滤镜 -- DropshadowFilter 类 (投影)
distance:从现实对象到阴影的偏移像素数量 = 4 ;
angle:光源角度 = 45度;
color:阴影颜色从0x000000到0xffffff,默认为0;
alpha:透明度,从0~1,默认为1 ;、
strength:阴影的长度,从0~255,默认为1;
blurX、blurY就是x、y轴模糊的像素数量 = 4 ;
quality:模糊处理的次数,1~15,默认为1 ;
inner:Boolean值,阴影是否应用于显示对象内部,默认为falase;
knockout:Boolean值,原显示对象是否透明;
hideObject: Boolean值,是否隐藏原现实对象
方法:
构造函数:DropshadowFilter(diatence:Number = 4.0,angle:Number = 45,color:uint = 0,alpha:Number = 1.0,blurX:Number = 4.0,blurY:Number = 4.0,
strength:Number = 1.0,quality:int = 1,inner:Boolean = false,knockout:Boolean = false,hideObject:Boolean = false)
Clone():BitmapFilter -- 返回此滤镜对象的副体;
滤镜 -- BevelFilter类 (斜角)
属性:
与投影相同的有:distence\angle\blueX\blurY\strength\quality\knockout.
higglightColor:高亮区影颜色,从0x000000~0xffffff,默认为0;
higglightAlpha:高亮区透明度从0~1,默认为1;
ShadowColor:高亮区影颜色从0x000000~0xffffff,默认为0;
ShadowAlpha:高亮区透明度,从0~1,默认为1;
方法
构造函数:BevelFilter(diatence:Number = 4.0,angle:Number = 45,higglightColor:uint = 0xffffff,higglightAlpha:Number = 1.0,ShadowColor:uint = 0x000000,
ShadowAlpha:Number = 1.0,blurX:Number = 4.0,blurY:Number = 4.0,strength:Number = 1.0,quality:int = 1,type:Sttring = "inner",
knockout:Boolean = false, )
Clone():BitmapFilter -- 返回此滤镜对象的副本
滤镜 -- GlowFilter 类 (发光)
属性
与投影相同的有:blueX\blurY\color\alpha\strength\quality\inner\knockout.
方法
构造函数:GlowFilter(color:uint = 0xffffff,alpha :Number = 1.0,blurX:Number = 6.0,blurY:Number =6.0, strength:Number = 2,quality:int = 1,inner:Boolean = false,knockout:Boolean = false)
Clone():BitmapFilter -- 返回此滤镜对象的副本
实例:漫天的星星会发光------>下一篇《漫天的星星会发光》