Android_(游戏)打飞机03:控制玩家飞机

 

 

 

(游戏)打飞机01:前言  传送门

(游戏)打飞机02:游戏背景滚动  传送门

(游戏)打飞机03:控制玩家飞机   传送门 

(游戏)打飞机04:绘画敌机、添加子弹    传送门

(游戏)打飞机05:处理子弹,击中敌机,添加计分板   传送门

(游戏)打飞机06:后续  传送门

 

 

 

控制玩家飞机效果

 

package com.example.administrator.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by Administrator on 2018/8/9.
 */

public class dafeijiGameView extends SurfaceView implements
        SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{

    private Bitmap my;//自己
    private Bitmap baozha;//爆炸
    private Bitmap bg;//背景
    private Bitmap diren;//敌人
    private Bitmap zidan;//子弹
    private Bitmap erjihuancun;//二级缓存
    private WindowManager windowManager;//获得界面长宽高
    private int display_w;  //界面的宽
    private int display_h;  //界面的高
    private List<GameImage> gameImage = new ArrayList();

    public dafeijiGameView(Context context) {
        super(context);
        getHolder().addCallback(this);
        //事件注册
        this.setOnTouchListener(this);
    }

    private void init(){
        //加载照片
        my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
        baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
        bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
        diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
        zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan);

        erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
        gameImage.add(new BeijingImage(bg));    //先加入背景照片
        gameImage.add(new FeijiImage(my));
    }

    FeijiImage selectfeiji;
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        //手接近屏幕产生的事件
        if(event.getAction()==MotionEvent.ACTION_DOWN){
            for(GameImage game: gameImage){
                if(game instanceof FeijiImage){

                    FeijiImage feiji = (FeijiImage)game;

                    //判断条件为真时选中飞机
                    if(feiji.getX()<event.getX()&&
                            feiji.getY()<event.getY()&&
                            feiji.getX()+feiji.getWidth()>event.getX() &&
                            feiji.getY()+feiji.getHeigth()>event.getY()){
                        selectfeiji=feiji;

                    }else{
                        selectfeiji=null;
                    }
                    break;
                }
            }
        }else if(event.getAction()==MotionEvent.ACTION_MOVE){
            //移动鼠标
            if( selectfeiji!=null){
                selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
                selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
            }

        }else if(event.getAction()==MotionEvent.ACTION_UP){
            //松开鼠标
            selectfeiji=null;
        }

        return true;
    }


    private interface GameImage{
        public Bitmap getBitmap();
        public int getX();
        public int getY();
    }

    private class FeijiImage implements GameImage{

        private Bitmap my;
        private int x;
        private int y;
        private int width;
        private int heigth;

        private int getWidth(){
            return width;
        }

        private int getHeigth(){
            return heigth;
        }

        private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

        private  FeijiImage(Bitmap my){
            this.my=my;
            bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
            //得到战机的高和宽
            width=my.getWidth()/4;
            heigth=my.getHeight();
            x=(display_w - my.getWidth()/4)/2;
            y=display_h-my.getHeight()-30;
        }

        private int index=0;
        private int num =0;
        @Override
        public Bitmap getBitmap() {
            Bitmap bitmap = bitmaps.get(index);
            //控制切换四个飞机的频率
           if(num == 10){
               index++;
               if(index == bitmaps.size()){
                   index=0;
               }
               num=0;
           }
            num++;
            return bitmap;
        }



        @Override
        public int getX() {
            return x;
        }

        @Override
        public int getY() {
            return y;
        }

        public void setY(int y){
            this.y=y;
        }

        public void setX(int x){
            this.x=x;
        }

    }

    //负责背景照片的处理
    private class BeijingImage implements GameImage{
        private Bitmap bg;
        private BeijingImage(Bitmap bg){
            this.bg=bg;
            newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
        }

        private Bitmap newBitmap = null;
        private int height = 0;

        public Bitmap getBitmap(){
            Paint p = new Paint();
            Canvas canvas = new Canvas(newBitmap);
            canvas.drawBitmap(bg,
                    new Rect(0,0,bg.getWidth(),bg.getHeight()),
                    new Rect(0,height,display_w,display_h+height),p);

            canvas.drawBitmap(bg,
                    new Rect(0,0,bg.getWidth(),bg.getHeight()),
                    new Rect(0,-display_h+height,display_w,height),p);

            height++;
            if(height==display_h){
                height=0;
            }
            return newBitmap;
        }



        public int getX(){
            return 0;
        }

        public int getY(){
            return 0;
        }
    }


    private boolean state = false;
    private SurfaceHolder holder;

    //绘画中心
    public void run() {
        Paint p1 = new Paint();
        try{
            while(true){
                Canvas newCanvas = new Canvas(erjihuancun);

                for(GameImage image:gameImage){
                    newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                }

                Canvas canvas = holder.lockCanvas();
                canvas.drawBitmap(erjihuancun,0,0,p1);
                holder.unlockCanvasAndPost(canvas);
                Thread.sleep(10);
            }
        }catch(Exception e){
        }
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
    }



    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        state = false;
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        //得到屏幕的宽和高
        display_w=width;
        display_h=height;
        init();
        this.holder=holder;
        state = true;
        new Thread(this).start();
    }

}
dafeijiGameView.java

 

package com.example.administrator.myapplication;


import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;


public class MainActivity extends AppCompatActivity{


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //去掉标题
       // requestWindowFeature(Window.FEATURE_NO_TITLE);
          dafeijiGameView view =  new dafeijiGameView(this);

        setContentView(view);
    }


}
MainActivity.java

 

 

实现过程

 

  飞机类

    private class FeijiImage implements GameImage{

        private Bitmap my;
        private int x;
        private int y;
        private int width;
        private int heigth;

        private int getWidth(){
            return width;
        }

        private int getHeigth(){
            return heigth;
        }

        private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

        private  FeijiImage(Bitmap my){
            this.my=my;
            bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
            //得到战机的高和宽
            width=my.getWidth()/4;
            heigth=my.getHeight();
            x=(display_w - my.getWidth()/4)/2;
            y=display_h-my.getHeight()-30;
        }

        private int index=0;
        private int num =0;
        @Override
        public Bitmap getBitmap() {
            Bitmap bitmap = bitmaps.get(index);
            //控制切换四个飞机的频率
           if(num == 10){
               index++;
               if(index == bitmaps.size()){
                   index=0;
               }
               num=0;
           }
            num++;
            return bitmap;
        }



        @Override
        public int getX() {
            return x;
        }

        @Override
        public int getY() {
            return y;
        }

        public void setY(int y){
            this.y=y;
        }

        public void setX(int x){
            this.x=x;
        }

    }
FeijiImage.class

  

 

  绘制飞机动画

private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

 

  将四张图片加入链表中

   private  FeijiImage(Bitmap my){
            this.my=my;
            bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
            bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
            //得到战机的高和宽
            width=my.getWidth()/4;
            heigth=my.getHeight();
            x=(display_w - my.getWidth()/4)/2;
            y=display_h-my.getHeight()-30;
        }

 

 public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height, Matrix m, boolean filter)
  从原始位图剪切图像,这是一种高级的方式。可以用Matrix(矩阵)来实现旋转等高级方式截图
  
    参数说明:  传送门
    Bitmap source:要从中截图的原始位图
    int x:起始x坐标
    int y:起始y坐标
    int width:要截的图的宽度
    int height:要截的图的宽度
    Bitmap.Config  config:一个枚举类型的配置,可以定义截到的新位图的质量

  返回值:返回一个剪切好的Bitmap 
 
 

 

 

 

  绘制飞机飞行动画(不断切换四张图片,看起来像飞机飞)

 


private int index=0;
private int num =0;
public Bitmap getBitmap() {
            Bitmap bitmap = bitmaps.get(index);
            //控制切换四个飞机的频率
           if(num == 10){
               index++;
               if(index == bitmaps.size()){
                   index=0;
               }
               num=0;
           }
            num++;
            return bitmap;
        }

  为了不冲突背景移动和飞机飞行速度,飞机图片切换慢背景图片移动的十倍

 

 

 

 

  在游戏事件中注册飞机跟随自己手指移动事件

    public dafeijiGameView(Context context) {
        super(context);
        getHolder().addCallback(this);
        //事件注册
        this.setOnTouchListener(this);
    }

 

  实现飞机跟随自己手指移动

 FeijiImage selectfeiji;
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        //手接近屏幕产生的事件
        if(event.getAction()==MotionEvent.ACTION_DOWN){
            for(GameImage game: gameImage){
                if(game instanceof FeijiImage){

                    FeijiImage feiji = (FeijiImage)game;

                    //判断条件为真时选中飞机
                    if(feiji.getX()<event.getX()&&
                            feiji.getY()<event.getY()&&
                            feiji.getX()+feiji.getWidth()>event.getX() &&
                            feiji.getY()+feiji.getHeigth()>event.getY()){
                        selectfeiji=feiji;

                    }else{
                        selectfeiji=null;
                    }
                    break;
                }
            }
        }else if(event.getAction()==MotionEvent.ACTION_MOVE){
            //移动鼠标
            if( selectfeiji!=null){
                selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
                selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
            }

        }else if(event.getAction()==MotionEvent.ACTION_UP){
            //松开鼠标
            selectfeiji=null;
        }

        return true;
    }

 

posted @ 2018-08-10 12:44  Cynical丶Gary  阅读(982)  评论(0编辑  收藏  举报