推箱子
//有一张地图 //地图里有箱子、小人、和目标点 //用户可以操纵这小人移动 //小人推着箱子走,遇到墙就不能走了 //小人把箱子推到目标点就胜利了,然后进入下一关 //画地图(墙:1,箱子:4,小人:5,目标点:3) //1.1画地图 #region int[,] dt = new int[10, 10] { //0,1,2,3,4,5,6,7,8,9,0, {0,0,0,0,0,0,0,0,0,0},//0 {0,0,0,1,1,1,0,0,0,0},//1 {0,0,0,1,3,1,0,0,0,0},//2 {0,0,0,1,2,1,1,1,1,0},//3 {0,1,1,1,4,2,4,3,1,0},//4 {0,1,3,2,4,5,1,1,1,0},//5 {0,1,1,1,1,4,1,0,0,0},//6 {0,0,0,0,1,3,1,0,0,0},//7 {0,0,0,0,1,1,1,0,0,0},//8 {0,0,0,0,0,0,0,0,0,0},//9 }; #endregion int x = 5, y = 5; while (true) { Console.Clear(); //1.2打印地图 #region for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { if (dt[i, j] == 0) { Console.Write(" ");//空余地图 } else if (dt[i, j] == 1) { Console.Write("■");//墙 } else if (dt[i, j] == 2) { Console.Write(" ");//墙中空地 } else if (dt[i, j] == 3) { Console.Write("☆");//目标点 } else if (dt[i, j] == 4) { Console.Write("□");//箱子 } else if (dt[i, j] == 5) { Console.Write("♀");//小人 } else if (dt[i, j] == 6) { Console.Write("★");//胜利 } } Console.WriteLine(); } #endregion if (dt[2, 4] == 6 && dt[4, 7] == 6 && dt[5, 2] == 6 && dt[7, 5] == 6) { Console.WriteLine("恭喜过关!"); break; } ConsoleKeyInfo info = Console.ReadKey(); //2.1记录小人的初始位置 if (info.Key.ToString() == "UpArrow") { if (dt[y - 1, x] == 1 || dt[y - 1, x] == 3)//小人的下一步是墙或者是目标点,不能动 { } else if (dt[y - 1, x] == 4)//小人的下一步是箱子 { if (dt[y - 2, x] == 1)//小人的下两步是墙,就不能动了 { } else if (dt[y - 2, x] == 3) { //小人箱子换位置,箱子到小人后面 int z = dt[y, x]; dt[y, x] = dt[y - 1, x]; dt[y - 1, x] = z; y--; dt[y + 1, x] = 2;//小人当前的上一个位置变成空地 dt[y - 1, x] = 6;//小人当前的下一个位置(即目标点)变成胜利形状 } else { //小人箱子换位置,箱子到小人后面 int z = dt[y, x]; dt[y, x] = dt[y - 1, x]; dt[y - 1, x] = z; y--; //小人当前位置与上一步的箱子位置互换 z = dt[y - 1, x]; dt[y - 1, x] = dt[y + 1, x]; dt[y + 1, x] = z; } } else if (dt[y - 1, x] == 2) { int z = dt[y, x]; dt[y, x] = dt[y - 1, x]; dt[y - 1, x] = z; y--; } } else if (info.Key.ToString() == "DownArrow") { if (dt[y + 1, x] == 1 || dt[y + 1, x] == 3) { } else if (dt[y + 1, x] == 4) { if (dt[y + 2, x] == 1)//小人的下两步是墙,就不能动了 { } else if (dt[y + 2, x] == 3) { //小人箱子换位置,箱子到小人上面 int z = dt[y, x]; dt[y, x] = dt[y + 1, x]; dt[y + 1, x] = z; y++; dt[y - 1, x] = 2; dt[y + 1, x] = 6; } else { //小人箱子换位置,箱子到小人后面 int z = dt[y, x]; dt[y, x] = dt[y + 1, x]; dt[y + 1, x] = z; y++; //小人当前位置与上一步的箱子位置互换 z = dt[y + 1, x]; dt[y + 1, x] = dt[y - 1, x]; dt[y - 1, x] = z; } } else if (dt[y + 1, x] == 2) { int z = dt[y, x]; dt[y, x] = dt[y + 1, x]; dt[y + 1, x] = z; y++; } } else if (info.Key.ToString() == "LeftArrow") { if (dt[y, x - 1] == 1 || dt[y, x - 1] == 3) { } else if (dt[y, x - 1] == 4) { if (dt[y, x - 2] == 1)//小人的下两步是墙,就不能动了 { } else if (dt[y, x - 2] == 3) { //小人箱子换位置,箱子到小人左面 int z = dt[y, x]; dt[y, x] = dt[y, x - 1]; dt[y, x - 1] = z; x--; dt[y, x + 1] = 2; dt[y, x - 1] = 6; } else { //小人箱子换位置,箱子到小人左面 int z = dt[y, x]; dt[y, x] = dt[y, x - 1]; dt[y, x - 1] = z; x--; //小人当前位置与上一步的箱子位置互换 z = dt[y, x - 1]; dt[y, x - 1] = dt[y, x + 1]; dt[y, x + 1] = z; } } else if (dt[y, x - 1] == 2) { int z = dt[y, x]; dt[y, x] = dt[y, x - 1]; dt[y, x - 1] = z; x--; } } else if (info.Key.ToString() == "RightArrow") { if (dt[y, x + 1] == 1 || dt[y, x + 1] == 3) { } else if (dt[y, x + 1] == 4) { if (dt[y, x + 2] == 1)//小人的下两步是墙,就不能动了 { } else if (dt[y, x + 2] == 3) { //小人箱子换位置,箱子到小人左面 int z = dt[y, x]; dt[y, x] = dt[y, x + 1]; dt[y, x + 1] = z; x++; dt[y, x - 1] = 2; dt[y, x + 1] = 6; } else { //小人箱子换位置,箱子到小人右面 int z = dt[y, x]; dt[y, x] = dt[y, x + 1]; dt[y, x + 1] = z; x++; //小人当前位置与上一步的箱子位置互换 z = dt[y, x + 1]; dt[y, x + 1] = dt[y, x - 1]; dt[y, x - 1] = z; } } else if (dt[y, x + 1] == 2) { int z = dt[y, x]; dt[y, x] = dt[y, x + 1]; dt[y, x + 1] = z; x++; } } } Console.ReadKey();