FBXImport

using UnityEditor;

public class MyEditor : AssetPostprocessor
{
public void OnPreprocessModel()
{
ModelImporter modelImporter = (ModelImporter)assetImporter;
modelImporter.animationType = ModelImporterAnimationType.Legacy;
}
}

posted @ 2014-06-04 09:32  ing...  阅读(232)  评论(0)    收藏  举报