5.使用GDI+画矩形、多边形

     来源:http://www.cnblogs.com/kiny/articles/2508116.html

1.画矩形

DrawRectangle(Pen pen, Rectangle rect)
DrawRectangle(Pen pen, float x, float y, float width, float height)
DrawRectangle(Pen pen, int x, int y, int width, int height)
        
DrawRectangles(Pen pen, Rectangle[] rects)
DrawRectangles(Pen pen, RectangleF[] rects)
private void Form1_Paint(object sender, PaintEventArgs e)
        {
            //创建画板从Paint事件中的直接引用Graphics对象
            Graphics graphics = e.Graphics;
            graphics.Clear(Color.Black);

            //定义画笔
            Pen pen = new Pen(Color.White, 3.0f);

            //矩形区域
            Rectangle[] rect = { 
                           new Rectangle(50, 50, 300, 100),
                           new Rectangle(50,50,300,300),
                           new Rectangle(100,100,200,400)
                       };

            graphics.DrawRectangles(pen, rect);
        }

2.画多边形

DrawPolygon(Pen pen, Point[] points)
DrawPolygon(Pen pen, PointF[] points)
 private void Form1_Paint(object sender, PaintEventArgs e)
        {
            //创建画板从Paint事件中的直接引用Graphics对象
            Graphics graphics = e.Graphics;
            graphics.Clear(Color.Black);

            //定义画笔
            Pen pen = new Pen(Color.White, 3.0f);

            //多边形个点坐标
            Point[] points = {
                         new Point(10,10),
                         new Point(5,25),
                         new Point(35,200),
                         new Point(80,100),
                         new Point(50,70)
                     };

            graphics.DrawPolygon(pen, points);
        }

posted on 2012-10-29 15:18  凡一二三  阅读(3256)  评论(0编辑  收藏  举报