Unity射线检测的各种方法(不是原创)

1.普通射线检测(一般用于检测某一个物体)

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin ,ray.direction , Color.red);
RaycastHit hit;
if(Physics .Raycast (ray,out hit,int.MaxValue,1<<LayerMask .NameToLayer ("layername")))
{
Debug.Log("检测到物体");
}

2.直线射线检测多个物体

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin ,ray.direction , Color.red);
RaycastHit[] hit = Physics.RaycastAll(ray, Mathf.Infinity, 1 << LayerMask.NameToLayer("layername"));
if(hit .Length >0)
{
for (int i = 0; i < hit.Length ; i++)
{
Debug.Log("检测到物体"+hit[i].collider.name );
}
}

3.球形射线检测(一般用于检测周边物体)

int radius = 3;
Collider[] cols = Physics.OverlapSphere(this.transform.position, radius, LayerMask.NameToLayer("layername"));
if(cols.Length >0)
{
for (int i = 0; i < cols.Length; i++)
{
Debug.Log("检测到物体" + cols[i].name);
}
}

画出球形检测范围方法,可用

private void OnDrawGizmos()
{
Gizmos.DrawWireSphere(this.transform.position, 3);
}
————————————————
版权声明:本文为CSDN博主「昵称好难写」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/qq_36274965/article/details/79456449

posted @ 2019-11-06 10:52  北特  阅读(4640)  评论(0编辑  收藏  举报