摘要:
using UnityEngine; public class CameraRotateFollowFinger : MonoBehaviour { bool isRotating = false; public GameObject player; /// /// 旋转速度 /// public float speed = 100; ... 阅读全文
摘要:
using UnityEditor; using UnityEngine; public class BuildAssetBundle { [MenuItem("AssetBundle/BuildSingle")] static void BuildSigle() { BuildPipeline.BuildAssetBundles(Application... 阅读全文