滤镜 -- DropshadowFilter 类 (投影)

distance:从现实对象到阴影的偏移像素数量 = 4 ;

angle:光源角度 = 45度;

color:阴影颜色从0x000000到0xffffff,默认为0;

alpha:透明度,从0~1,默认为1 ;、

strength:阴影的长度,从0~255,默认为1;

blurX、blurY就是x、y轴模糊的像素数量 = 4 ;

quality:模糊处理的次数,1~15,默认为1 ;

inner:Boolean值,阴影是否应用于显示对象内部,默认为falase;

knockout:Boolean值,原显示对象是否透明;

hideObject: Boolean值,是否隐藏原现实对象

方法:

构造函数:DropshadowFilter(diatence:Number = 4.0,angle:Number = 45,color:uint = 0,alpha:Number = 1.0,blurX:Number = 4.0,blurY:Number = 4.0,

      strength:Number = 1.0,quality:int = 1,inner:Boolean = false,knockout:Boolean = false,hideObject:Boolean = false)

Clone():BitmapFilter -- 返回此滤镜对象的副体;

滤镜 -- BevelFilter类 (斜角)

属性:

与投影相同的有:distence\angle\blueX\blurY\strength\quality\knockout.

higglightColor:高亮区影颜色,从0x000000~0xffffff,默认为0;

higglightAlpha:高亮区透明度从0~1,默认为1;

ShadowColor:高亮区影颜色从0x000000~0xffffff,默认为0;

ShadowAlpha:高亮区透明度,从0~1,默认为1;

方法

构造函数:BevelFilter(diatence:Number = 4.0,angle:Number = 45,higglightColor:uint = 0xffffff,higglightAlpha:Number = 1.0,ShadowColor:uint = 0x000000,

      ShadowAlpha:Number = 1.0,blurX:Number = 4.0,blurY:Number = 4.0,strength:Number = 1.0,quality:int = 1,type:Sttring = "inner",

       knockout:Boolean = false, )

Clone():BitmapFilter -- 返回此滤镜对象的副本

滤镜 -- GlowFilter 类 (发光)

属性

与投影相同的有:blueX\blurY\color\alpha\strength\quality\inner\knockout.

方法

构造函数:GlowFilter(color:uint = 0xffffff,alpha :Number = 1.0,blurX:Number = 6.0,blurY:Number =6.0, strength:Number = 2,quality:int = 1,inner:Boolean = false,knockout:Boolean = false)

Clone():BitmapFilter -- 返回此滤镜对象的副本

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