unity游戏教程 space shooter (玩家控制器)

为了更好地理解unity,模仿了教程,以下均为教程中的代码:

PlayerController.cs:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class Boundary{
public float xMin,xMax,zMin,zMax;
}
public class PlayerController : MonoBehaviour {
public float speed;
public float tilt;
public Boundary boundary;

private float nextFire;
public float fireRate;
public GameObject shot;
public Transform shotSpawn;

// Use this for initialization
void Start () {
	
}

// Update is called once per frame
void Update () {
	if (Input.GetButton("Fire1")&&Time.time > nextFire){
		nextFire = Time.time + fireRate;
		Instantiate (shot,shotSpawn.position,shotSpawn.rotation);
		GetComponent<AudioSource> ().Play ();
	}


}

void FixedUpdate(){

	float moveHorizontal = Input.GetAxis ("Horizontal");
	float moveVertical = Input.GetAxis ("Vertical");
	Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

	GetComponent<Rigidbody> ().velocity = speed * movement;
	GetComponent<Rigidbody> ().position = new Vector3 (Mathf.Clamp(GetComponent<Rigidbody>().position.x,boundary.xMin,boundary.xMax),
		0.0f,
		Mathf.Clamp(GetComponent<Rigidbody>().position.z,boundary.zMin,boundary.zMax));
	GetComponent<Rigidbody> ().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody> ().velocity.x * -tilt);
}

}

posted @ 2017-08-15 13:50  七月kirino  阅读(486)  评论(0编辑  收藏  举报