阶段二冲刺十

今天的主要任务是将代码进行整合

package com.example.gameapp.apackage.model;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.Vector;

public class AIPlayer extends Player {
private int difficulty;
private int sz;
private boolean[][] horizontal;
private boolean[][] vertical;
private Box[][] box;
private Vector<Line> safeLine;
private Vector<Line> goodLine;
private Vector<Line> badLine;
private HashMap<Line, Integer> goodLineValue;
private HashMap<Line, Integer> badLineValue;
private HashMap<Line, Integer> goodLineType;

private AIPlayer(int difficulty, Game game) {
this(null);
this.setDifficulty(difficulty);
this.addToGame(game);
}

public void setGameSize(int x){
sz=x;
}

public AIPlayer(String name) {
super(name);
horizontal = new boolean[6][5];
vertical = new boolean[5][6];
box = new Box[5][5];
safeLine = new Vector<Line>();
goodLine = new Vector<Line>();
badLine = new Vector<Line>();
badLineValue = new HashMap<Line, Integer>();
goodLineValue = new HashMap<Line, Integer>();
goodLineType = new HashMap<Line, Integer>();

}

public void setDifficulty(int difficulty) {
this.difficulty = difficulty;
}

public Line move() {
initialiseBoard();
initialiseSafeLine();
initialiseGoodLine();
initialiseBadLine();

if (difficulty <= 1) {
return normal();
} else if (difficulty == 2) {
return hard();
} else if (difficulty >= 3) {
return ultra();
} else
return random();
}

private void initialiseGoodLine() {
int counter = 0;
boolean t1 = false;
boolean t2 = false;
goodLine.clear();
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
if (!horizontal[i][j]) {
if (i == 0) {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (box[i][j].contain() == 3)
goodLine.add(new Line(Direction.HORIZONTAL, i, j));
} else if (i == sz) {

counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter == 3)
goodLine.add(new Line(Direction.HORIZONTAL, i, j));
} else {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (counter == 3)
t1 = true;
counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter == 3)
t2 = true;
if (t1 || t2)
goodLine.add(new Line(Direction.HORIZONTAL, i, j));
t1 = false;
t2 = false;
}
}
if (!vertical[j][i]) {
if (i == 0) {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter == 3)
goodLine.add(new Line(Direction.VERTICAL, j, i));
} else if (i == sz) {
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter == 3)
goodLine.add(new Line(Direction.VERTICAL, j, i));
} else {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter == 3)
t1 = true;
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter == 3)
t2 = true;
if (t1 || t2)
goodLine.add(new Line(Direction.VERTICAL, j, i));
t1 = false;
t2 = false;
}
}
}
}

}

private void initialiseBadLine() {
int counter = 0;
boolean t1 = false;
boolean t2 = false;
badLine.clear();
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
if (!horizontal[i][j]) {
if (i == 0) {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (counter == 2)
badLine.add(new Line(Direction.HORIZONTAL, i, j));
} else if (i == sz) {

counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter == 2)
badLine.add(new Line(Direction.HORIZONTAL, i, j));
} else {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (counter == 2)
t1 = true;
counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter == 2)
t2 = true;
if (t1 || t2)
badLine.add(new Line(Direction.HORIZONTAL, i, j));
t1 = false;
t2 = false;
}
}
if (!vertical[j][i]) {
if (i == 0) {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter == 2)
badLine.add(new Line(Direction.VERTICAL, j, i));
} else if (i == sz) {
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter == 2)
badLine.add(new Line(Direction.VERTICAL, j, i));
} else {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter == 2)
t1 = true;
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter == 2)
t2 = true;
if (t1 || t2)
badLine.add(new Line(Direction.VERTICAL, j, i));
t1 = false;
t2 = false;
}
}
}
}
for (Line a : goodLine) {
try {
for (Line b : badLine) {
if (a.direction() == b.direction() && a.row() == b.row() && a.column() == b.column()) {
badLine.remove(b);
}
}
} catch (Exception e) {
}
}
}

private void initialiseSafeLine() {
int counter = 0;
boolean t1 = false;
boolean t2 = false;
safeLine.clear();

for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
if (!horizontal[i][j]) {
if (i == 0) {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (counter < 2)
safeLine.add(new Line(Direction.HORIZONTAL, i, j));
} else if (i == sz) {

counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter < 2)
safeLine.add(new Line(Direction.HORIZONTAL, i, j));
} else {
counter = 0;
if (box[i][j].left)
counter++;
if (box[i][j].bottom)
counter++;
if (box[i][j].right)
counter++;
if (counter < 2)
t1 = true;
counter = 0;
if (box[i - 1][j].left)
counter++;
if (box[i - 1][j].top)
counter++;
if (box[i - 1][j].right)
counter++;
if (counter < 2)
t2 = true;
if (t1 && t2)
safeLine.add(new Line(Direction.HORIZONTAL, i, j));
t1 = false;
t2 = false;
}
}
if (!vertical[j][i]) {
if (i == 0) {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter < 2)
safeLine.add(new Line(Direction.VERTICAL, j, i));
} else if (i == sz) {
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter < 2)
safeLine.add(new Line(Direction.VERTICAL, j, i));
} else {
counter = 0;
if (box[j][i].right)
counter++;
if (box[j][i].bottom)
counter++;
if (box[j][i].top)
counter++;
if (counter < 2)
t1 = true;
counter = 0;
if (box[j][i - 1].left)
counter++;
if (box[j][i - 1].top)
counter++;
if (box[j][i - 1].bottom)
counter++;
if (counter < 2)
t2 = true;
if (t1 && t2)
safeLine.add(new Line(Direction.VERTICAL, j, i));
t1 = false;
t2 = false;
}
}
}
}
}

private void initialiseBoard() {
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
if (getGame().isLineOccupied(Direction.HORIZONTAL, i, j))
horizontal[i][j] = true;
else
horizontal[i][j] = false;
if (getGame().isLineOccupied(Direction.VERTICAL, j, i))
vertical[j][i] = true;
else
vertical[j][i] = false;
}
}
for (int i = 0; i < sz; i++) {
for (int j = 0; j < sz; j++) {
box[i][j] = new Box(vertical[i][j], horizontal[i][j],
vertical[i][j + 1], horizontal[i + 1][j]);
}
}
}

private void initialiseGoodLineValue() {
if (goodLine.isEmpty())
return;
goodLineValue.clear();
for (Line Line : goodLine) {
VBoard vboard = new VBoard(horizontal, vertical);
goodLineValue.put(Line, vboard.getGoodLineValue(Line));
}
}

private void initialiseBadLineValue() {
if (badLine.isEmpty())
return;
badLineValue.clear();
for (Line Line : badLine) {
VBoard vboard = new VBoard(horizontal, vertical);
badLineValue.put(Line, vboard.getBadLineValue(Line));
}
}

private void initialiseGoodLineType() {
if (goodLine.isEmpty())
return;
goodLineType.clear();
for (Line Line : goodLine) {
if (Line.direction() == Direction.HORIZONTAL) {
if (Line.row() == 0)
goodLineType.put(Line, 1);
else if (Line.row() == sz)
goodLineType.put(Line, 1);
else {
int counter = 0;
if (box[Line.row()][Line.column()].contain() == 3)
counter++;
if (box[Line.row() - 1][Line.column()].contain() == 3)
counter++;
goodLineType.put(Line, counter);
}
} else {
if (Line.column() == 0)
goodLineType.put(Line, 1);
else if (Line.column() == sz)
goodLineType.put(Line, 1);
else {
int counter = 0;
if (box[Line.row()][Line.column()].contain() == 3)
counter++;
if (box[Line.row()][Line.column() - 1].contain() == 3)
counter++;
goodLineType.put(Line, counter);
}

}

}
}

private Line Line(VBoard vboard) {
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
horizontal[i][j] = vboard.horizontal[i][j];
vertical[j][i] = vboard.vertical[j][i];
}
}
for (int i = 0; i < sz; i++) {
for (int j = 0; j < sz; j++) {
box[i][j] = new Box(vertical[i][j], horizontal[i][j],
vertical[i][j + 1], horizontal[i + 1][j]);
}
}
initialiseSafeLine();
initialiseGoodLine();
initialiseBadLine();

if (difficulty == 1) {
return normal();
} else if (difficulty == 2) {
return hard();
} else if (difficulty == 3) {
return ultra();
} else
return random();
}

private Line normal() {
if (goodLine.size() != 0)
return goodLine.get((int) ((goodLine.size()) * Math.random()));
if (safeLine.size() != 0)
return safeLine.get((int) ((safeLine.size()) * Math.random()));
else {
Line min = null;
int minValue = 26;
initialiseBadLineValue();
for (Line Line : badLine) {
if (badLineValue.get(Line) < minValue) {
min = Line;
minValue = badLineValue.get(Line);
}
}
return min;
}
}

private Line hard() {
if (safeLine.size() != 0) {
if (goodLine.size() != 0)
return goodLine.get((int) ((goodLine.size()) * Math.random()));
else
return safeLine.get((int) ((safeLine.size()) * Math.random()));
}
else if (goodLine.size() != 0) {
if (badLine.size() == 0)//可以通吃结束战斗,直接下
return goodLine.get((int) ((goodLine.size()) * Math.random()));
initialiseGoodLineValue();
initialiseBadLineValue();

ArrayList<Line> bad = new ArrayList<Line>();
ArrayList<Line> bad2 = new ArrayList<Line>();
ArrayList<Line> good = new ArrayList<Line>();
ArrayList<Line> good2 = new ArrayList<Line>();
int badValue = 26;
int bad2Value = 26;
int goodValue = 0;//这步最多占领多少格
int goodValue2 = 0;//这步倒数第二多占领多少格

for (Line Line : badLine) {
if (badLineValue.get(Line) < badValue) {
bad2.clear();
for (Line m : bad) {
bad2.add(m);
}
bad2Value = badValue;
bad.clear();
bad.add(Line);
badValue = badLineValue.get(Line);
} else if (badLineValue.get(Line) == badValue) {
bad.add(Line);
}
}
for (Line Line : goodLine) {
if (goodLineValue.get(Line) > goodValue) {
good2.clear();
for (Line m : good) {
good2.add(m);
}
goodValue2 = goodValue;
good.clear();
good.add(Line);
goodValue = goodLineValue.get(Line);
} else if (goodLineValue.get(Line) == goodValue) {
good.add(Line);
}
}

//AI灵魂,留给对方两个子,自己拿剩下的一条
if (goodValue == 2 && badValue == 2 && bad.size() == 1 && bad2.size() != 0 && bad2Value > 6) {
if (goodValue2 > 2) {
return good2.get((int) ((good2.size()) * Math.random()));
}
initialiseGoodLineType();
for (Line Line : good) {
if (goodLineType.get(Line) == 2) {
return Line;
}
}
return bad.get(0);
}

else{
return good.get((int) ((good.size()) * Math.random()));
}

}
else {
Line min = null;
int minValue = 26;
initialiseBadLineValue();
for (Line Line : badLine) {
if (badLineValue.get(Line) < minValue) {
min = Line;
minValue = badLineValue.get(Line);
}
}
return min;
}

}

private Line ultra() {
if (safeLine.size() != 0) {
if (goodLine.size() != 0)
return goodLine.get((int) ((goodLine.size()) * Math.random()));
else
return safeLine.get((int) ((safeLine.size()) * Math.random()));
} else if (goodLine.size() != 0) {
if (badLine.size() == 0)
return goodLine.get((int) ((goodLine.size()) * Math.random()));
initialiseGoodLineValue();
initialiseBadLineValue();

ArrayList<Line> bad = new ArrayList<Line>();
ArrayList<Line> bad2 = new ArrayList<Line>();
ArrayList<Line> good = new ArrayList<Line>();
ArrayList<Line> good2 = new ArrayList<Line>();
int badValue = 26;
int bad2Value = 26;
int goodValue = 0;
int goodValue2 = 0;
for (Line Line : badLine) {
if (badLineValue.get(Line) < badValue) {
bad2.clear();
for (Line m : bad) {
bad2.add(m);
}
bad2Value = badValue;
bad.clear();
bad.add(Line);
badValue = badLineValue.get(Line);
} else if (badLineValue.get(Line) == badValue) {
bad.add(Line);
}
}
for (Line Line : goodLine) {
if (goodLineValue.get(Line) > goodValue) {
good2.clear();
for (Line m : good) {
good2.add(m);
}
goodValue2 = goodValue;
good.clear();
good.add(Line);
goodValue = goodLineValue.get(Line);
} else if (goodLineValue.get(Line) == goodValue) {
good.add(Line);
}
}

if (goodValue == 2 && badValue == 2 && bad.size() == 1
&& bad2.size() != 0 && bad2Value > 6) {
if (goodValue2 > 2) {
return good2.get((int) ((good2.size()) * Math.random()));
}
initialiseGoodLineType();
for (Line Line : good) {
if (goodLineType.get(Line) == 2) {
return Line;
}
}
return bad.get(0);
} else
return good.get((int) ((good.size()) * Math.random()));

} else {
Line min = null;
int minValue = 26;
initialiseBadLineValue();
for (Line Line : badLine) {
if (badLineValue.get(Line) < minValue) {
min = Line;
minValue = badLineValue.get(Line);
}
}
return min;
}

}

private Line random() {
if (goodLine.size() != 0)
return goodLine.get((int) ((goodLine.size()) * Math.random()));
Line line=null;
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
if (!horizontal[i][j]) {
line = new Line(Direction.HORIZONTAL, i, j);
break;
}
if (!vertical[j][i]) {
line = new Line(Direction.VERTICAL, j, i);
break;
}
}
}
return line;
}

private static class Box {
boolean left;
boolean top;
boolean right;
boolean bottom;
boolean ocpd;

Box(boolean l, boolean t, boolean r, boolean b) {
this.left = l;
this.top = t;
this.right = r;
this.bottom = b;
if (l && t && r && b)
this.ocpd = true;
else
this.ocpd = false;
}

int contain() {
int counter = 0;
if (this.left)
counter++;
if (this.right)
counter++;
if (this.top)
counter++;
if (this.bottom)
counter++;
return counter;
}

}

class VBoard {
boolean[][] horizontal;
boolean[][] vertical;
boolean[][] occupied;
boolean keepgoing;
private Box[][] box;

VBoard(boolean[][] h, boolean[][] v) {
horizontal = new boolean[6][5];
vertical = new boolean[5][6];
occupied = new boolean[5][5];
box = new Box[5][5];
for (int i = 0; i < sz+1; i++) {
for (int j = 0; j < sz; j++) {
horizontal[i][j] = h[i][j];
vertical[j][i] = v[j][i];
}
}

}

void ini() {
for (int i = 0; i < sz; i++) {
for (int j = 0; j < sz; j++) {
box[i][j] = new Box(vertical[i][j], horizontal[i][j],
vertical[i][j + 1], horizontal[i + 1][j]);
if (box[i][j].ocpd)
occupied[i][j] = true;
}
}
}

void add(Line Line) {
Direction type = Line.direction();
int a = Line.row();
int b = Line.column();
keepgoing = false;

switch (type) {
case HORIZONTAL:
if (!horizontal[a][b]) {
horizontal[a][b] = true;
if (a == 0) {
if (horizontal[a + 1][b] && vertical[a][b]
&& vertical[a][b + 1]) {
occupied[a][b] = true;
keepgoing = true;
}
} else if (a == sz) {
if (horizontal[a - 1][b] && vertical[a - 1][b]
&& vertical[a - 1][b + 1]) {
occupied[a - 1][b] = true;
keepgoing = true;
}
} else {
if (horizontal[a + 1][b] && vertical[a][b]
&& vertical[a][b + 1]) {
occupied[a][b] = true;
keepgoing = true;
}
if (horizontal[a - 1][b] && vertical[a - 1][b]
&& vertical[a - 1][b + 1]) {
occupied[a - 1][b] = true;
keepgoing = true;
}
}
} else {
keepgoing = true;
}
break;
case VERTICAL:
if (!vertical[a][b]) {
vertical[a][b] = true;
if (b == 0) {
if (vertical[a][b + 1] && horizontal[a][b]
&& horizontal[a + 1][b]) {
occupied[a][b] = true;
keepgoing = true;
}
} else if (b == sz) {
if (vertical[a][b - 1] && horizontal[a][b - 1]
&& horizontal[a + 1][b - 1]) {
occupied[a][b - 1] = true;
keepgoing = true;
}
} else {
if (vertical[a][b + 1] && horizontal[a][b]
&& horizontal[a + 1][b]) {
occupied[a][b] = true;
keepgoing = true;
}
if (vertical[a][b - 1] && horizontal[a][b - 1]
&& horizontal[a + 1][b - 1]) {
occupied[a][b - 1] = true;
keepgoing = true;
}
}
} else {
keepgoing = true;
}
break;
}
}

int getOccupiedNumber() {
int counter = 0;
for (int i = 0; i < sz; i++) {
for (int j = 0; j < sz; j++) {
if (occupied[i][j])
counter++;
}
}
return counter;
}

int getBadLineValue(Line Line) {
int start, end;
if (Line.direction() == Direction.HORIZONTAL)
this.horizontal[Line.row()][Line.column()] = true;
else
this.vertical[Line.row()][Line.column()] = true;
AIPlayer ai = new AIPlayer(0, getGame());
ai.setGameSize(sz);
ini();
start = this.getOccupiedNumber();
keepgoing = true;
while (keepgoing) {
add(ai.Line(this));
if (sz==5&&this.getOccupiedNumber() == 25||sz==3&&this.getOccupiedNumber()==9)
break;
}
end = this.getOccupiedNumber();
return (end - start);
}

int getGoodLineValue(Line Line) {
int start, end;
if (Line.direction() == Direction.HORIZONTAL)
this.horizontal[Line.row()][Line.column()] = true;
else
this.vertical[Line.row()][Line.column()] = true;
AIPlayer ai = new AIPlayer(0, getGame());
ai.setGameSize(sz);
ini();
start = this.getOccupiedNumber();
keepgoing = true;
while (keepgoing) {
add(ai.Line(this));
if (sz==5&&this.getOccupiedNumber() == 25||sz==3&&this.getOccupiedNumber()==9)
break;
}
end = this.getOccupiedNumber();
return (end - start);
}
}


}

整合过程很顺利并为出现很多错误
posted @ 2022-06-14 14:25  软工小蜗牛  阅读(59)  评论(0编辑  收藏  举报