使用原生的javascript来实现轮播图

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title></title>
    <style type="text/css">
        * {
            padding: 0;
            margin: 0;
            list-style: none;
            border: 0;
        }

        .all {
            width: 500px;
            height: 200px;
            padding: 7px;
            border: 1px solid #ccc;
            margin: 100px auto;
            position: relative;
        }

        .screen {
            width: 500px;
            height: 200px;
            overflow: hidden;
            position: relative;
        }

        .screen li {
            width: 500px;
            height: 200px;
            overflow: hidden;
            float: left;
        }

        .screen ul {
            position: absolute;
            left: 0;
            top: 0px;
            width: 3000px;
        }

        .all ol {
            position: absolute;
            right: 10px;
            bottom: 10px;
            line-height: 20px;
            text-align: center;
        }

        .all ol li {
            float: left;
            width: 20px;
            height: 20px;
            background: #fff;
            border: 1px solid #ccc;
            margin-left: 10px;
            cursor: pointer;
        }

        .all ol li.current {
            background: yellow;
        }

        #arr {
            display: none;
        }

        #arr span {
            width: 40px;
            height: 40px;
            position: absolute;
            left: 5px;
            top: 50%;
            margin-top: -20px;
            background: #000;
            cursor: pointer;
            line-height: 40px;
            text-align: center;
            font-weight: bold;
            font-family: '黑体';
            font-size: 30px;
            color: #fff;
            opacity: 0.3;
            border: 1px solid #fff;
        }

        #arr #right {
            right: 5px;
            left: auto;
        }
    </style>
</head>
<body>
<div class="all" id='box'>
    <div class="screen">
        <ul>
            <li><img src="images/1.jpg" width="500" height="200"/></li>
            <li><img src="images/2.jpg" width="500" height="200"/></li>
            <li><img src="images/3.jpg" width="500" height="200"/></li>
            <li><img src="images/4.jpg" width="500" height="200"/></li>
            <li><img src="images/5.jpg" width="500" height="200"/></li>
        </ul>
        <ol>
        </ol>
    </div>
    <div id="arr"><span id="left">&lt;</span><span id="right">&gt;</span></div>
</div>
<script>
    function $(element) {
        return document.getElementById(element);
    }
    var box = $("box");
    var screen = box.children[0];
    var ul = screen.children[0];
    var ulLis = ul.children;
    var ol = screen.children[1];
    var arr = $("arr");
    var left = $("left");
    var right = $("right");
    //动态创建小图标
    for (var i = 0; i < ulLis.length; i++) {
        var li = document.createElement("li");
        li.innerHTML = i + 1;
        ol.appendChild(li);
    }
    //设置这些个小图标
    var olLis = ol.children;
    var imgWidth = screen.offsetWidth;
    for (var j = 0; j < olLis.length; j++) {
        olLis[j].index = j;
        olLis[j].onmouseover = function () {
            //排他思想
            for (var i = 0; i < olLis.length; i++) {
                olLis[i].className = "";
            }
            this.className = "current";
            var target = -imgWidth * this.index;
            cutton(ul, target, 20);
            //为了让点击事件和小面的小图标能够一一对应,设置他们的索引值相同
            pic = square = this.index;
        }
    }
    //给小图标设置一个初始样式
    ol.children[0].className = "current";
    //给ul追加一张图
    ul.appendChild(ul.children[0].cloneNode(true));
    //设置箭头的显示与隐藏
    box.onmouseover = function () {
        arr.style.display = "block";
        //鼠标放上去的时候,不再自动滚动
        clearInterval(timer);
    }
    box.onmouseout = function () {
        arr.style.display = "none";
        //鼠标离开的时候,继续自动滚动
        timer = setInterval(playNext, 1000);
    }
    //设置点击左右小箭头的事件且要求小图标要跟着变化
    //1.设置点击右侧箭头
    var pic = 0;//记录当前为第几项用
    var square = 0;//记录小图标的索引值
    /* right.onclick = function () {//存在的问题是当移动到最后一张的时候,无法跳转到第一张
     pic++;
     var target = -pic * imgWidth;
     cutton(ul, target, 20);
     }*/
    //方法改进
    /*right.onclick = function () {
     //先对pic做一个判断,当pic的值为5的时候,实现一个跳转
     if (pic == ulLis.length - 1) {
     ul.style.left = 0;
     pic = 0;
     }
     pic++;
     var target = -pic * imgWidth;
     cutton(ul, target, 20);
     if (square == olLis.length - 1) {
     square = -1;//下面会加一,就变成了0
     }
     square++;
     //排他思想
     for (var i = 0; i < olLis.length; i++) {
     olLis[i].className = "";
     }
     olLis[square].className = "current";
     }*/
    //使用封装函数
    right.onclick = function () {
        playNext();
    }
    //2.设置点击左侧箭头
    left.onclick = function () {//要判断一下当pic为零时的情况
        if (pic == 0) {
            ul.style.left = -imgWidth * (ulLis.length - 1) + "px";//要记得加单位
            pic = ulLis.length - 1;//给pic重新赋一个值
        }
        pic--;
        var target = -pic * imgWidth;
        cutton(ul, target, 20);
        //设置小图标样式
        if (square == 0) {
            square = olLis.length;
        }
        square--;
        for (var i = 0; i < olLis.length; i++) {
            olLis[i].className = "";
        }
        olLis[square].className = "current";
    }
    //设置自动滚动
    //1.封装点击右侧小箭头事件
    function playNext() {
        //先对pic做一个判断,当pic的值为5的时候,实现一个跳转
        if (pic == ulLis.length - 1) {
            ul.style.left = 0;
            pic = 0;
        }
        pic++;
        var target = -pic * imgWidth;
        cutton(ul, target, 20);
        if (square == olLis.length - 1) {
            square = -1;//下面会加一,就变成了0
        }
        square++;
        //排他思想
        for (var i = 0; i < olLis.length; i++) {
            olLis[i].className = "";
        }
        olLis[square].className = "current";
    }
    //2.调用这个封装的函数,并且设置一个间歇性计时器
    var timer = null;
    timer = setInterval(playNext, 1000);
    //封装函数
    function cutton(obj, target, stp) {
        clearInterval(obj.timer);
        obj.timer = setInterval(function () {
            var step = stp;
            step = obj.offsetLeft > target ? -step : step;
            if (Math.abs(obj.offsetLeft - target) >= Math.abs(step)) {
                obj.style.left = obj.offsetLeft + step + "px";
            } else {
                obj.style.left = target + "px";
                clearInterval(obj.timer);
            }
        }, 15)
    }
</script>
</body>
</html>

 

posted @ 2017-02-23 21:06  一混五六年  阅读(417)  评论(0编辑  收藏  举报