动画原理——曲线

书籍名称:HTML5-Animation-with-JavaScript

书籍源码:https://github.com/lamberta/html5-animation


1.使用quadraticCurveTo,

  • 开始点:moveTo(20,20)
  • 控制点:quadraticCurveTo(20,100,200,20)的前两个参数,
  • 结束点:quadraticCurveTo(20,100,200,20)的后两个参数

图示如下:

2.曲线经过的点

如果你想让曲线经过一个点,可以利用下面这个公式来计算。其中xt,yt是我们希望曲线经过的目标点,而x0,y0,x2,y2分别为两个端点。通过这个公式可以计算出控制点x1,y1

x1 = xt * 2 - (x0 + x2) / 2;
y1 = yt * 2 - (y0 + y2) / 2;

03-curve-through-point.html代码:

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Curve Through Point</title>
    <link rel="stylesheet" href="../include/style.css">
  </head>
  <body>
    <header>
      Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
    </header>
    <canvas id="canvas" width="400" height="400"></canvas>
    <aside>Move mouse on canvas element.</aside>
    
    <script src="../include/utils.js"></script>
    <script>
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          mouse = utils.captureMouse(canvas),
          x0 = 100,
          y0 = 200,
          x2 = 300,
          y2 = 200;
        
      canvas.addEventListener('mousemove', function () {
        context.clearRect(0, 0, canvas.width, canvas.height);

        var x1 = mouse.x * 2 - (x0 + x2) / 2,
            y1 = mouse.y * 2 - (y0 + y2) / 2;

        //curve through mouse
        context.beginPath();
        context.moveTo(x0, y0);
        context.quadraticCurveTo(x1, y1, x2, y2);
        context.stroke();
      }, false);
    };
    </script>
  </body>
</html>
View Code

3.多重平滑曲线

一,作为首次尝试,先讲一个容易写的一个错的方法,从每个点依次画曲线。

根据图示可以看出,红色圈出的地方是尖角,而并非平滑曲线。

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Multi Curve 1</title>
    <link rel="stylesheet" href="../include/style.css">
  </head>
  <body>
    <header>
      Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
    </header>
    <canvas id="canvas" width="400" height="400"></canvas>
    <aside>Refresh page for random curves.</aside>
    
    <script>
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          points = [],
          numPoints = 9;
        
      //array of random point objects
      for (var i = 0; i < numPoints; i++) {
        points.push({
          x: Math.random() * canvas.width,
          y: Math.random() * canvas.height
        });
      }

      //move to the first point
      context.beginPath();
      context.moveTo(points[0].x, points[0].y);
      //and loop through each successive pair
      for (i = 1; i < numPoints; i += 2) {
        context.quadraticCurveTo(points[i].x, points[i].y,
                                 points[i+1].x, points[i+1].y);
      }
      context.stroke();
    };
    </script>
  </body>
</html>
View Code

二,平滑多重曲线

先来分析下图,白色的为控制点,黑色为中点,除首位两个中点不在曲线上,其余都在曲线上。鉴于此可以绘画平滑的曲线。

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Multi Curve 3</title>
    <link rel="stylesheet" href="../include/style.css">
  </head>
  <body>
    <header>
      Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
    </header>
    <canvas id="canvas" width="400" height="400"></canvas>
    <aside>Refresh page for random curves.</aside>
    
    <script>
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          points = [],
          numPoints = 9,
          ctrlPoint = {},
          ctrlPoint1 = {};

      for (var i = 0; i < numPoints; i++) {
        points.push({
          x: Math.random() * canvas.width,
          y: Math.random() * canvas.height
        });
      }

      //find the first midpoint and move to it
      ctrlPoint1.x = (points[0].x + points[numPoints-1].x) / 2;
      ctrlPoint1.y = (points[0].y + points[numPoints-1].y) / 2;
      context.beginPath();
      context.moveTo(ctrlPoint1.x, ctrlPoint1.y);

      //curve through the rest, stopping at each midpoint
      for (i = 0; i < numPoints - 1; i++) {
        ctrlPoint.x = (points[i].x + points[i+1].x) / 2;
        ctrlPoint.y = (points[i].y + points[i+1].y) / 2;
        context.quadraticCurveTo(points[i].x, points[i].y,
                                 ctrlPoint.x, ctrlPoint.y);
      }
      //curve through the last point, back to the first midpoint
      context.quadraticCurveTo(points[i].x, points[i].y,
                               ctrlPoint1.x, ctrlPoint1.y);
      context.stroke();
    };
    </script>
  </body>
</html>
View Code

三,首尾相连的平滑曲线

和之间的方法一样,只是连端点也要作为两个控制点的中点。

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Multi Curve 3</title>
    <link rel="stylesheet" href="../include/style.css">
  </head>
  <body>
    <header>
      Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
    </header>
    <canvas id="canvas" width="400" height="400"></canvas>
    <aside>Refresh page for random curves.</aside>
    
    <script>
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          points = [],
          numPoints = 9,
          ctrlPoint = {},
          ctrlPoint1 = {};

      for (var i = 0; i < numPoints; i++) {
        points.push({
          x: Math.random() * canvas.width,
          y: Math.random() * canvas.height
        });
      }

      //find the first midpoint and move to it
      ctrlPoint1.x = (points[0].x + points[numPoints-1].x) / 2;
      ctrlPoint1.y = (points[0].y + points[numPoints-1].y) / 2;
      context.beginPath();
      context.moveTo(ctrlPoint1.x, ctrlPoint1.y);

      //curve through the rest, stopping at each midpoint
      for (i = 0; i < numPoints - 1; i++) {
        ctrlPoint.x = (points[i].x + points[i+1].x) / 2;
        ctrlPoint.y = (points[i].y + points[i+1].y) / 2;
        context.quadraticCurveTo(points[i].x, points[i].y,
                                 ctrlPoint.x, ctrlPoint.y);
      }
      //curve through the last point, back to the first midpoint
      context.quadraticCurveTo(points[i].x, points[i].y,
                               ctrlPoint1.x, ctrlPoint1.y);
      context.stroke();
    };
    </script>
  </body>
</html>
View Code

 

posted on 2015-01-26 17:17  吹过的风  阅读(925)  评论(0编辑  收藏  举报