#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexEnv>
void main()
{
osgViewer::Viewer viewer;
osg::ref_ptr<osg::Group> root=new osg::Group();
osg::ref_ptr<osg::Node> node=osgDB::readNodeFile("cow.osg");
osg::ref_ptr<osg::Image> image=osgDB::readImageFile("Images\\Primitives.gif");
if (image.get())
{
osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D();
texture->setImage(image.get());
//设置自动生成纹理坐标
osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
texgen->setMode(osg::TexGen::SPHERE_MAP);
//设置纹理环境,模式为BLEND
osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
texenv->setMode(osg::TexEnv::Mode::ADD);
texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
//启动单元一自动生成纹理坐标,并使用纹理
osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
state->setTextureAttribute(1,texenv.get());
node->setStateSet(state.get());
}
root->addChild(node.get());
viewer.setSceneData(root.get());
viewer.realize();
viewer.run();
}
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexEnv>
void main()
{
osgViewer::Viewer viewer;
osg::ref_ptr<osg::Group> root=new osg::Group();
osg::ref_ptr<osg::Node> node=osgDB::readNodeFile("cow.osg");
osg::ref_ptr<osg::Image> image=osgDB::readImageFile("Images\\Primitives.gif");
if (image.get())
{
osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D();
texture->setImage(image.get());
//设置自动生成纹理坐标
osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
texgen->setMode(osg::TexGen::SPHERE_MAP);
//设置纹理环境,模式为BLEND
osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
texenv->setMode(osg::TexEnv::Mode::ADD);
texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
//启动单元一自动生成纹理坐标,并使用纹理
osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
state->setTextureAttribute(1,texenv.get());
node->setStateSet(state.get());
}
root->addChild(node.get());
viewer.setSceneData(root.get());
viewer.realize();
viewer.run();
}