原生js实现简单的焦点图效果

用到一些封装好的运动函数,主要是定时器

效果为图片和图片的描述定时自动更换

<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <title></title>
        <style type="text/css">
            ul,
            li,
            p,
            h3 {
                padding: 0;
                margin: 0;
                list-style: none;
            }
            
            img {
                border: none;
                vertical-align: top;
            }
            
            #bg_box {
                width: 1000px;
                height: 590px;
                margin: 50px auto;
                position: relative;
                background: url(img/bg1.jpg) no-repeat;
            }
            
            .pic {
                width: 440px;
                height: 274px;
                position: absolute;
                top: 50px;
                left: 220px;
                overflow: hidden;
            }
            
            .li_box {
                width: 1760px;
                height: 274px;
                position: absolute;
                left: 0;
            }
            
            .tags {
                width: 440px;
                height: 80px;
                position: absolute;
                bottom: -80px;
                background-image: linear-gradient(0deg, rgba(0, 0, 0, 0.4) 0%, rgba(255, 255, 255, 0) 100%);
                color: white;
                padding-left: 20px;
                padding-top: 15px;
                box-sizing: border-box;
            }
            
            .tags:nth-of-type(1) {
                /*bottom: 0;*/
            }
            
            .img {
                float: left;
                width: 440px;
                height: 274px;
            }
            
            h3 {
                font: bold 20px/30px "微软雅黑";
            }
            
            p {
                font: 16px/30px "微软雅黑";
            }
        </style>
        <script src="tween.js"></script>
        <script src="commom.js"></script>
        <script type="text/javascript">
            window.onload = function() {
                //获取元素
                var liBbox = $('ul')[0];
                var li = $('li');
                var tags = $('.tags')
                var num = 0; //设置初始位置

                Change()

                function Change() {
                    var M = tags[num];
                    MTween(M, 'bottom', 0, 500, 'px', 'linear', function() { //先让描述内容出现
                        num++
                        if(num > li.length - 1) { //边界设置。
                            return;
                        }
                        setTimeout(function() {
                            MTween(M, 'bottom', -80, 500, 'px', 'linear', function() { //让描述内容不显示
                                MTween(liBbox, 'left', -num * 440, 800, 'px', 'linear', function() {
                                    Change();
                                }); //切换图片
                            });
                        }, 1000)
                    });
                }
            }
        </script>
    </head>

    <body>
        <section id="bg_box">
            <div class="pic">
                <ul class="li_box">
                    <li>
                        <img class="img" src="img/a5.gif">
                    </li>
                    <li>
                        <img class="img" src="img/a6.gif">
                    </li>
                    <li>
                        <img class="img" src="img/a7.gif">
                    </li>
                    <li>
                        <img class="img" src="img/a8.gif">
                    </li>
                </ul>
                <div class="tags">
                    <h3 class="title">下雨了~~~</h3>
                    <p class="tag">这是一个适合在家睡觉的日子!!</p>
                </div>
                <div class="tags">
                    <h3 class="title">包饺子~~~</h3>
                    <p class="tag">一只会居家过日子的小狐狸!!</p>
                </div>
                <div class="tags">
                    <h3 class="title">生气了~~~</h3>
                    <p class="tag">吃掉好吃的就不生气了!!</p>
                </div>
                <div class="tags">
                    <h3 class="title">出发了~~~</h3>
                    <p class="tag">来一段说走就走的旅行!!</p>
                </div>
            </div>
        </section>
    </body>

</html>

commom.js

function  MTween(obj,attr,end,duration,unit,way,callBack){

    if(obj.isAnim) return;

    //obj开始运动了  自定义属性
    obj.isAnim = true;

    if(!way){ //如果用户没有选择运动方式就默认匀速
        way = 'linear';
    }
    if(!unit){ //如果用户没有选择运动方式就默认匀速
        unit = '';
    }

    var start = parseFloat(getStyle(obj,attr));//起始位置
//        var end = 1000;//目标点
//        var duration = 1000;//动画执行的总时间 单位是毫秒
    var startTime = Date.now();

    var s = end - start; //总路程

//        var v = s/duration; //计算出来的速度


    //每次20ms走一帧
    clearInterval(timer);
    var timer = 0;
    timer = setInterval(function(){

        var endTime = Date.now();

        //计算出当前时间
        var t = endTime-startTime;

        if(t>=duration){
            t = duration;
            clearInterval(timer);//到达目标点要清除定时器
        }

//            obj.style[attr] = t*s/duration+start+'px';
//        console.log(Tween[way](t,start,s,duration))
        obj.style[attr] = Tween[way](t,start,s,duration)+unit;
        
         //透明度的兼容处理
            if(attr=='opacity'){
                obj.style.filter = 'Alpha(opacity='+Tween[way](t,start,s,duration)*100+')';
            }


        if(t==duration){
            obj.isAnim = false;
            //等到上一个动画完成 然后再调用
            if(callBack){
                callBack();
            }
        }


    },20);
}

tween.js

/*
* t : time 已过时间  当前时间-初始时间
* b : begin 起始值
* c : count 总的运动值  总路程
* d : duration 持续时间 总时间
*
* s =  vt; =>  c = t*c/d  这里只计算总共要运动的路程 ,不包括起始位置
*
* attrVal = t*c/d + b;
*
* 曲线方程
*
* http://www.cnblogs.com/bluedream2009/archive/2010/06/19/1760909.html
* */

//Tween.linear();

var Tween = {
    linear: function (t, b, c, d){  //匀速
        return c*t/d + b;
    },
    easeIn: function(t, b, c, d){  //加速曲线
        return c*(t/=d)*t + b;
    },
    easeOut: function(t, b, c, d){  //减速曲线
        return -c *(t/=d)*(t-2) + b;
    },
    easeBoth: function(t, b, c, d){  //加速减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInStrong: function(t, b, c, d){  //加加速曲线
        return c*(t/=d)*t*t*t + b;
    },
    easeOutStrong: function(t, b, c, d){  //减减速曲线
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
        if (t === 0) { 
            return b; 
        }
        if ( (t /= d) == 1 ) {
            return b+c; 
        }
        if (!p) {
            p=d*0.3; 
        }
        if (!a || a < Math.abs(c)) {
            a = c; 
            var s = p/4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    elasticOut: function(t, b, c, d, a, p){    //*正弦增强曲线(弹动渐出)
        if (t === 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },    
    elasticBoth: function(t, b, c, d, a, p){
        if (t === 0) {
            return b;
        }
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        if (!p) {
            p = d*(0.3*1.5);
        }
        if ( !a || a < Math.abs(c) ) {
            a = c; 
            var s = p/4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        if (t < 1) {
            return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
        return a*Math.pow(2,-10*(t-=1)) * 
                Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
    },
    backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
        if (typeof s == 'undefined') {
           s = 1.70158;
        }
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    backOut: function(t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 3.70158;  //回缩的距离
        }
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    }, 
    backBoth: function(t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 1.70158; 
        }
        if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
        return c - Tween['bounceOut'](d-t, 0, c, d) + b;
    },       
    bounceOut: function(t, b, c, d){//*
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
        }
        return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
    },      
    bounceBoth: function(t, b, c, d){
        if (t < d/2) {
            return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
        }
        return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
    }
}

 

posted @ 2017-12-13 23:25  Steven~  阅读(1822)  评论(0编辑  收藏  举报