积少成多Flash(12) - Flex 3.0 验证控件(Validator), 缓动效果(easing)
[索引页]
[源码下载]
作者:webabcd
介绍
演示 Flex 3.0 中的验证控件的应用,以及各种缓动效果(easing)的应用
在线DEMO
http://www.cnblogs.com/webabcd/archive/2009/11/09/1598980.html
1、Validator.mxml
2、DateValidator.mxml
3、EmailValidator.mxml
4、RegExpValidator.mxml
5、Easing.mxml
6、CustomEasing.mxml
7、Encyption3DES.mxml
8、Other.mxml
OK
[源码下载]
[源码下载]
积少成多Flash(12) - Flex 3.0 验证控件(Validator), 缓动效果(easing)
作者:webabcd
介绍
演示 Flex 3.0 中的验证控件的应用,以及各种缓动效果(easing)的应用
- Validator - 各种验证控件的基类,其可用于必填验证
- DateValidator - 日期验证控件
- EmailValidator - Email 验证控件
- RegExpValidator - 正则表达式验证控件
- 缓动(easing) - 系统自带的动画缓动效果,以及自定义缓动效果
- 加密/解密 - 常用加密算法的 AS3 库的应用
- 其他 - 其他一些常用的东西
在线DEMO
http://www.cnblogs.com/webabcd/archive/2009/11/09/1598980.html
1、Validator.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
各种验证控件的基类 Validator 的 Demo,其可用于必填验证
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - Validator (其他验证器的基类,可用于必填验证)">
<mx:Validator id="validator"
source="{txtInput}" property="text"
required="true" requiredFieldError="请输入必填字段"
trigger="{btnSubmit}" triggerEvent="click"
/>
<mx:Form>
<mx:FormItem label="必填字段: ">
<mx:TextInput id="txtInput"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
<!--
各种验证控件的基类 Validator 的 Demo,其可用于必填验证
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - Validator (其他验证器的基类,可用于必填验证)">
<mx:Validator id="validator"
source="{txtInput}" property="text"
required="true" requiredFieldError="请输入必填字段"
trigger="{btnSubmit}" triggerEvent="click"
/>
<mx:Form>
<mx:FormItem label="必填字段: ">
<mx:TextInput id="txtInput"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
2、DateValidator.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
应用日期验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - DateValidator (日期验证)">
<mx:DateValidator source="{txtDate}" property="text"
required="true" requiredFieldError="请输入日期"
allowedFormatChars="-" inputFormat="YYYY-MM-DD"
trigger="{btnSubmit}" triggerEvent="click"
valid="mx.controls.Alert.show('验证成功');"
invalid="mx.controls.Alert.show('验证失败');"
wrongDayError="日输入错误"
wrongMonthError="月输入错误"
wrongYearError="年输入错误"
wrongLengthError="日期长度错误"
invalidCharError="日期分隔符错误"
formatError="inputFormat 配置错误"
/>
<mx:Form>
<mx:FormItem label="日期(格式 yyyy-MM-dd): ">
<mx:TextInput id="txtDate"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
<!--
应用日期验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - DateValidator (日期验证)">
<mx:DateValidator source="{txtDate}" property="text"
required="true" requiredFieldError="请输入日期"
allowedFormatChars="-" inputFormat="YYYY-MM-DD"
trigger="{btnSubmit}" triggerEvent="click"
valid="mx.controls.Alert.show('验证成功');"
invalid="mx.controls.Alert.show('验证失败');"
wrongDayError="日输入错误"
wrongMonthError="月输入错误"
wrongYearError="年输入错误"
wrongLengthError="日期长度错误"
invalidCharError="日期分隔符错误"
formatError="inputFormat 配置错误"
/>
<mx:Form>
<mx:FormItem label="日期(格式 yyyy-MM-dd): ">
<mx:TextInput id="txtDate"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
3、EmailValidator.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
应用 Email 验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - EmailValidator (Email验证)">
<mx:EmailValidator id="emailValidator" source="{txtEmail}" property="text"
missingAtSignError="缺少@"
valid="mx.controls.Alert.show('验证成功');"
/>
<mx:Form>
<mx:FormItem label="Email: ">
<mx:TextInput id="txtEmail"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" click="emailValidator.validate();" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
<!--
应用 Email 验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - EmailValidator (Email验证)">
<mx:EmailValidator id="emailValidator" source="{txtEmail}" property="text"
missingAtSignError="缺少@"
valid="mx.controls.Alert.show('验证成功');"
/>
<mx:Form>
<mx:FormItem label="Email: ">
<mx:TextInput id="txtEmail"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" click="emailValidator.validate();" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
4、RegExpValidator.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
应用正则表达式验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - RegExpValidator (正则表达式验证)">
<mx:Script>
<![CDATA[
import mx.events.ValidationResultEvent;
import mx.validators.*;
import mx.controls.Alert;
private function handleResult(e:ValidationResultEvent):void
{
if (e.type == ValidationResultEvent.VALID)
{
Alert.show("验证成功");
}
}
]]>
</mx:Script>
<mx:RegExpValidator id="regExpValidator"
source="{txtInput}" property="text"
flags="g,i" expression="^[a-z]+$"
valid="handleResult(event)" invalid="handleResult(event)"
trigger="{btnSubmit}" triggerEvent="click"
noMatchError="请输入正确的英文字母"
required="false"
/>
<mx:Form>
<mx:FormItem label="请输入英文字母: ">
<mx:TextInput id="txtInput"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
<!--
应用正则表达式验证控件的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="Validator - RegExpValidator (正则表达式验证)">
<mx:Script>
<![CDATA[
import mx.events.ValidationResultEvent;
import mx.validators.*;
import mx.controls.Alert;
private function handleResult(e:ValidationResultEvent):void
{
if (e.type == ValidationResultEvent.VALID)
{
Alert.show("验证成功");
}
}
]]>
</mx:Script>
<mx:RegExpValidator id="regExpValidator"
source="{txtInput}" property="text"
flags="g,i" expression="^[a-z]+$"
valid="handleResult(event)" invalid="handleResult(event)"
trigger="{btnSubmit}" triggerEvent="click"
noMatchError="请输入正确的英文字母"
required="false"
/>
<mx:Form>
<mx:FormItem label="请输入英文字母: ">
<mx:TextInput id="txtInput"/>
</mx:FormItem>
<mx:FormItem >
<mx:Button id="btnSubmit" label="验证" />
</mx:FormItem>
</mx:Form>
</mx:Panel>
5、Easing.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
演示各种缓动(easing)的 Demo
和 Silverlight 中的缓动一致 http://www.cnblogs.com/webabcd/archive/2009/08/20/1550334.html
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="easing 的应用(TweenEffect 的 easingFunction 属性)">
<mx:Script>
<![CDATA[
import mx.events.TweenEvent;
import mx.effects.easing.Back;
import mx.effects.easing.Bounce;
import mx.effects.easing.Circular;
import mx.effects.easing.Cubic;
import mx.effects.easing.Elastic;
import mx.effects.easing.Exponential;
import mx.effects.easing.Linear;
import mx.effects.easing.Quadratic;
import mx.effects.easing.Quartic;
import mx.effects.easing.Quintic;
import mx.effects.easing.Sine;
private function moveImage(e:MouseEvent):void
{
effectMove.end();
effectMove.xTo = 240;
effectMove.yTo = 120;
effectMove.play();
}
private function radioChangeHandler():void
{
switch (radioGroup.selectedValue)
{
case "Back" :
effectMove.easingFunction = Back.easeOut;
break;
case "Bounce" :
effectMove.easingFunction = Bounce.easeOut;
break;
case "Circular" :
effectMove.easingFunction = Circular.easeOut;
break;
case "Cubic" :
effectMove.easingFunction = Cubic.easeOut;
break;
case "Elastic" :
effectMove.easingFunction = Elastic.easeOut;
break;
case "Exponential" :
effectMove.easingFunction = Exponential.easeOut;
break;
case "Linear" :
effectMove.easingFunction = Linear.easeOut;
break;
case "Quadratic" :
effectMove.easingFunction = Quadratic.easeOut;
break;
case "Quartic" :
effectMove.easingFunction = Quartic.easeOut;
break;
case "Quintic" :
effectMove.easingFunction = Quintic.easeOut;
break;
case "Sine" :
effectMove.easingFunction = Sine.easeOut;
break;
default :
break;
}
}
private function effectEndHandler():void
{
image.x = 24;
image.y = 24;
}
]]>
</mx:Script>
<mx:Move id="effectMove" target="{image}" duration="5000"
easingFunction="{Bounce.easeOut}"
effectEnd="effectEndHandler();" />
<mx:Canvas id="canvas" width="100%" height="100%">
<mx:Image id="image" source="@Embed('images/logo.png')"
x="24" y="24" width="48" height="48" />
<mx:Button id="btnMove" label="移动" click="moveImage(event)" x="10" y="80"/>
<mx:RadioButtonGroup id="radioGroup" change="radioChangeHandler();"/>
<mx:RadioButton x="10" y="140" label="Back" groupName="radioGroup"/>
<mx:RadioButton x="97" y="140" label="Bounce" groupName="radioGroup" selected="true"/>
<mx:RadioButton x="199" y="140" label="Circular" groupName="radioGroup"/>
<mx:RadioButton x="294" y="140" label="Cubic" groupName="radioGroup"/>
<mx:RadioButton x="10" y="170" label="Elastic" groupName="radioGroup"/>
<mx:RadioButton x="199" y="200" label="Exponential" groupName="radioGroup"/>
<mx:RadioButton x="10" y="200" label="Linear" groupName="radioGroup"/>
<mx:RadioButton x="97" y="200" label="Quadratic" groupName="radioGroup"/>
<mx:RadioButton x="294" y="170" label="Quartic" groupName="radioGroup"/>
<mx:RadioButton x="199" y="170" label="Quintic" groupName="radioGroup"/>
<mx:RadioButton x="97" y="170" label="Sine" groupName="radioGroup"/>
</mx:Canvas>
</mx:Panel>
<!--
演示各种缓动(easing)的 Demo
和 Silverlight 中的缓动一致 http://www.cnblogs.com/webabcd/archive/2009/08/20/1550334.html
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="easing 的应用(TweenEffect 的 easingFunction 属性)">
<mx:Script>
<![CDATA[
import mx.events.TweenEvent;
import mx.effects.easing.Back;
import mx.effects.easing.Bounce;
import mx.effects.easing.Circular;
import mx.effects.easing.Cubic;
import mx.effects.easing.Elastic;
import mx.effects.easing.Exponential;
import mx.effects.easing.Linear;
import mx.effects.easing.Quadratic;
import mx.effects.easing.Quartic;
import mx.effects.easing.Quintic;
import mx.effects.easing.Sine;
private function moveImage(e:MouseEvent):void
{
effectMove.end();
effectMove.xTo = 240;
effectMove.yTo = 120;
effectMove.play();
}
private function radioChangeHandler():void
{
switch (radioGroup.selectedValue)
{
case "Back" :
effectMove.easingFunction = Back.easeOut;
break;
case "Bounce" :
effectMove.easingFunction = Bounce.easeOut;
break;
case "Circular" :
effectMove.easingFunction = Circular.easeOut;
break;
case "Cubic" :
effectMove.easingFunction = Cubic.easeOut;
break;
case "Elastic" :
effectMove.easingFunction = Elastic.easeOut;
break;
case "Exponential" :
effectMove.easingFunction = Exponential.easeOut;
break;
case "Linear" :
effectMove.easingFunction = Linear.easeOut;
break;
case "Quadratic" :
effectMove.easingFunction = Quadratic.easeOut;
break;
case "Quartic" :
effectMove.easingFunction = Quartic.easeOut;
break;
case "Quintic" :
effectMove.easingFunction = Quintic.easeOut;
break;
case "Sine" :
effectMove.easingFunction = Sine.easeOut;
break;
default :
break;
}
}
private function effectEndHandler():void
{
image.x = 24;
image.y = 24;
}
]]>
</mx:Script>
<mx:Move id="effectMove" target="{image}" duration="5000"
easingFunction="{Bounce.easeOut}"
effectEnd="effectEndHandler();" />
<mx:Canvas id="canvas" width="100%" height="100%">
<mx:Image id="image" source="@Embed('images/logo.png')"
x="24" y="24" width="48" height="48" />
<mx:Button id="btnMove" label="移动" click="moveImage(event)" x="10" y="80"/>
<mx:RadioButtonGroup id="radioGroup" change="radioChangeHandler();"/>
<mx:RadioButton x="10" y="140" label="Back" groupName="radioGroup"/>
<mx:RadioButton x="97" y="140" label="Bounce" groupName="radioGroup" selected="true"/>
<mx:RadioButton x="199" y="140" label="Circular" groupName="radioGroup"/>
<mx:RadioButton x="294" y="140" label="Cubic" groupName="radioGroup"/>
<mx:RadioButton x="10" y="170" label="Elastic" groupName="radioGroup"/>
<mx:RadioButton x="199" y="200" label="Exponential" groupName="radioGroup"/>
<mx:RadioButton x="10" y="200" label="Linear" groupName="radioGroup"/>
<mx:RadioButton x="97" y="200" label="Quadratic" groupName="radioGroup"/>
<mx:RadioButton x="294" y="170" label="Quartic" groupName="radioGroup"/>
<mx:RadioButton x="199" y="170" label="Quintic" groupName="radioGroup"/>
<mx:RadioButton x="97" y="170" label="Sine" groupName="radioGroup"/>
</mx:Canvas>
</mx:Panel>
6、CustomEasing.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
实现自定义 easing 的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="自定义 easing">
<mx:Script>
<![CDATA[
/**
* @param t 当前时间,介于 0 - 持续时间 之间
* @param b 动画属性的初始值
* @param c 动画属性的总计变化值
* @param d 运动的持续时间
*/
private function myEasingFunction(t:Number, b:Number, c:Number, d:Number):Number
{
if ((t /= d) < (1 / 2.75))
{
return c * (7.5625 * t * t) + b;
}
else if (t < (2 / 2.75))
{
return c * (7.5625 * (t-=(1.5/2.75)) * t + .75) + b;
}
else if (t < (2.5 / 2.75))
{
return c * (7.5625 * (t-=(2.25/2.75)) * t + .9375) + b;
}
else
{
return c * (7.5625 * (t-=(2.625/2.75)) * t + .984375) + b;
}
};
private function moveImage(e:MouseEvent):void
{
var position:Point = new Point(stage.mouseX, stage.mouseY);
var localPosition:Point = canvas.globalToLocal(position);
effectMove.end();
effectMove.xTo = localPosition.x - (image.width / 2)
effectMove.yTo = localPosition.y - (image.height / 2)
effectMove.play();
}
]]>
</mx:Script>
<mx:Move id="effectMove" target="{image}" easingFunction="myEasingFunction" />
<mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage(event)">
<mx:Image id="image" source="@Embed('images/logo.png')"
x="24" y="24" width="48" height="48"
/>
</mx:Canvas>
</mx:Panel>
<!--
实现自定义 easing 的 Demo
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300"
title="自定义 easing">
<mx:Script>
<![CDATA[
/**
* @param t 当前时间,介于 0 - 持续时间 之间
* @param b 动画属性的初始值
* @param c 动画属性的总计变化值
* @param d 运动的持续时间
*/
private function myEasingFunction(t:Number, b:Number, c:Number, d:Number):Number
{
if ((t /= d) < (1 / 2.75))
{
return c * (7.5625 * t * t) + b;
}
else if (t < (2 / 2.75))
{
return c * (7.5625 * (t-=(1.5/2.75)) * t + .75) + b;
}
else if (t < (2.5 / 2.75))
{
return c * (7.5625 * (t-=(2.25/2.75)) * t + .9375) + b;
}
else
{
return c * (7.5625 * (t-=(2.625/2.75)) * t + .984375) + b;
}
};
private function moveImage(e:MouseEvent):void
{
var position:Point = new Point(stage.mouseX, stage.mouseY);
var localPosition:Point = canvas.globalToLocal(position);
effectMove.end();
effectMove.xTo = localPosition.x - (image.width / 2)
effectMove.yTo = localPosition.y - (image.height / 2)
effectMove.play();
}
]]>
</mx:Script>
<mx:Move id="effectMove" target="{image}" easingFunction="myEasingFunction" />
<mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage(event)">
<mx:Image id="image" source="@Embed('images/logo.png')"
x="24" y="24" width="48" height="48"
/>
</mx:Canvas>
</mx:Panel>
7、Encyption3DES.mxml
<?xml version="1.0" encoding="utf-8"?>
<!--
用 AS3 封装好的常用加密算法。详情 http://crypto.hurlant.com
以下以 3DES 加密/解密为例
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
title="3DES - ECB 加密解密算法 Demo" width="424" height="382">
<mx:Script>
<![CDATA[
import com.hurlant.crypto.symmetric.ICipher;
import com.hurlant.crypto.symmetric.PKCS5;
import com.hurlant.crypto.symmetric.IPad;
import com.hurlant.util.Base64;
import com.hurlant.util.Hex;
import com.hurlant.crypto.Crypto;
private function encryptHandler():void
{
var key:String = txtKey.text;
var keyData:ByteArray = Hex.toArray(Hex.fromString(key));
var plain:String = txtPlainText.text;
var plainData:ByteArray = Hex.toArray(Hex.fromString(plain));
var name:String = "des3-ecb";
var pad:IPad = new PKCS5;
var mode:ICipher = Crypto.getCipher(name, keyData, pad);
pad.setBlockSize(mode.getBlockSize());
mode.encrypt(plainData);
var result:String = Base64.encodeByteArray(plainData);
txtCipherText.text = result;
}
private function decryptHandler():void
{
var key:String = txtKey.text;
var keyData:ByteArray = Hex.toArray(Hex.fromString(key));
var cipher:String = txtCipherText.text;
var cipherData:ByteArray = Base64.decodeToByteArray(cipher);;
var name:String = "des3-ecb";
var pad:IPad = new PKCS5;
var mode:ICipher = Crypto.getCipher(name, keyData, pad);
pad.setBlockSize(mode.getBlockSize());
mode.decrypt(cipherData);
var result:String = Hex.toString(Hex.fromArray(cipherData));
txtPlainText.text = result;
}
]]>
</mx:Script>
<mx:Label text="加密结果以 Base64 编码输出" x="10" y="10"/>
<mx:Button x="286" y="184" label="加密" id="btnEncrypt" click="encryptHandler()"/>
<mx:Button x="342" y="184" label="解密" id="btnDecrypt" click="decryptHandler()"/>
<mx:TextInput x="53" y="34" width="337" id="txtKey" text="#s^un2ye31<cn%|aoXpR,+vh"/>
<mx:Label x="10" y="36" text="密钥:"/>
<mx:TextInput x="10" y="88" width="380" height="88" id="txtPlainText"/>
<mx:TextInput x="10" y="240" width="380" height="88" id="txtCipherText"/>
<mx:Label x="10" y="62" text="原文: "/>
<mx:Label x="10" y="214" text="密文: "/>
</mx:Panel>
<!--
用 AS3 封装好的常用加密算法。详情 http://crypto.hurlant.com
以下以 3DES 加密/解密为例
-->
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
title="3DES - ECB 加密解密算法 Demo" width="424" height="382">
<mx:Script>
<![CDATA[
import com.hurlant.crypto.symmetric.ICipher;
import com.hurlant.crypto.symmetric.PKCS5;
import com.hurlant.crypto.symmetric.IPad;
import com.hurlant.util.Base64;
import com.hurlant.util.Hex;
import com.hurlant.crypto.Crypto;
private function encryptHandler():void
{
var key:String = txtKey.text;
var keyData:ByteArray = Hex.toArray(Hex.fromString(key));
var plain:String = txtPlainText.text;
var plainData:ByteArray = Hex.toArray(Hex.fromString(plain));
var name:String = "des3-ecb";
var pad:IPad = new PKCS5;
var mode:ICipher = Crypto.getCipher(name, keyData, pad);
pad.setBlockSize(mode.getBlockSize());
mode.encrypt(plainData);
var result:String = Base64.encodeByteArray(plainData);
txtCipherText.text = result;
}
private function decryptHandler():void
{
var key:String = txtKey.text;
var keyData:ByteArray = Hex.toArray(Hex.fromString(key));
var cipher:String = txtCipherText.text;
var cipherData:ByteArray = Base64.decodeToByteArray(cipher);;
var name:String = "des3-ecb";
var pad:IPad = new PKCS5;
var mode:ICipher = Crypto.getCipher(name, keyData, pad);
pad.setBlockSize(mode.getBlockSize());
mode.decrypt(cipherData);
var result:String = Hex.toString(Hex.fromArray(cipherData));
txtPlainText.text = result;
}
]]>
</mx:Script>
<mx:Label text="加密结果以 Base64 编码输出" x="10" y="10"/>
<mx:Button x="286" y="184" label="加密" id="btnEncrypt" click="encryptHandler()"/>
<mx:Button x="342" y="184" label="解密" id="btnDecrypt" click="decryptHandler()"/>
<mx:TextInput x="53" y="34" width="337" id="txtKey" text="#s^un2ye31<cn%|aoXpR,+vh"/>
<mx:Label x="10" y="36" text="密钥:"/>
<mx:TextInput x="10" y="88" width="380" height="88" id="txtPlainText"/>
<mx:TextInput x="10" y="240" width="380" height="88" id="txtCipherText"/>
<mx:Label x="10" y="62" text="原文: "/>
<mx:Label x="10" y="214" text="密文: "/>
</mx:Panel>
8、Other.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300">
<mx:Label text="懒了,Flex 还有好多东西啊,不过暂时先到这里吧"/>
<mx:Label text="SoundEffect 用于播放声音"/>
<mx:Label text="VideoDisplay 用于播放视频"/>
<mx:Label text="调用 Flash 开发的 swc 组件时,一般将其放入 libs 目录内"/>
<mx:Label text="减小主 Flex 程序的大小,可以把子模块写成 Module(被编译成独立的 swf) ,然后在需要的时候加载"/>
<mx:Label text="编译 Flex 的两种方式:Merged into code;Runtime shared library (RSL)"/>
</mx:VBox>
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300">
<mx:Label text="懒了,Flex 还有好多东西啊,不过暂时先到这里吧"/>
<mx:Label text="SoundEffect 用于播放声音"/>
<mx:Label text="VideoDisplay 用于播放视频"/>
<mx:Label text="调用 Flash 开发的 swc 组件时,一般将其放入 libs 目录内"/>
<mx:Label text="减小主 Flex 程序的大小,可以把子模块写成 Module(被编译成独立的 swf) ,然后在需要的时候加载"/>
<mx:Label text="编译 Flex 的两种方式:Merged into code;Runtime shared library (RSL)"/>
</mx:VBox>
OK
[源码下载]