cocos2d ccmenulabel

//
//  TestMenu.hpp
//  mario
//
//  Created by sun on 15/12/22.
//
//

#ifndef TestMenu_hpp
#define TestMenu_hpp

#include <stdio.h>
#include "cocos2d.h"
USING_NS_CC;
using namespace std;
class TestMenu : public CCLayer
{
public:
    virtual bool init();
    static CCScene* scene();
    CREATE_FUNC(TestMenu);
    void menuCloseCallback(CCObject* pSender);
};

#endif /* TestMenu_hpp */

//
//  TestMenu.cpp
//  mario
//
//  Created by sun on 15/12/22.
//
//

#include "TestMenu.hpp"


CCScene* TestMenu::scene()
{
    CCScene *scene = CCScene::create();
    TestMenu *layer = TestMenu::create();
    scene->addChild(layer);
    return scene;
}

bool TestMenu::init()
{
    
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize winsize=CCDirector::sharedDirector()->getWinSize();
    
    CCLabelTTF *label=CCLabelTTF::create("显示精灵","Thonburi", 48);
    
    CCMenuItemLabel *item=CCMenuItemLabel::create(label,this, menu_selector(TestMenu::menuCloseCallback));
    item->setPosition(ccp(winsize.width/2,
                            winsize.height/2));
    
    CCMenu* pMenu = CCMenu::create(item, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);
 

    return true;
}

void TestMenu::menuCloseCallback(CCObject* pSender)
{
    CCLOG("dianying");
}


posted @ 2015-12-22 22:32  yufenghou  阅读(170)  评论(0编辑  收藏  举报