unity 按tab键切换下一个inputfild

using UnityEngine;  
using UnityEngine.UI;  
using UnityEngine.EventSystems;  
  
public class InputNavigator : MonoBehaviour, ISelectHandler, IDeselectHandler  
{  
    EventSystem _system;  
    private bool _isSelect = false;  
  
    void Start()  
    {  
        _system = EventSystem.current;  
    }  
  
    void Update()  
    {  
        if (Input.GetKeyDown(KeyCode.Tab) && _isSelect)  
        {  
  
            Selectable next = null;  
            if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))  
            {  
                next = _system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();  
            }  
            else  
            {  
                next = _system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();  
            }  
            if (next != null)  
            {  
                InputField inputfield = next.GetComponent<InputField>();  
                _system.SetSelectedGameObject(next.gameObject, new BaseEventData(_system));  
            }  
            else  
            {  
                Debug.LogError("找不到下一个控件");  
            }  
        }  
    }  
  
    public void OnSelect(BaseEventData eventData)  
    {  
        _isSelect = true;  
    }  
  
    public void OnDeselect(BaseEventData eventData)  
    {  
        _isSelect = false;  
    }  
} 

 

posted @ 2018-01-17 21:08  cz夏花  阅读(385)  评论(0编辑  收藏  举报