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iOS OpenGL 函数renderbufferStorage:fromDrawable:

2012-11-02 16:53  三戒1993  阅读(843)  评论(0编辑  收藏  举报
Create a color renderbuffer. Allocate its storage by calling the context’srenderbufferStorage:fromDrawable: method, passing the layer object as the parameter. The width,height and pixel format are taken from the layer and used to allocate storage for the renderbuffer.
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myEAGLLayer = (CAEAGLLayer*)self.layer;

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GLuint colorRenderbuffer;


glGenRenderbuffers(1, &colorRenderbuffer);glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);


[myContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:myEAGLLayer];


glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER, colorRenderbuffer);
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Note WhentheCoreAnimationlayer’sboundsorpropertieschange,yourapplicationshouldreallocate the renderbuffer’s storage. If you do not reallocate the renderbuffers, the renderbuffersize won’t match the size of the view; in this case, Core Animation may scale the image’s contentsto fit in the view. To prevent this, the Xcode template reallocates the framebuffer and renderbufferwhenever the view layout changes. 


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