料.txt","r",stdin);
    string NAME,MIMA;
    bool yes=0; 
    while(cin>>NAME>>MIMA)
    {
        if(NAME==na)
        {
            yes=1;
            if(MIMA==mima)
            {
                SY
                cout<<"登录成功!!\n";
                CIN
                dll=1;
                Sleep(2000);
                return;
            }
            else
            {
                SY
                cout<<"密码错误!!\n";
                wrong=1;
                CIN
                Sleep(2000);
                exit(0);
            }
        }
    }
    if(yes==0)
    {
        SY
        cout<<"无此用户!!请先注册。\n";
        wrong=1;
        CIN
        Sleep(2000);
        exit(0);
    }
}
void sm()
{
    SY
    cout<<"游戏说明(请在阅读完后在开始游戏,你可以在进入游戏后从“说明”中再次查看本说明):\n";
    cout<<"1.退出指令:挑战模式及其细况、图鉴模式、商店模式及其细况、修炼模式以及打磨模式为0,本模式、状态模式、图鉴细况以及背包模式为任意键\n";
    cout<<"2.在战斗模式中,每打通一个地图可获得100银两资助,每战胜一个未战胜过的角色,将会获得属性增加(详细请参看图鉴)。战斗胜利后按任意键退出,失败后2秒自动退出。\n";
    cout<<"3.在进入模式时请按照数字输入,如果输入其他导致数据丢失及系统卡住,后果自负。\n";
    cout<<"4.在保存并退出后请使用保存系统.exe保存数据。\n";
    cout<<"5.其余说明请参看各模式内的文字。\n";
    getchar();getchar();
} 
void in()
{
    SY
    system("color 0B");
    for(;;)
    {
        SY;
        cout<<"            欢迎来到闯!(V 1.7 制作:唯创C++游戏开发集团)"<<endl<<"1.注册(当系统显示注册成功后,系统将自动退出,请使用注册系统.exe,再重新按F11进入) \n2.登录(如密码错误或系统无法查找到该用户,系统将自动退出,请重新按F11进入)"<<endl; 
        int a;
        cin>>a;
        if(a==1)zc();
        else dl();
        if(dll==1||wrong==1)break;
    }
}
void gx()
{
    SY
    cout<<"更新中...\n版本1.7更新内容:完成注册及登录功能!!\n加载中...";
    for(int i=1;i<=35;i++){PFK;Sleep(200);}
} 
void esc()
{
    SY
    freopen("用户数据.txt","r",stdin);
    freopen("暂存用户数据.txt","w",stdout);
    string s;
    int lun=0;
    while(getline(cin,s))
    {
        if(s==PN)lun=9;
        if(lun!=0){lun--;continue;}
        cout<<s<<endl;
    } 
    cout<<PN<<"\n"<<PL<<" "<<PE<<" "<<PB<<" "<<PK<<" "<<PF<<" "<<PS<<" "<<PSB<<" "<<PBJ<<" "<<PX<<" "<<a[0].jnj<<" "<<PM<<endl; 
    cout<<a[0].zbss<<endl;
    cout<<1<<" "; 
    for(int i=1;i<=a[0].zbss;i++)cout<<PZ[i]<<" "<<a[0].zb_le[PZ[i]]<<" ";
    cout<<endl;
    cout<<a[0].jns<<endl;
    cout<<1<<" "; 
    for(int i=1;i<=a[0].jns;i++)cout<<PJ[i]<<" "<<a[0].jn_le[PJ[i]]<<" ";
    cout<<endl;
    for(int i=1;i<=mapsum;i++)cout<<gk[i-1]<<" ";
    cout<<endl;
    for(int i=1;i<=yws;i++)cout<<a[0].yaowu[i]<<" "<<a[0].xiaoguo[i]<<" ";
    cout<<endl;
    for(int i=1;i<=djs;i++)cout<<a[0].daoju[i]<<" ";
    cout<<endl;
    COUT 
    cout<<"数据保存成功!!";
    Sleep(2000);
    exit(0);
}
void work()
{
    SY
    if(wrong==1)return; 
    PN=na;
    cout<<"请问是首次使用该账号游戏吗?0否 1是\n";
    cin>>game;
    if(game==1)
    {
        PB=70;
        PL=1;
        PK=5;
        PF=5;
        PS=5;
        PBJ=2;
        PX=3;
        PM=50;
        PSB=3;
        return; 
    }
    freopen("用户数据.txt","r",stdin);
    string s;
    while(getline(cin,s))
    {
        if(s==na)
        {
            int p;
            cin>>PL>>PE>>PB>>PK>>PF>>PS>>PSB>>PBJ>>PX>>a[0].jnj>>PM; 
            cin>>a[0].zbss;
            cin>>p;
            for(int i=1;i<=a[0].zbss;i++)cin>>PZ[i]>>a[0].zb_le[PZ[i]];
            cin>>a[0].jns;
            cin>>p;
            for(int i=1;i<=a[0].jns;i++)cin>>PJ[i]>>a[0].jn_le[PJ[i]];
            for(int i=1;i<=mapsum;i++)cin>>gk[i-1];
            for(int i=1;i<=yws;i++)cin>>a[0].yaowu[i]>>a[0].xiaoguo[i];
            for(int i=1;i<=djs;i++)cin>>a[0].daoju[i];
            CIN
            break; 
        }
    }
}
void begin()
{
    SY
    for(;;)
    {
        SY
        system("color 0B");
        while(PE>=lev[PL])
        {
            SY
            cout<<"你的等级提升至"<<PL+1<<"级!!\n";
            PL++;
            PE-=lev[PL-1];
            int y=rand()%wqs;
            if(zbget[y]<PL&&!zb[y]&&PN!="test")
            {
                cout<<"你获得了新装备"<<zhuangbei_name[y]<<"!!\n";
                zb[y]=1;
                PZ[++a[0].zbss]=y;
                a[0].zb_le[y]=1;
                Sleep(2000);
                break;
            }
            else
            {
                cout<<"你的血量提高了5点!!\n你的技能触发几率提高了1点!!\n";
                PB+=5;
                a[0].jnj++;
            }
            Sleep(2000);
        }
        /*for(int i=1;i<=mapsum;i++)
        if(gk[i-1]==12&&mapp[i]==0)
        {
            mapp[i]=1;
            cout<<"鉴于你完成"<<map_name[i]<<"副本,表现出色,得到了来自闯会的100银两资助!!\n";
            Sleep(2000);
            PM+=100;
        }*/
        SY
        printf("请选择你要做的事\n1.挑战 2.状态 3.图鉴 4.商店 5.背包 6.打磨 7.修炼 8.说明 9.保存并退出\n");
        int c;
        cin>>c;
        if(c==1)fight();
        else if(c==4)shop();
        else if(c==3)tujian();
        else if(c==2)zhuangtai();
        else if(c==5)bag();
        else if(c==6)dm();
        else if(c==7)xl();
        else if(c==8)sm();
        else if(c==9)esc(); 
        else 
        {
            SY
            cout<<"指令:"<<c<<endl;
            printf("指令无效!");
            Sleep(1000);
            continue;
        }
    }
}
int main()
{
    system("color 0B");
    srand(time(0)); 
    in();
    //gx();
    work();
    begin();
    return 0;
}
View Code
#include<bits/stdc++.h>
using namespace std;
int main()
{
    freopen("暂存用户数据.txt","r",stdin);
    freopen("用户数据.txt","w",stdout);
    string s; 
    while(getline(cin,s))cout<<s<<endl;
    freopen("暂存用户数据.txt","w",stdout);
    return 0;
}
Save
#include<bits/stdc++.h>
using namespace std;
int main()
{
    freopen("新注册用户暂存资料.txt","r",stdin);
    freopen("用户资料.txt","w",stdout);
    string s; 
    while(cin>>s)cout<<s<<endl;
    freopen("新注册用户暂存资料.txt","w",stdout);
    return 0;
}
ZC

 

posted @ 2019-08-29 12:19  背‘水’一栈  阅读(134)  评论(0编辑  收藏  举报