摘要: using UnityEngine; public class CameraRotateFollowFinger : MonoBehaviour { bool isRotating = false; public GameObject player; /// /// 旋转速度 /// public float speed = 100; ... 阅读全文
posted @ 2018-01-18 17:34 cz夏花 阅读(129) 评论(0) 推荐(0) 编辑
摘要: using UnityEditor; using UnityEngine; public class BuildAssetBundle { [MenuItem("AssetBundle/BuildSingle")] static void BuildSigle() { BuildPipeline.BuildAssetBundles(Application... 阅读全文
posted @ 2018-01-18 17:27 cz夏花 阅读(128) 评论(0) 推荐(0) 编辑