Objective C--享元模式
首先,让我们给出享元模式的定义。
享元模式(Flyweight),运用共享技术有效地支持大量细粒度的对象。
享元模式可以避免大量非常相似类的开销。在程序设计中,有时需要生成大量细粒度的类实例来表示数据。如果能发现这些实例除了几个参数外基本上都是相同的,有时就能够受大幅度地减少需要实例化的类数量。如果能把那些参数移到类实例的外面,在方法调用时将它们传递进来,就可以通过共享大幅度地减少单个实例的数目。
下面先给出类结构图。

从图中可以看出,Flyweight执行时所需的状态可能有内部的也可能有外部的,内部状态存储于ConcreteFlyweight对象之中,而外部对象则应该考虑由客户端对象存储或计算,当调用Flyweight对象的操作时,将该状态传递给它。
那么,一般什么情况下使用享元模式呢?如果一个应用程序使用了大量的对象,而大量的这些对象造成了很大的存储开销时就应该考虑使用;还有就是对象的大多数状态可以作为外部状态,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,此时可以考虑使用享元模式。不过,享元模式也是有缺陷的,使用享元模式需要维护一个记录了系统已有的所有享元的列表,而这本身需要耗费资源,另外享元模式使得系统更加复杂。为了使对象可以共享,需要将一些状态外部化,这使得程序的逻辑复杂化。因此,应当在有足够多的对象实例可供共享时才值得使用享元模式。
好的,下面给出简单的代码实现。
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Flyweight类接口
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#import <Foundation/Foundation.h> @interface Flyweight:NSObject-(void)Operation:(int)extrinsicestate;@end |
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Flyweight类实现
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#import "Flyweight.h" @implementation Flyweight-(void)Operation:(int)extrinsicestate{ return;}@end |
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ConcreteFlyweight类接口
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#import "Flyweight.h" @interface ConcreteFlyweight :Flyweight@end |
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ConcreteFlyweight类实现
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#import "ConcreteFlyweight.h" @implementation ConcreteFlyweight-(void)Operation:(int)extrinsicestate{ NSLog(@"具体Flyweight:%d", extrinsicestate);}@end |
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UnshareConcreteFlyweight类接口
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#import "Flyweight.h" @interface UnshareConcreteFlyweight:Flyweight@end |
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UnshareConcreteFlyweight类实现
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#import "UnshareConcreteFlyweight.h" @implementation UnshareConcreteFlyweight-(void)Operation:(int)extrinsicestate{ NSLog(@"不共享的具体Flyweight:%d", extrinsicestate);}@end |
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FlyweightFactory类接口
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#import <Foundation/Foundation.h> @class Flyweight;@class ConcreteFlyweight;@interface FlyweightFactory :NSObject{ NSMutableDictionary *nd;}-(Flyweight*)GetFlyweight:(NSString*)key;@end |
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FlyweightFactory类实现
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#import "FlyweightFactory.h"#import "ConcreteFlyweight.h" @implementation FlyweightFactory-(id)init{ if (self == [super init]) { nd= [NSMutableDictionary dictionary]; [nd setObject:[[ConcreteFlyweightalloc]init]forKey:@"X"]; [nd setObject:[[ConcreteFlyweightalloc]init]forKey:@"Y"]; [nd setObject:[[ConcreteFlyweightalloc]init]forKey:@"Z"]; } return self;}-(Flyweight*)GetFlyweight:(NSString*)key{ return [nd objectForKey:key];}@end |
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Main方法调用
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#import <Foundation/Foundation.h>#import "Flyweight.h"#import "FlyweightFactory.h"#import "UnshareConcreteFlyweight.h" int main (int argc,const char * argv[]){ @autoreleasepool{ int extrinsicstate =22; FlyweightFactory *f = [[FlyweightFactory alloc]init]; Flyweight *fx = [f GetFlyweight:@"X"]; [fx Operation:--extrinsicstate]; Flyweight *fy = [f GetFlyweight:@"Y"]; [fy Operation:--extrinsicstate]; Flyweight *fz = [f GetFlyweight:@"Z"]; [fz Operation:--extrinsicstate]; Flyweight *uf = [[UnshareConcreteFlyweight alloc]init]; [uf Operation:--extrinsicstate]; } return 0; |
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