#include <osgDB/ReadFile>
#include 
<osgViewer/Viewer> 
#include 
<osg/Node>
#include 
<osg/Geode>
#include 
<osg/Geometry>
#include 
<osg/Group>
#include 
<osg/Texture2D>
#include 
<osg/TexGen>
#include 
<osg/TexEnv>

void main() 

    osgViewer::Viewer viewer;
    osg::ref_ptr
<osg::Group> root=new osg::Group();
    osg::ref_ptr
<osg::Node>  node=osgDB::readNodeFile("cow.osg");

    osg::ref_ptr
<osg::Image> image=osgDB::readImageFile("Images\\Primitives.gif");

    
if (image.get())
    {
        osg::ref_ptr
<osg::Texture2D> texture=new osg::Texture2D();
        texture
->setImage(image.get());

        
//设置自动生成纹理坐标
        osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
        texgen
->setMode(osg::TexGen::SPHERE_MAP);

        
//设置纹理环境,模式为BLEND
        osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
        texenv
->setMode(osg::TexEnv::Mode::ADD);
        texenv
->setColor(osg::Vec4(0.6,0.6,0.6,0.0));

        
//启动单元一自动生成纹理坐标,并使用纹理
        osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
        state
->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
        state
->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
        state
->setTextureAttribute(1,texenv.get());

        node
->setStateSet(state.get());

    }
    root
->addChild(node.get());
    viewer.setSceneData(root.
get()); 
    viewer.realize(); 
    viewer.run();
}
posted on 2011-03-08 09:40  jackdesk  阅读(8219)  评论(0编辑  收藏  举报