unity3d android互调

unityPlayer = new AndroidJavaClass("com.xxx.xxx.MainActivity");

            curActivity = unityPlayer.GetStatic<AndroidJavaObject>("m_PayProxy");// MainActivity 类的字段
             
            curActivity.Call("setGameObject", gameObject.name);

 

AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");  
AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");  // MainActivty
activity.Call("func") 

 

AndroidJavaClass ssdk = new AndroidJavaClass("cn.sharesdk.unity3d.ShareSDKUtils");// Java Class
ssdk.CallStatic("setGameObject", gameObject); // 静态函数

ssdk.CallStatic<bool>("isValid", platform);  // 有返回值的函数

 

// 1.Unity3d GameObject  2.GameObject 绑定的脚本函数 3.参数

UnityPlayer.UnitySendMessage(m_GameObject,"Message","onBuyProp.....");

 

posted @ 2014-08-15 10:13  ing...  阅读(637)  评论(0编辑  收藏  举报