在javascript中,是没有线程的,只能模拟一个了,前些日子写了个,现在把它贴出来。
thread.js:
thread.js:
/**
* 线程管理类
* @author zxub 2006-06-12
*/
function Thread(_task,_delay,_times)
{
this.runFlag=false;
this.busyFlag=false;
this.taskArgs=Array.prototype.slice.call(arguments,3);
if (_times!=undefined)
{
this.times=_times;
}
else
{
this.times=1;
}
var _point=this;
this.timerID=-1;
this.start=function()
{
if (this.runFlag==false)
{
this.timerID=window.setInterval(_point.run,_delay);
this.runFlag=true;
}
}
this.run=function()
{
if (_point.busyFlag) return;
if (_point.times==-1)//无限循环
{
_task(_point.taskArgs);
}
else if (_point.times>0)
{
_task(_point.taskArgs);
_point.times-=1;
if (_point.times==0)
{
window.clearInterval(this.timerID);
}
}
}
this.sleep=function()
{
this.busyFlag=true;
}
this.resume=function()
{
this.busyFlag=false;
}
this.abort=function()
{
window.clearInterval(this.timerID);
}
}
例子如下:
* 线程管理类
* @author zxub 2006-06-12
*/
function Thread(_task,_delay,_times)
{
this.runFlag=false;
this.busyFlag=false;
this.taskArgs=Array.prototype.slice.call(arguments,3);
if (_times!=undefined)
{
this.times=_times;
}
else
{
this.times=1;
}
var _point=this;
this.timerID=-1;
this.start=function()
{
if (this.runFlag==false)
{
this.timerID=window.setInterval(_point.run,_delay);
this.runFlag=true;
}
}
this.run=function()
{
if (_point.busyFlag) return;
if (_point.times==-1)//无限循环
{
_task(_point.taskArgs);
}
else if (_point.times>0)
{
_task(_point.taskArgs);
_point.times-=1;
if (_point.times==0)
{
window.clearInterval(this.timerID);
}
}
}
this.sleep=function()
{
this.busyFlag=true;
}
this.resume=function()
{
this.busyFlag=false;
}
this.abort=function()
{
window.clearInterval(this.timerID);
}
}
<html>
<head>
<title>测试</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script type="text/javascript" src="thread.js"></script>
<style type="text/css">
<!--
body,tr,td { font-size: 12px;}
-->
</style>
</head>
<body>
<script>
var func=function(_o)
{
document.getElementById(_o).innerHTML=parseInt(document.getElementById(_o).innerHTML)+1;
}
var t1=new Thread(func,50,121,"t1");
var t2=new Thread(func,200,20,"t2");
</script>
<input type="button" value="start1" onclick='t1.start();'></input>
<input type="button" value="sleep1" onclick='t1.sleep();'></input>
<input type="button" value="resume1" onclick='t1.resume();'></input>
<input type="button" value="abort1" onclick='t1.abort();'></input>
<input type="button" value="start2" onclick='t2.start();'></input>
<input type="button" value="sleep2" onclick='t2.sleep();'></input>
<input type="button" value="resume2" onclick='t2.resume();'></input>
<input type="button" value="abort2" onclick='t2.abort();'></input>
<div id="t1">0</div> | <div id="t2">0</div>
<input type="button" value="t1.timerID" onclick='alert(t1.timerID);'></input>
<input type="button" value="t2.timerID" onclick='alert(t2.timerID);'></input>
</body>
</html>
<head>
<title>测试</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script type="text/javascript" src="thread.js"></script>
<style type="text/css">
<!--
body,tr,td { font-size: 12px;}
-->
</style>
</head>
<body>
<script>
var func=function(_o)
{
document.getElementById(_o).innerHTML=parseInt(document.getElementById(_o).innerHTML)+1;
}
var t1=new Thread(func,50,121,"t1");
var t2=new Thread(func,200,20,"t2");
</script>
<input type="button" value="start1" onclick='t1.start();'></input>
<input type="button" value="sleep1" onclick='t1.sleep();'></input>
<input type="button" value="resume1" onclick='t1.resume();'></input>
<input type="button" value="abort1" onclick='t1.abort();'></input>
<input type="button" value="start2" onclick='t2.start();'></input>
<input type="button" value="sleep2" onclick='t2.sleep();'></input>
<input type="button" value="resume2" onclick='t2.resume();'></input>
<input type="button" value="abort2" onclick='t2.abort();'></input>
<div id="t1">0</div> | <div id="t2">0</div>
<input type="button" value="t1.timerID" onclick='alert(t1.timerID);'></input>
<input type="button" value="t2.timerID" onclick='alert(t2.timerID);'></input>
</body>
</html>