稳扎稳打Silverlight(55) - 4.0通信之对UDP协议的支持: 通过 UdpSingleSourceMulticastClient 实现 SSM(Source Specific Multicast),即“源特定多播”
稳扎稳打Silverlight(55) - 4.0通信之对UDP协议的支持: 通过 UdpSingleSourceMulticastClient 实现 SSM(Source Specific Multicast),即“源特定多播”
作者:webabcd
介绍
Silverlight 4.0 对 UDP 协议的支持:
- UdpSingleSourceMulticastClient - 一个从单一源接收多播信息的客户端,即 SSM 客户端
在线DEMO
http://www.cnblogs.com/webabcd/archive/2010/08/09/1795417.html
示例
演示如何通过 UdpSingleSourceMulticastClient 实现 SSM
1、服务端
Form1.cs
代码
// 启动用于演示 SSM 的 Socket 服务(基于 UDP 协议)
private void LaunchSocketUdp()
{
// 服务端的 IPEndPoint
IPEndPoint serverPoint = new IPEndPoint(IPAddress.Any, 3004);
// 广播地址的 IPEndPoint(255.255.255.255)
IPEndPoint broadcastPoint = new IPEndPoint(IPAddress.Broadcast, 3003);
// 根据服务端的 IPEndPoint 创建服务端的 UDP 对象
UdpClient serverUdp = new UdpClient(serverPoint);
ShowMessage("演示 SSM 的 Socket 服务已启动(基于 UDP 协议)");
// 每 3 表广播一次
var timer = new System.Timers.Timer();
timer.Interval = 3000d;
timer.Elapsed += delegate
{
string msg = string.Format("{0}: {1} - [{2}]", Dns.GetHostName(), "广播内容", DateTime.Now.ToString("HH:mm:ss"));
byte[] data = Encoding.UTF8.GetBytes(msg);
// 发送广播(分别需要指定:广播内容;广播内容的字节数;广播地址的 IPEndPoint)
serverUdp.Send(data, data.Length, broadcastPoint);
};
timer.Start();
// 接收客户端发过来的信息
var thread = new System.Threading.Thread(() =>
{
while (true)
{
IPEndPoint clientPoint = null;
// 接收客户端传来的信息,并获取客户端的 IPEndPoint
byte[] receivedBytes = serverUdp.Receive(ref clientPoint);
string receivedData = Encoding.UTF8.GetString(receivedBytes);
string message = string.Format("{0} - 来自:{1}", receivedData, clientPoint.ToString());
_syncContext.Post(delegate { ShowMessage(message); }, null);
}
});
thread.Start();
}
// 启动多播的安全策略服务
private void LaunchMulticastPolicyServer()
{
/*
* Silverlight 程序加入多播组之前,会通过 UDP 端口 9430 发送初始消息到多播组,然后服务端返回相应的安全策略(详见文档)
* 为了方便下发安全策略,可以引用 Microsoft.Silverlight.PolicyServers.dll 程序集,其封装了相关的方法
*/
// 本例的安全策略配置结果为:授权通过 UDP 端口 3003 问多播组 224.0.0.1,授权通过 UDP 端口 3006 问多播组 224.0.0.1
MulticastPolicyConfiguration config = new MulticastPolicyConfiguration();
config.SingleSourceConfiguration.Add("*", new MulticastResource(IPAddress.Parse("224.0.0.1"), 3003)); // 配置 SSM 的安全策略
MulticastPolicyServer server = new MulticastPolicyServer(config);
server.Start();
ShowMessage("多播的安全策略服务已启动");
}
private void LaunchSocketUdp()
{
// 服务端的 IPEndPoint
IPEndPoint serverPoint = new IPEndPoint(IPAddress.Any, 3004);
// 广播地址的 IPEndPoint(255.255.255.255)
IPEndPoint broadcastPoint = new IPEndPoint(IPAddress.Broadcast, 3003);
// 根据服务端的 IPEndPoint 创建服务端的 UDP 对象
UdpClient serverUdp = new UdpClient(serverPoint);
ShowMessage("演示 SSM 的 Socket 服务已启动(基于 UDP 协议)");
// 每 3 表广播一次
var timer = new System.Timers.Timer();
timer.Interval = 3000d;
timer.Elapsed += delegate
{
string msg = string.Format("{0}: {1} - [{2}]", Dns.GetHostName(), "广播内容", DateTime.Now.ToString("HH:mm:ss"));
byte[] data = Encoding.UTF8.GetBytes(msg);
// 发送广播(分别需要指定:广播内容;广播内容的字节数;广播地址的 IPEndPoint)
serverUdp.Send(data, data.Length, broadcastPoint);
};
timer.Start();
// 接收客户端发过来的信息
var thread = new System.Threading.Thread(() =>
{
while (true)
{
IPEndPoint clientPoint = null;
// 接收客户端传来的信息,并获取客户端的 IPEndPoint
byte[] receivedBytes = serverUdp.Receive(ref clientPoint);
string receivedData = Encoding.UTF8.GetString(receivedBytes);
string message = string.Format("{0} - 来自:{1}", receivedData, clientPoint.ToString());
_syncContext.Post(delegate { ShowMessage(message); }, null);
}
});
thread.Start();
}
// 启动多播的安全策略服务
private void LaunchMulticastPolicyServer()
{
/*
* Silverlight 程序加入多播组之前,会通过 UDP 端口 9430 发送初始消息到多播组,然后服务端返回相应的安全策略(详见文档)
* 为了方便下发安全策略,可以引用 Microsoft.Silverlight.PolicyServers.dll 程序集,其封装了相关的方法
*/
// 本例的安全策略配置结果为:授权通过 UDP 端口 3003 问多播组 224.0.0.1,授权通过 UDP 端口 3006 问多播组 224.0.0.1
MulticastPolicyConfiguration config = new MulticastPolicyConfiguration();
config.SingleSourceConfiguration.Add("*", new MulticastResource(IPAddress.Parse("224.0.0.1"), 3003)); // 配置 SSM 的安全策略
MulticastPolicyServer server = new MulticastPolicyServer(config);
server.Start();
ShowMessage("多播的安全策略服务已启动");
}
2、客户端
UdpPacketEventArgs.cs
代码
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight40.Communication
{
public class UdpPacketEventArgs : EventArgs
{
// UDP 包的内容
public string Message { get; set; }
// UDP 包的来源的 IPEndPoint
public IPEndPoint Source { get; set; }
public UdpPacketEventArgs(byte[] data, IPEndPoint source)
{
this.Message = System.Text.Encoding.UTF8.GetString(data, 0, data.Length);
this.Source = source;
}
}
}
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight40.Communication
{
public class UdpPacketEventArgs : EventArgs
{
// UDP 包的内容
public string Message { get; set; }
// UDP 包的来源的 IPEndPoint
public IPEndPoint Source { get; set; }
public UdpPacketEventArgs(byte[] data, IPEndPoint source)
{
this.Message = System.Text.Encoding.UTF8.GetString(data, 0, data.Length);
this.Source = source;
}
}
}
UdpSingleSourceMulticastChannel.cs
代码
/*
* 通过 UdpSingleSourceMulticastClient 实现 SSM(Source Specific Multicast),即“源特定多播”
* 多播组基于 IGMP(Internet Group Management Protocol),即“Internet组管理协议”
*
* UdpSingleSourceMulticastClient - 一个从单一源接收多播信息的客户端,即 SSM 客户端
* BeginJoinGroup(), EndJoinGroup() - 加入“源”的异步方法
* BeginReceiveFromSource(), EndReceiveFromSource() - 从“源”接收信息的异步方法
* BeginSendToSource(), EndSendToSource() - 发送信息到“源”的异步方法
* ReceiveBufferSize - 接收信息的缓冲区大小
* SendBufferSize - 发送信息的缓冲区大小
*
* 本例为一个通过 UdpSingleSourceMulticastClient 实现 SSM 客户端的帮助类
*/
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Text;
using System.Net.Sockets;
namespace Silverlight40.Communication
{
public class UdpSingleSourceMulticastChannel : IDisposable
{
// 多播源的端口
private int _serverPort = 3004;
private UdpSingleSourceMulticastClient _client;
// 接收信息的缓冲区
private byte[] _buffer;
// 此客户端是否加入了多播组
private bool _isJoined;
// 多播源的地址
private IPAddress _sourceAddress;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="sourceAddress">“源”的地址</param>
/// <param name="groupAddress">多播组的地址</param>
/// <param name="port">客户端端口</param>
/// <param name="maxMessageSize">接收信息的缓冲区大小</param>
public UdpSingleSourceMulticastChannel(IPAddress sourceAddress, IPAddress groupAddress, int port, int maxMessageSize)
{
_sourceAddress = sourceAddress;
_buffer = new byte[maxMessageSize];
// 实例化 SSM 客户端,需要指定的参数为:多播源的地址;多播组的地址;客户端端口
_client = new UdpSingleSourceMulticastClient(sourceAddress, groupAddress, port);
}
// 收到多播信息后触发的事件
public event EventHandler<UdpPacketEventArgs> Received;
private void OnReceived(IPEndPoint source, byte[] data)
{
var handler = Received;
if (handler != null)
handler(this, new UdpPacketEventArgs(data, source));
}
// 加入多播组后触发的事件
public event EventHandler Opening;
private void OnOpening()
{
var handler = Opening;
if (handler != null)
handler(this, EventArgs.Empty);
}
// 断开多播组后触发的事件
public event EventHandler Closing;
private void OnClosing()
{
var handler = Closing;
if (handler != null)
handler(this, EventArgs.Empty);
}
/// <summary>
/// 加入多播组
/// </summary>
public void Open()
{
if (!_isJoined)
{
_client.BeginJoinGroup(
result =>
{
_client.EndJoinGroup(result);
_isJoined = true;
Deployment.Current.Dispatcher.BeginInvoke(
() =>
{
OnOpening();
Receive();
});
}, null);
}
}
public void Close()
{
_isJoined = false;
OnClosing();
Dispose();
}
/// <summary>
/// 发送信息到“源”
/// </summary>
public void Send(string msg)
{
if (_isJoined)
{
byte[] data = Encoding.UTF8.GetBytes(msg);
// 需要指定多播源的端口
_client.BeginSendToSource(data, 0, data.Length, _serverPort,
result =>
{
_client.EndSendToSource(result);
}, null);
}
}
/// <summary>
/// 接收从“源”发过来的广播信息
/// </summary>
private void Receive()
{
if (_isJoined)
{
Array.Clear(_buffer, 0, _buffer.Length);
_client.BeginReceiveFromSource(_buffer, 0, _buffer.Length,
result =>
{
int sourcePort;
// 接收到广播信息后,可获取到“源”的端口
_client.EndReceiveFromSource(result, out sourcePort);
Deployment.Current.Dispatcher.BeginInvoke(
() =>
{
OnReceived(new IPEndPoint(_sourceAddress, sourcePort), _buffer);
Receive();
});
}, null);
}
}
public void Dispose()
{
if (_client != null)
_client.Dispose();
}
}
}
* 通过 UdpSingleSourceMulticastClient 实现 SSM(Source Specific Multicast),即“源特定多播”
* 多播组基于 IGMP(Internet Group Management Protocol),即“Internet组管理协议”
*
* UdpSingleSourceMulticastClient - 一个从单一源接收多播信息的客户端,即 SSM 客户端
* BeginJoinGroup(), EndJoinGroup() - 加入“源”的异步方法
* BeginReceiveFromSource(), EndReceiveFromSource() - 从“源”接收信息的异步方法
* BeginSendToSource(), EndSendToSource() - 发送信息到“源”的异步方法
* ReceiveBufferSize - 接收信息的缓冲区大小
* SendBufferSize - 发送信息的缓冲区大小
*
* 本例为一个通过 UdpSingleSourceMulticastClient 实现 SSM 客户端的帮助类
*/
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Text;
using System.Net.Sockets;
namespace Silverlight40.Communication
{
public class UdpSingleSourceMulticastChannel : IDisposable
{
// 多播源的端口
private int _serverPort = 3004;
private UdpSingleSourceMulticastClient _client;
// 接收信息的缓冲区
private byte[] _buffer;
// 此客户端是否加入了多播组
private bool _isJoined;
// 多播源的地址
private IPAddress _sourceAddress;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="sourceAddress">“源”的地址</param>
/// <param name="groupAddress">多播组的地址</param>
/// <param name="port">客户端端口</param>
/// <param name="maxMessageSize">接收信息的缓冲区大小</param>
public UdpSingleSourceMulticastChannel(IPAddress sourceAddress, IPAddress groupAddress, int port, int maxMessageSize)
{
_sourceAddress = sourceAddress;
_buffer = new byte[maxMessageSize];
// 实例化 SSM 客户端,需要指定的参数为:多播源的地址;多播组的地址;客户端端口
_client = new UdpSingleSourceMulticastClient(sourceAddress, groupAddress, port);
}
// 收到多播信息后触发的事件
public event EventHandler<UdpPacketEventArgs> Received;
private void OnReceived(IPEndPoint source, byte[] data)
{
var handler = Received;
if (handler != null)
handler(this, new UdpPacketEventArgs(data, source));
}
// 加入多播组后触发的事件
public event EventHandler Opening;
private void OnOpening()
{
var handler = Opening;
if (handler != null)
handler(this, EventArgs.Empty);
}
// 断开多播组后触发的事件
public event EventHandler Closing;
private void OnClosing()
{
var handler = Closing;
if (handler != null)
handler(this, EventArgs.Empty);
}
/// <summary>
/// 加入多播组
/// </summary>
public void Open()
{
if (!_isJoined)
{
_client.BeginJoinGroup(
result =>
{
_client.EndJoinGroup(result);
_isJoined = true;
Deployment.Current.Dispatcher.BeginInvoke(
() =>
{
OnOpening();
Receive();
});
}, null);
}
}
public void Close()
{
_isJoined = false;
OnClosing();
Dispose();
}
/// <summary>
/// 发送信息到“源”
/// </summary>
public void Send(string msg)
{
if (_isJoined)
{
byte[] data = Encoding.UTF8.GetBytes(msg);
// 需要指定多播源的端口
_client.BeginSendToSource(data, 0, data.Length, _serverPort,
result =>
{
_client.EndSendToSource(result);
}, null);
}
}
/// <summary>
/// 接收从“源”发过来的广播信息
/// </summary>
private void Receive()
{
if (_isJoined)
{
Array.Clear(_buffer, 0, _buffer.Length);
_client.BeginReceiveFromSource(_buffer, 0, _buffer.Length,
result =>
{
int sourcePort;
// 接收到广播信息后,可获取到“源”的端口
_client.EndReceiveFromSource(result, out sourcePort);
Deployment.Current.Dispatcher.BeginInvoke(
() =>
{
OnReceived(new IPEndPoint(_sourceAddress, sourcePort), _buffer);
Receive();
});
}, null);
}
}
public void Dispose()
{
if (_client != null)
_client.Dispose();
}
}
}
UdpSingleSourceMulticastClientDemo.xaml
代码
<navigation:Page x:Class="Silverlight40.Communication.UdpSingleSourceMulticastClientDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
Title="UdpSingleSourceMulticastClientDemo Page">
<Grid x:Name="LayoutRoot">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="80" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="60" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="40" />
</Grid.RowDefinitions>
<ListBox Name="lstAllMsg" Grid.ColumnSpan="3" Margin="6" />
<TextBox Name="txtUserName" Grid.Row="1" Grid.Column="0" Margin="6" />
<TextBox Name="txtSendMsg" Grid.Row="1" Grid.Column="1" TextWrapping="Wrap" Margin="6" KeyDown="txtMsg_KeyDown" />
<Button Name="btnSend" Grid.Row="1" Grid.Column="2" Margin="6" Content="发送" Click="btnSend_Click" />
</Grid>
</navigation:Page>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
Title="UdpSingleSourceMulticastClientDemo Page">
<Grid x:Name="LayoutRoot">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="80" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="60" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="40" />
</Grid.RowDefinitions>
<ListBox Name="lstAllMsg" Grid.ColumnSpan="3" Margin="6" />
<TextBox Name="txtUserName" Grid.Row="1" Grid.Column="0" Margin="6" />
<TextBox Name="txtSendMsg" Grid.Row="1" Grid.Column="1" TextWrapping="Wrap" Margin="6" KeyDown="txtMsg_KeyDown" />
<Button Name="btnSend" Grid.Row="1" Grid.Column="2" Margin="6" Content="发送" Click="btnSend_Click" />
</Grid>
</navigation:Page>
UdpSingleSourceMulticastClientDemo.xaml.cs
代码
/*
* 用于演示 SSM 的客户端
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Navigation;
namespace Silverlight40.Communication
{
public partial class UdpSingleSourceMulticastClientDemo : Page
{
private UdpSingleSourceMulticastChannel _channel;
public UdpSingleSourceMulticastClientDemo()
{
InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
txtUserName.Text = "匿名" + new Random().Next(1000, 9999).ToString();
_channel = new UdpSingleSourceMulticastChannel(IPAddress.Parse("172.16.100.111"), IPAddress.Parse("224.0.0.1"), 3003, 2048);
_channel.Opening += new EventHandler(_channel_Opening);
_channel.Received += new EventHandler<UdpPacketEventArgs>(_channel_Received);
_channel.Closing += new EventHandler(_channel_Closing);
Application.Current.Exit += new EventHandler(Current_Exit);
_channel.Open();
}
void _channel_Opening(object sender, EventArgs e)
{
lstAllMsg.Items.Insert(0, "已经连上多播源");
}
void _channel_Received(object sender, UdpPacketEventArgs e)
{
// 因为已经指定了接收信息的缓冲区大小是 2048 ,所以如果信息不够 2048 个字节的的话,空白处均为“\0”
string message = string.Format("{0} - 来自:{1}", e.Message.TrimEnd('\0'), e.Source.ToString());
lstAllMsg.Items.Insert(0, message);
}
void _channel_Closing(object sender, EventArgs e)
{
lstAllMsg.Items.Insert(0, "已经断开多播源");
}
void Current_Exit(object sender, EventArgs e)
{
_channel.Dispose();
}
private void btnSend_Click(object sender, RoutedEventArgs e)
{
SendMsg();
}
private void txtMsg_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
SendMsg();
}
private void SendMsg()
{
_channel.Send(string.Format("{0}: {1} - [{2}]", txtUserName.Text, txtSendMsg.Text, DateTime.Now.ToString("HH:mm:ss")));
txtSendMsg.Text = "";
}
}
}
* 用于演示 SSM 的客户端
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Navigation;
namespace Silverlight40.Communication
{
public partial class UdpSingleSourceMulticastClientDemo : Page
{
private UdpSingleSourceMulticastChannel _channel;
public UdpSingleSourceMulticastClientDemo()
{
InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
txtUserName.Text = "匿名" + new Random().Next(1000, 9999).ToString();
_channel = new UdpSingleSourceMulticastChannel(IPAddress.Parse("172.16.100.111"), IPAddress.Parse("224.0.0.1"), 3003, 2048);
_channel.Opening += new EventHandler(_channel_Opening);
_channel.Received += new EventHandler<UdpPacketEventArgs>(_channel_Received);
_channel.Closing += new EventHandler(_channel_Closing);
Application.Current.Exit += new EventHandler(Current_Exit);
_channel.Open();
}
void _channel_Opening(object sender, EventArgs e)
{
lstAllMsg.Items.Insert(0, "已经连上多播源");
}
void _channel_Received(object sender, UdpPacketEventArgs e)
{
// 因为已经指定了接收信息的缓冲区大小是 2048 ,所以如果信息不够 2048 个字节的的话,空白处均为“\0”
string message = string.Format("{0} - 来自:{1}", e.Message.TrimEnd('\0'), e.Source.ToString());
lstAllMsg.Items.Insert(0, message);
}
void _channel_Closing(object sender, EventArgs e)
{
lstAllMsg.Items.Insert(0, "已经断开多播源");
}
void Current_Exit(object sender, EventArgs e)
{
_channel.Dispose();
}
private void btnSend_Click(object sender, RoutedEventArgs e)
{
SendMsg();
}
private void txtMsg_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
SendMsg();
}
private void SendMsg()
{
_channel.Send(string.Format("{0}: {1} - [{2}]", txtUserName.Text, txtSendMsg.Text, DateTime.Now.ToString("HH:mm:ss")));
txtSendMsg.Text = "";
}
}
}
OK
[源码下载]