随笔分类 -  Unity&圣典翻译文章

摘要:http://www.xuanyusong.com/archives/2938Unity中的一个方法DontDestroyOnLoad可以让某些游戏对象在切换场景的时候不是施放,听起来是一个非常好的方法,但是其实如果没用好那么可能就是有问题了。举个例子:在场景1中某一个脚本的Start方法中,Don... 阅读全文
posted @ 2014-10-13 15:41 ing... 阅读(987) 评论(0) 推荐(0) 编辑
摘要:原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMax.htmlIf you make your 3D objects in 3dsMax, you can save your .max files directly into your Pro... 阅读全文
posted @ 2014-06-30 10:59 ing... 阅读(460) 评论(0) 推荐(0) 编辑
摘要:原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMaya.htmlUnity natively imports Maya files. To get started, simply place your.mbor.mafile in your ... 阅读全文
posted @ 2014-06-30 10:58 ing... 阅读(545) 评论(0) 推荐(0) 编辑
摘要:原地址:http://game.ceeger.com/Manual/HOWTO-FixZAxisIsUp.htmlSome 3D art packages export their models so that the z-axis faces upward. Most of the standar... 阅读全文
posted @ 2014-06-30 10:57 ing... 阅读(280) 评论(0) 推荐(0) 编辑
摘要:原地址:http://game.ceeger.com/Components/FBXImporter-Model.htmlTheImport Settingsfor a model file will be displayed in the Model tab of the FBX importer ... 阅读全文
posted @ 2014-06-30 10:54 ing... 阅读(1270) 评论(0) 推荐(0) 编辑
摘要:原地址:http://game.ceeger.com/Manual/ParticleSystemModules40.htmlThis page is dedicated to individual modules and their properties. For introduction to m... 阅读全文
posted @ 2014-06-30 10:49 ing... 阅读(460) 评论(0) 推荐(0) 编辑

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