化零为整WCF(13) - 并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
[索引页]
[源码下载]
作者:webabcd
介绍
WCF(Windows Communication Foundation) - 并发控制:以ConcurrencyMode.Multiple并发模式及InstanceContextMode.Single实例模型为例(此时有并发问题),介绍如何做并发控制,即各种锁的使用(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
示例
1、服务
Enum.cs
IHello.cs
Hello.cs
2、宿主
Hello.svc
Web.config
3、客户端
Hello.aspx
Hello.aspx.cs
Web.config
运行结果:
单击"HelloNone"按钮:不使用并发控制(有并发问题,会出现重复的计数)
单击"HelloMutex", "HelloSemaphore", "HelloMonitor", "HelloLock"按钮:使用相应的并发控制(无并发问题,不会出现重复的计数)
OK
[源码下载]
[源码下载]
化零为整WCF(13) - 并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
作者:webabcd
介绍
WCF(Windows Communication Foundation) - 并发控制:以ConcurrencyMode.Multiple并发模式及InstanceContextMode.Single实例模型为例(此时有并发问题),介绍如何做并发控制,即各种锁的使用(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
示例
1、服务
Enum.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using System.Runtime.Serialization;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 锁 类型的枚举
/// </summary>
[DataContract]
public enum LockType
{
/// <summary>
/// 不使用任何并发控制
/// </summary>
[EnumMember]
None,
/// <summary>
/// Mutex
/// </summary>
[EnumMember]
Mutex,
/// <summary>
/// Semaphore
/// </summary>
[EnumMember]
Semaphore,
/// <summary>
/// Monitor
/// </summary>
[EnumMember]
Monitor,
/// <summary>
/// Lock
/// </summary>
[EnumMember]
Lock
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using System.Runtime.Serialization;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 锁 类型的枚举
/// </summary>
[DataContract]
public enum LockType
{
/// <summary>
/// 不使用任何并发控制
/// </summary>
[EnumMember]
None,
/// <summary>
/// Mutex
/// </summary>
[EnumMember]
Mutex,
/// <summary>
/// Semaphore
/// </summary>
[EnumMember]
Semaphore,
/// <summary>
/// Monitor
/// </summary>
[EnumMember]
Monitor,
/// <summary>
/// Lock
/// </summary>
[EnumMember]
Lock
}
}
IHello.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
[ServiceContract]
public interface IHello
{
/// <summary>
/// 计数器
/// </summary>
/// <param name="lockType">锁的类型</param>
[OperationContract]
void Counter(LockType lockType);
/// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
[OperationContract]
string GetResult();
/// <summary>
/// 清空计数器和结果
/// </summary>
[OperationContract]
void CleanResult();
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
[ServiceContract]
public interface IHello
{
/// <summary>
/// 计数器
/// </summary>
/// <param name="lockType">锁的类型</param>
[OperationContract]
void Counter(LockType lockType);
/// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
[OperationContract]
string GetResult();
/// <summary>
/// 清空计数器和结果
/// </summary>
[OperationContract]
void CleanResult();
}
}
Hello.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
/// <remarks>
/// ServiceBehavior - 指定服务协定实现的内部执行行为
/// 实例模型:单例;并发模式:多线程
/// 会有并发问题,通过 锁 来解决
/// </remarks>
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)]
public class Hello : IHello
{
private int _counter;
private string _result;
private System.Threading.Mutex _mutex = new System.Threading.Mutex();
// 此构造函数初始化未命名的信号量。所有使用这类信号量的实例的线程都必须具有对该实例的引用。
// 如果 initialCount 小于 maximumCount,则效果与当前线程调用了 WaitOne(maximumCount 减去 initialCount)次相同。如果不想为创建信号量的线程保留任何入口,请对 maximumCount 和 initialCount 使用相同的数值。
private System.Threading.Semaphore _semaphore = new System.Threading.Semaphore(1, 1);
private static readonly object objLock = new object();
/// <summary>
/// 计数器
/// </summary>
/// <returns></returns>
public void Counter(LockType lockType)
{
switch (lockType)
{
case LockType.None:
ExecuteNone();
break;
case LockType.Mutex:
ExecuteMutex();
break;
case LockType.Semaphore:
ExecuteSemaphore();
break;
case LockType.Monitor:
ExecuteMonitor();
break;
case LockType.Lock:
ExecuteLock();
break;
}
}
/// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
public string GetResult()
{
return _result;
}
/// <summary>
/// 清空计数器和结果
/// </summary>
public void CleanResult()
{
_result = "";
_counter = 0;
}
/// <summary>
/// 循环调用技术器,以模拟并发
/// 结果中,出现重复计数,则有并发问题,反之,则无并发问题
/// </summary>
private void CircleCounter()
{
for (int i = 0; i < 10; i++)
{
var counter = _counter;
// 停20毫秒,以模拟并发
System.Threading.Thread.Sleep(20);
_counter = ++counter;
// 保存计数结果
_result += _counter + "|";
}
}
/// <summary>
/// 不使用任何并发控制
/// </summary>
private void ExecuteNone()
{
CircleCounter();
}
/// <summary>
/// Mutex的实现
/// </summary>
private void ExecuteMutex()
{
try
{
_mutex.WaitOne();
CircleCounter();
}
finally
{
_mutex.ReleaseMutex();
}
}
/// <summary>
/// Semaphore的实现
/// </summary>
private void ExecuteSemaphore()
{
try
{
_semaphore.WaitOne();
CircleCounter();
}
finally
{
_semaphore.Release();
}
}
/// <summary>
/// Monitor的实现
/// </summary>
private void ExecuteMonitor()
{
try
{
System.Threading.Monitor.Enter(this);
CircleCounter();
}
finally
{
System.Threading.Monitor.Exit(this);
}
}
/// <summary>
/// Lock的实现
/// </summary>
private void ExecuteLock()
{
try
{
lock (objLock)
{
CircleCounter();
}
}
finally
{
}
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
namespace WCF.ServiceLib.ConcurrencyLock
{
/// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
/// <remarks>
/// ServiceBehavior - 指定服务协定实现的内部执行行为
/// 实例模型:单例;并发模式:多线程
/// 会有并发问题,通过 锁 来解决
/// </remarks>
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)]
public class Hello : IHello
{
private int _counter;
private string _result;
private System.Threading.Mutex _mutex = new System.Threading.Mutex();
// 此构造函数初始化未命名的信号量。所有使用这类信号量的实例的线程都必须具有对该实例的引用。
// 如果 initialCount 小于 maximumCount,则效果与当前线程调用了 WaitOne(maximumCount 减去 initialCount)次相同。如果不想为创建信号量的线程保留任何入口,请对 maximumCount 和 initialCount 使用相同的数值。
private System.Threading.Semaphore _semaphore = new System.Threading.Semaphore(1, 1);
private static readonly object objLock = new object();
/// <summary>
/// 计数器
/// </summary>
/// <returns></returns>
public void Counter(LockType lockType)
{
switch (lockType)
{
case LockType.None:
ExecuteNone();
break;
case LockType.Mutex:
ExecuteMutex();
break;
case LockType.Semaphore:
ExecuteSemaphore();
break;
case LockType.Monitor:
ExecuteMonitor();
break;
case LockType.Lock:
ExecuteLock();
break;
}
}
/// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
public string GetResult()
{
return _result;
}
/// <summary>
/// 清空计数器和结果
/// </summary>
public void CleanResult()
{
_result = "";
_counter = 0;
}
/// <summary>
/// 循环调用技术器,以模拟并发
/// 结果中,出现重复计数,则有并发问题,反之,则无并发问题
/// </summary>
private void CircleCounter()
{
for (int i = 0; i < 10; i++)
{
var counter = _counter;
// 停20毫秒,以模拟并发
System.Threading.Thread.Sleep(20);
_counter = ++counter;
// 保存计数结果
_result += _counter + "|";
}
}
/// <summary>
/// 不使用任何并发控制
/// </summary>
private void ExecuteNone()
{
CircleCounter();
}
/// <summary>
/// Mutex的实现
/// </summary>
private void ExecuteMutex()
{
try
{
_mutex.WaitOne();
CircleCounter();
}
finally
{
_mutex.ReleaseMutex();
}
}
/// <summary>
/// Semaphore的实现
/// </summary>
private void ExecuteSemaphore()
{
try
{
_semaphore.WaitOne();
CircleCounter();
}
finally
{
_semaphore.Release();
}
}
/// <summary>
/// Monitor的实现
/// </summary>
private void ExecuteMonitor()
{
try
{
System.Threading.Monitor.Enter(this);
CircleCounter();
}
finally
{
System.Threading.Monitor.Exit(this);
}
}
/// <summary>
/// Lock的实现
/// </summary>
private void ExecuteLock()
{
try
{
lock (objLock)
{
CircleCounter();
}
}
finally
{
}
}
}
}
2、宿主
Hello.svc
<%@ ServiceHost Language="C#" Debug="true" Service="WCF.ServiceLib.ConcurrencyLock.Hello" %>
Web.config
<?xml version="1.0"?>
<configuration>
<system.serviceModel>
<behaviors>
<serviceBehaviors>
<behavior name="ConcurrencyLockBehavior">
<!--httpGetEnabled - 指示是否发布服务元数据以便使用 HTTP/GET 请求进行检索,如果发布 WSDL,则为 true,否则为 false,默认值为 false-->
<serviceMetadata httpGetEnabled="true" />
<serviceDebug includeExceptionDetailInFaults="true"/>
</behavior>
</serviceBehaviors>
</behaviors>
<services>
<!--name - 提供服务的类名-->
<!--behaviorConfiguration - 指定相关的行为配置-->
<service name="WCF.ServiceLib.ConcurrencyLock.Hello" behaviorConfiguration="ConcurrencyLockBehavior">
<!--address - 服务地址-->
<!--binding - 通信方式-->
<!--contract - 服务契约-->
<endpoint address="" binding="basicHttpBinding" contract="WCF.ServiceLib.ConcurrencyLock.IHello" />
</service>
</services>
</system.serviceModel>
</configuration>
<configuration>
<system.serviceModel>
<behaviors>
<serviceBehaviors>
<behavior name="ConcurrencyLockBehavior">
<!--httpGetEnabled - 指示是否发布服务元数据以便使用 HTTP/GET 请求进行检索,如果发布 WSDL,则为 true,否则为 false,默认值为 false-->
<serviceMetadata httpGetEnabled="true" />
<serviceDebug includeExceptionDetailInFaults="true"/>
</behavior>
</serviceBehaviors>
</behaviors>
<services>
<!--name - 提供服务的类名-->
<!--behaviorConfiguration - 指定相关的行为配置-->
<service name="WCF.ServiceLib.ConcurrencyLock.Hello" behaviorConfiguration="ConcurrencyLockBehavior">
<!--address - 服务地址-->
<!--binding - 通信方式-->
<!--contract - 服务契约-->
<endpoint address="" binding="basicHttpBinding" contract="WCF.ServiceLib.ConcurrencyLock.IHello" />
</service>
</services>
</system.serviceModel>
</configuration>
3、客户端
Hello.aspx
<%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Hello.aspx.cs"
Inherits="ConcurrencyLock_Hello" Title="并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)" %>
<asp:Content ID="Content1" ContentPlaceHolderID="head" runat="Server">
</asp:Content>
<asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="Server">
<p>
<asp:Button ID="btnCleanResult" runat="server" Text="清空结果" OnClick="btnCleanResult_Click" />
<asp:Button ID="btnHelloNone" runat="server" Text="HelloNone" OnCommand="btn_Command"
CommandName="None" />
<asp:Button ID="btnHelloMutex" runat="server" Text="HelloMutex" OnCommand="btn_Command"
CommandName="Mutex" />
<asp:Button ID="btnHelloSemaphore" runat="server" Text="HelloSemaphore" OnCommand="btn_Command"
CommandName="Semaphore" />
<asp:Button ID="btnHelloMonitor" runat="server" Text="HelloMonitor" OnCommand="btn_Command"
CommandName="Monitor" />
<asp:Button ID="btnHelloLock" runat="server" Text="HelloLock" OnCommand="btn_Command"
CommandName="Lock" />
<br />
<ul>
<li>None:不使用并发控制(有并发问题,会出现重复的计数)</li>
<li>其他:使用相关的并发控制(无并发问题,不会出现重复的计数)</li>
</ul>
</p>
<div>
<asp:TextBox ID="txtResult" runat="server" TextMode="MultiLine" Style="width: 98%;
height: 200px" />
</div>
<div>
<ul>
<li>Mutex - 提供对资源的独占访问</li>
<li>Semaphore - 限制可同时访问某一资源或资源池的线程数</li>
<li>Monitor - 提供同步访问对象的机制</li>
<li>Lock - 关键字将语句块标记为临界区,方法是获取给定对象的互斥锁,执行语句,然后释放该锁</li>
<li>ThreadPool - 提供一个线程池,该线程池可用于发送工作项、处理异步 I/O、代表其他线程等待以及处理计时器</li>
<li>Interlocked - 为多个线程共享的变量提供原子操作</li>
<li>ReaderWriterLock - 定义支持单个写线程和多个读线程的锁</li>
</ul>
</div>
</asp:Content>
Inherits="ConcurrencyLock_Hello" Title="并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)" %>
<asp:Content ID="Content1" ContentPlaceHolderID="head" runat="Server">
</asp:Content>
<asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="Server">
<p>
<asp:Button ID="btnCleanResult" runat="server" Text="清空结果" OnClick="btnCleanResult_Click" />
<asp:Button ID="btnHelloNone" runat="server" Text="HelloNone" OnCommand="btn_Command"
CommandName="None" />
<asp:Button ID="btnHelloMutex" runat="server" Text="HelloMutex" OnCommand="btn_Command"
CommandName="Mutex" />
<asp:Button ID="btnHelloSemaphore" runat="server" Text="HelloSemaphore" OnCommand="btn_Command"
CommandName="Semaphore" />
<asp:Button ID="btnHelloMonitor" runat="server" Text="HelloMonitor" OnCommand="btn_Command"
CommandName="Monitor" />
<asp:Button ID="btnHelloLock" runat="server" Text="HelloLock" OnCommand="btn_Command"
CommandName="Lock" />
<br />
<ul>
<li>None:不使用并发控制(有并发问题,会出现重复的计数)</li>
<li>其他:使用相关的并发控制(无并发问题,不会出现重复的计数)</li>
</ul>
</p>
<div>
<asp:TextBox ID="txtResult" runat="server" TextMode="MultiLine" Style="width: 98%;
height: 200px" />
</div>
<div>
<ul>
<li>Mutex - 提供对资源的独占访问</li>
<li>Semaphore - 限制可同时访问某一资源或资源池的线程数</li>
<li>Monitor - 提供同步访问对象的机制</li>
<li>Lock - 关键字将语句块标记为临界区,方法是获取给定对象的互斥锁,执行语句,然后释放该锁</li>
<li>ThreadPool - 提供一个线程池,该线程池可用于发送工作项、处理异步 I/O、代表其他线程等待以及处理计时器</li>
<li>Interlocked - 为多个线程共享的变量提供原子操作</li>
<li>ReaderWriterLock - 定义支持单个写线程和多个读线程的锁</li>
</ul>
</div>
</asp:Content>
Hello.aspx.cs
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Threading;
public partial class ConcurrencyLock_Hello : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btn_Command(object sender, CommandEventArgs e)
{
// 线程1
var thread1 = new Thread(new ParameterizedThreadStart(Do));
thread1.Start(e.CommandName);
// 线程2
var thread2 = new Thread(new ParameterizedThreadStart(Do));
thread2.Start(e.CommandName);
for (int i = 0; i < 100; i++)
{
Thread.Sleep(100);
if (thread1.ThreadState == ThreadState.Stopped && thread2.ThreadState == ThreadState.Stopped)
{
// 返回服务端的技术器的调用结果
var proxy = new ConcurrencyLockSvc.HelloClient();
txtResult.Text = proxy.GetResult();
proxy.Close();
break;
}
}
}
private void Do(object commandName)
{
ConcurrencyLockSvc.LockType lockType = (ConcurrencyLockSvc.LockType)Enum.Parse(typeof(ConcurrencyLockSvc.LockType), (string)commandName);
// 调用服务端技术器
using (var proxy = new ConcurrencyLockSvc.HelloClient())
{
proxy.Counter(lockType);
}
}
protected void btnCleanResult_Click(object sender, EventArgs e)
{
// 清空计数器和结果
using (var proxy = new ConcurrencyLockSvc.HelloClient())
{
proxy.CleanResult();
}
txtResult.Text = "";
}
}
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Threading;
public partial class ConcurrencyLock_Hello : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btn_Command(object sender, CommandEventArgs e)
{
// 线程1
var thread1 = new Thread(new ParameterizedThreadStart(Do));
thread1.Start(e.CommandName);
// 线程2
var thread2 = new Thread(new ParameterizedThreadStart(Do));
thread2.Start(e.CommandName);
for (int i = 0; i < 100; i++)
{
Thread.Sleep(100);
if (thread1.ThreadState == ThreadState.Stopped && thread2.ThreadState == ThreadState.Stopped)
{
// 返回服务端的技术器的调用结果
var proxy = new ConcurrencyLockSvc.HelloClient();
txtResult.Text = proxy.GetResult();
proxy.Close();
break;
}
}
}
private void Do(object commandName)
{
ConcurrencyLockSvc.LockType lockType = (ConcurrencyLockSvc.LockType)Enum.Parse(typeof(ConcurrencyLockSvc.LockType), (string)commandName);
// 调用服务端技术器
using (var proxy = new ConcurrencyLockSvc.HelloClient())
{
proxy.Counter(lockType);
}
}
protected void btnCleanResult_Click(object sender, EventArgs e)
{
// 清空计数器和结果
using (var proxy = new ConcurrencyLockSvc.HelloClient())
{
proxy.CleanResult();
}
txtResult.Text = "";
}
}
Web.config
<?xml version="1.0"?>
<configuration>
<system.serviceModel>
<client>
<!--address - 服务地址-->
<!--binding - 通信方式-->
<!--contract - 服务契约-->
<endpoint address="http://localhost:3502/ServiceHost/ConcurrencyLock/Hello.svc" binding="basicHttpBinding" contract="ConcurrencyLockSvc.IHello" />
</client>
</system.serviceModel>
</configuration>
<configuration>
<system.serviceModel>
<client>
<!--address - 服务地址-->
<!--binding - 通信方式-->
<!--contract - 服务契约-->
<endpoint address="http://localhost:3502/ServiceHost/ConcurrencyLock/Hello.svc" binding="basicHttpBinding" contract="ConcurrencyLockSvc.IHello" />
</client>
</system.serviceModel>
</configuration>
运行结果:
单击"HelloNone"按钮:不使用并发控制(有并发问题,会出现重复的计数)
单击"HelloMutex", "HelloSemaphore", "HelloMonitor", "HelloLock"按钮:使用相应的并发控制(无并发问题,不会出现重复的计数)
OK
[源码下载]