10+31=100小组项目第五周总结报告
项目进度
本周我们将之前未理解的代码,重新进行了理解消化,并且将完整代码加入了注释,代码如下:
package resource;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.Timer;
import java.util.Random;
@SuppressWarnings("serial")
public class ControlSnake extends JPanel implements ActionListener {
Random rand;
ArrayList<Point> list, listBody;
String str, str1;
static boolean key;
int x, y, dx, dy, fx, fy, flag;
int snakeBody;
int speed;
public ControlSnake() {
snakeBody = 1;
str = "上下左右方向键控制 P键暂停...";//显示操作方法
str1 = "现在的长度为:" + snakeBody;//显示统计的蛇身长度
key = true;
flag = 1;
speed = 700;//初始化速度
rand = new Random();
list = new ArrayList<Point>();
listBody = new ArrayList<Point>();//定义一个数组动态记录蛇身长度
x = 5;
y = 5;
list.add(new Point(x, y));
listBody.add(list.get(0));
dx = 10;//初始化移动每次距离
dy = 0;
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
setBackground(Color.WHITE);
setSize(new Dimension(318, 380));
final Timer time = new Timer(speed, this);
time.start();
//根据键盘监听,通过上下左右键操作游戏,以及暂停、开始游戏
addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 37) {
dx = -10;
dy = 0;
} else if (e.getKeyCode() == 38) {
dx = 0;
dy = -10;
} else if (e.getKeyCode() == 39) {
dx = 10;
dy = 0;
} else if (e.getKeyCode() == 40) {
dx = 0;
dy = 10;
} else if (e.getKeyCode() == 80) {
if (flag % 2 == 1) {
time.stop();
}
if (flag % 2 == 0) {
time.start();
}
flag++;
}
}
});
}
//画线(边框)、设置食物颜色、蛇身颜色等,并用白色进行填充
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, 400, 400);
g.setColor(Color.DARK_GRAY);
g.drawLine(3, 3, 305, 3);
g.drawLine(3, 3, 3, 305);
g.drawLine(305, 3, 305, 305);
g.drawLine(3, 305, 305, 305);
g.setColor(Color.PINK);
for (int i = 0; i < listBody.size(); i++) {
g.fillRect(listBody.get(i).x, listBody.get(i).y, 9, 9);//根据不断加长的蛇身填充颜色
}
g.fillRect(x, y, 9, 9);
g.setColor(Color.ORANGE);
g.fillRect(fx, fy, 9, 9);
g.setColor(Color.DARK_GRAY);
str1 = "现在的长度为:" + snakeBody;
g.drawString(str, 10, 320);
g.drawString(str1, 10, 335);
}
public void actionPerformed(ActionEvent e) {
x += dx;
y += dy;
if (makeOut() == false) {
JOptionPane.showMessageDialog(null, "重新开始......");//碰到边界重新开始
speed = 700;
snakeBody = 1;
x = 5;
y = 5;
list.clear();
list.add(new Point(x, y));
listBody.clear();
listBody.add(list.get(0));
dx = 10;
dy = 0;
}
addPoint(x, y);
if (x == fx && y == fy) {
speed = (int) (speed * 0.8);// 速度增加参数
if (speed < 200) {
speed = 100;//随蛇身长度增长速度逐渐变慢
}
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
snakeBody++;// 2
} // 2
repaint();
}
public void addPoint(int xx, int yy) {
// 动态的记录最新发生的50步以内的移动过的坐标
// 并画出最新的snakeBody
if (list.size() < 100) {// 蛇身长度最长为100
list.add(new Point(xx, yy));
} else {
list.remove(0);
list.add(new Point(xx, yy));
}
if (snakeBody == 1) {
listBody.remove(0);
listBody.add(0, list.get(list.size() - 1));
} else {
listBody.clear();
if (list.size() < snakeBody) {
for (int i = list.size() - 1; i > 0; i--) {
listBody.add(list.get(i));
}
} else {
for (int i = list.size() - 1; listBody.size() < snakeBody; i--) {
listBody.add(list.get(i));
}
}
}
}
//碰到边界即为游戏失败
public boolean makeOut() {
if ((x < 3 || y < 3) || (x > 305 || y > 305)) {
return false;
}
for (int i = 0; i < listBody.size() - 1; i++) {
for (int j = i + 1; j < listBody.size(); j++) {
if (listBody.get(i).equals(listBody.get(j))) {
return false;
}
}
}
return true;
}
}
package resource;
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class MainClass extends JFrame {
ControlSnake control;
Toolkit kit;
Dimension dimen;
public static void main(String[] args) {
new MainClass("my snake");
}
public MainClass(String s) {
super(s);
control = new ControlSnake();
control.setFocusable(true);
kit = Toolkit.getDefaultToolkit();
dimen = kit.getScreenSize();
add(control);
setLayout(new BorderLayout());
setLocation(dimen.width / 3, dimen.height / 3);// dimen.width/3,dimen.height/3
setSize(FWIDTH, FHEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public static final int FWIDTH = 315;
public static final int FHEIGHT = 380;//限定游戏中贪吃蛇的活动范围
}
成员贡献
20145231 熊梓宏: 代码注释,博客编写;
20145210 姚思羽:代码完善;
两人共同完成:代码理解。
项目总结
至此,我们的项目已全部完成,在此次做项目的过程中,我们学习到了很多javaAPI的使用,掌握了很多类的用法,看到了java语言的强大用途,加强了想要学好Java的决心。对于我们的项目,虽然是在前人的基础上完成的,但是我依然觉得,我们能够理解代码、完善代码,这是对我们的努力的肯定。通过这次的项目,我们学会了严谨的思考问题,考虑问题更加全面周到,是一次不错的体验。