游戏大厅 从基础开始(4)-通过L2X用配置文件反射组装程序(VB only)
很久没更新了。前一阵工作比较充实(就是比较劳累拉~),加上向老赵学习努力瘦身,精神愈发痛苦,难免就懒惰下来。通用倒了,项目突然死亡,On bench了一个月,越发的无力。
好消息也是有的,在m$ msdn论坛努力回答问题,总算当上了个版主。虽然7月申请mvp失败 但是鄙人生性好显摆,好听一点就是爱分享,所以一个咕噜爬起来,又是条好汉。
-----------------------闲话到此为止-----------------------
通过配置来制定程序
说起通过配置来制定程序,不得不提及asp.net
还记得asp.net membership 在web.config中的声明么?
<membership defaultProvider="Main_SqlMemberShipProvider" userIsOnlineTimeWindow="20">
<providers>
<add connectionStringName="GTSCOM_DATABASE_DATAConnectionString1" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" passwordFormat="Clear" applicationName="GTSCOM_Customer" name="Main_SqlMemberShipProvider" type="System.Web.Security.SqlMembershipProvider"/>
</providers>
</membership>
实现不同工厂产生了相同接口的实体类型 MembershipUser
Web.config 就是这么神奇,动不动什么东西就加入进来了~ 编译器往往是根据web.config生成临时cs/vb代码,将其编译结果作为网站的基础 。
编译config提升的性能我可是非常羡慕阿,但是改配置就重新编译这样的事情也经常被诟病。改一个连接字符串整个网站编译5分钟的抱怨,偶尔也会听到。
咱们的游戏大厅,无论是做web game 还是做联众,都不适合
另一种办法就是反射了。
l 大厅组装要求
n 动态加载需要的类库(多种游戏逻辑、房间逻辑、副本类型的工厂载入)
n 策略配置 (策略模式的策略类的载入)
n 通过reload config 修改工厂类和策略类 实现无重启的“下一场游戏生效”配置更新。
n 性能不能受到过多影响
Okay,反射都能胜任。
如果反射得到的都是实现主程序引用中IFactory接口的工厂,返回的都是符合IProductClass 接口的对象,访问成员都通过访问接口进行,初始化以外性能上也不会受影响。看起来十分可行!
另一方面:
l 配置文件要求
n 让我这个懒蛋比较容易读(架构清晰)
n 让我这个懒蛋比较方便写 (编写智能提示)
n 写程序的时候比较舒坦 (编程智能提示)
恩,眼睛里冒贼光了。
VB+L2X, 十分诱惑的选择。
咱们看看下面的xsd文件
WGSConfig.xsd
<?xml version="1.0" encoding="utf-8"?>
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="config">
<xs:complexType>
<xs:all>
<xs:element name="Assemblies" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="Assembly" minOccurs="1">
<xs:complexType>
<xs:attribute name="relativepath" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="LinkListeners" maxOccurs="1" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="LinkListener">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="param" type="KeyValuePair">
</xs:element>
</xs:sequence>
<xs:attribute name="namespace" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="Construction" maxOccurs="1" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="Services">
<xs:complexType>
<xs:sequence>
<xs:element name="Service" maxOccurs="unbounded">
<xs:complexType>
<xs:sequence>
<xs:element name="Createparam" maxOccurs="unbounded" type="KeyValuePair">
</xs:element>
<xs:element name="ServiceConfig" type="xs:anyType" />
</xs:sequence>
<xs:attribute name="builderNamespace" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DataAccess" maxOccurs="1" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="compoment">
<xs:complexType>
<xs:sequence>
<xs:element name="ConnectionString" type="xs:string" />
</xs:sequence>
<xs:attribute name="namespace" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="Membership" maxOccurs="1" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="UserFactory">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="param" type="KeyValuePair">
</xs:element>
</xs:sequence>
<xs:attribute name="namespace" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ChatChannels" maxOccurs="1" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="ChatChannel">
<xs:complexType>
<xs:sequence>
<xs:element name="param" type="KeyValuePair" />
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
<xs:complexType name="KeyValuePair">
<xs:attribute name="key" type="xs:string" use="required" />
<xs:attribute name="value" type="xs:string" use="required" />
</xs:complexType>
</xs:schema>
是不是没什么感觉?
换用vs2005打开,感觉又不一样了.
怎么样 是不是很清晰呢?
*vs2008的xsd编辑不太方便, 我们可以用sql2005 带的 vs2005 设置
看看我们的要求表
配置文件要求
n 让我这个懒蛋比较容易读(架构清晰) checked!
n 让我这个懒蛋比较方便写 (编写智能提示)
n 写程序的时候比较舒坦 (编程智能提示)
有了xsd文件,我们就可以更方便得建立自己的XML 配置文件了
在工程中添加一个xml文件 在文件的属性窗口中选择视图(schemas)
把刚才的xsd 选中
Oh yeah~~
我们在编辑xml的时候 可以得到及时的智能提示了@_@
看看我们的要求表
配置文件要求
n 让我这个懒蛋比较容易读(架构清晰) checked!
n 让我这个懒蛋比较方便写 (编写智能提示)checked!
n 写程序的时候比较舒坦 (编程智能提示)
恩...距离完美的解放生产力还差一点点,我们看看编成集成提示支持得怎样
写一条linq 查询所有的factory吧
嗯,,,效果不错. 看来vb 编译器体贴的预编译了我们的xsd文件.
。。。。。。c#啥时候能集成这个阿,哭啊。。。公司项目不让用vb阿。。。。。
看看我们的要求表
配置文件要求
n 让我这个懒蛋比较容易读(架构清晰) checked!
n 让我这个懒蛋比较方便写 (编写智能提示)checked!
n 写程序的时候比较舒坦 (编程智能提示)checked!
于是几乎在不停的智能提示中~~ 我完成了配置类...
Happy end
Imports System.Collections.Generic
Namespace StrategiesNamespace Strategies
Public Class GlobalConfigClass GlobalConfig
Implements IGlobalConfig
Public ReadOnly Property Config()Property Config() As Xml.Linq.XDocument Implements IGlobalConfig.Config
Get
Return _ConfigFile
End Get
End Property
Protected _LinkListeners As New List(Of ILinkListener)
Public ReadOnly Property LinkListeners()Property LinkListeners() As System.Collections.Generic.IEnumerable(Of Communicate.ILinkListener) Implements IGlobalConfig.LinkListeners
Get
Return _LinkListeners
End Get
End Property
Private Shared _Instance As GlobalConfig
Public Shared Property Current()Property Current() As GlobalConfig
Get
If _Instance Is Nothing Then
_Instance = New GlobalConfig
End If
Return _Instance
End Get
Set(ByVal value As GlobalConfig)
_Instance = value
End Set
End Property
Private Shared _ConfigFile As XDocument
Private Sub New()Sub New()
_Instance = Me
Dim path As String = System.Diagnostics.Process.GetCurrentProcess.MainModule.FileName
path = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(path), "WGSConfig.xml")
If System.IO.File.Exists(path) Then
_ConfigFile = XDocument.Load(path)
Else
Throw New Exception(WayneGameSolution.Resources.CurrentCurlture.FileLoad_ConigLoad_ErrorMessage)
End If
Dim tmps = From n In Config.<config>.<Assemblies>.<Assembly> _
Select n.@relativepath
For Each s As String In tmps
AttachTypes(s)
Next
Dim listeners = From xn As XElement In Config.<config>.<LinkListeners>.<LinkListener> _
Select lk = CType(CreateObject(xn.@Namespace ,namespace, xn), ILinkListener) Where Not lk Is Nothing
_LinkListeners.AddRange(listeners)
'For Each xn As XElement In Config.<config>.<Construction>.<Services>.<Service>
' _Serivces.Add(CreateObject(xn.@builderNamespace, xn))
'Next
Dim services = From xn As XElement In Config.<config>.<Construction>.<Services>.<Service> _
Select builder = CType(CreateObject(xn.@builderNamespace, _
xn), IGameServiceBuilder) Where Not builder Is Nothing _
Select service = builder.CreateService()
_Serivces.AddRange(services)
_UserFactory = CreateObject(Config.<config>.<Membership>.<UserFactory>.@Namespace ,namespace, _
Config.<config>.<Membership>.<UserFactory>.First)
_PackFlagEnumType = GetTypeFrom(Config.<config>.<PackEnum>.@Namespace )namespace)
'Sub New(ByVal id As String, ByVal name As String, ByVal timeoutSecond As Int32, ByVal type As IChatChannel.ChannelType)
Dim channelsQuery = From elm As XElement In Config.<config>.<ChatChannels>.<ChatChannel> Select New ChatChannel(elm.@channelID, elm.@channelName, CInt(elm.@timeout), CInt(elm.@type))
For Each chn As Chat.IChatChannel In channelsQuery
Me.ChatChannels.Add(chn.ID, chn)
Next
End Sub
Public Function params2Dic()Function params2Dic(ByVal nodes As IEnumerable(Of XElement)) As Dictionary(Of String, String)
Dim dic As New Sync.SyncDictionary(Of String, String)
For Each xn As XElement In nodes
dic.Add(xn.@key, xn.@value)
Next
Return dic
End Function
Public Shared Function GetTypeFrom()Function GetTypeFrom(ByVal name_space As String) As Type
Dim T As Type = Nothing
T = Type.GetType(name_space, False, True)
If T Is Nothing Then _ReflectTypes.TryGetValue(name_space, T)
Return T
End Function
Public Shared Function CreateObject_Instance()Function CreateObject_Instance(ByVal name_space As String, ByVal ParamArray parms() As Object)
Dim T As Type = GetTypeFrom(name_space)
If T Is Nothing Then Return Nothing
Return Activator.CreateInstance(T, parms)
End Function
Private Shared _ReflectTypes As New Sync.SyncDictionary(Of String, Type)
Public ReadOnly Property ReflectTypes()Property ReflectTypes() As System.Collections.Generic.IDictionary(Of String, System.Type) Implements IGlobalConfig.ReflectTypes
Get
Return _ReflectTypes
End Get
End Property
Public Function AttachTypes()Function AttachTypes(ByVal relativePath As String) As Boolean Implements IGlobalConfig.AttachTypes
Dim path As String = System.Diagnostics.Process.GetCurrentProcess.MainModule.FileName
path = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(path), relativePath)
Dim asm As System.Reflection.Assembly = Nothing
asm = System.Reflection.Assembly.LoadFrom(path)
If asm Is Nothing Then
Return False
Else
Dim tps As Type() = asm.GetTypes()
For Each T As Type In tps
Dim FullName As String = T.Namespace & "." & T.Name
If Not _ReflectTypes.ContainsKey(FullName) Then _ReflectTypes.Add(FullName, T)
Next
End If
Return True
End Function
Public Function CreateObject()Function CreateObject(ByVal name_space As String, ByVal ParamArray parms() As Object) As Object Implements IGlobalConfig.CreateObject
Return CreateObject_Instance(name_space, parms)
End Function
Private _ChatChannels As New Generic.Sync.SyncDictionary(Of String, Chat.IChatChannel)
Public ReadOnly Property ChatChannels()Property ChatChannels() As System.Collections.Generic.IDictionary(Of String, Chat.IChatChannel) Implements IGlobalConfig.ChatChannels
Get
Return _ChatChannels
End Get
End Property
Private _LogedUsers As New Generic.Sync.SyncDictionary(Of String, IUser)
Public ReadOnly Property LogedUsers()Property LogedUsers() As System.Collections.Generic.IDictionary(Of String, Membership.IUser) Implements IGlobalConfig.LogedUsers
Get
Return _LogedUsers
End Get
End Property
Private _MountedAreas As New Generic.Sync.SyncDictionary(Of String, IArea)
Public ReadOnly Property MountedAreas()Property MountedAreas() As System.Collections.Generic.IDictionary(Of String, Construct.IArea) Implements IGlobalConfig.MountedAreas
Get
Return _MountedAreas
End Get
End Property
Private _PackFlagEnumType As Type
Public ReadOnly Property PackFlagEnumType()Property PackFlagEnumType() As System.Type Implements IGlobalConfig.PackFlagEnumType
Get
Return _PackFlagEnumType
End Get
End Property
Friend _Serivces As New List(Of Services.IGameService)
Public ReadOnly Property Serivces()Property Serivces() As System.Collections.Generic.IEnumerable(Of Services.IGameService) Implements IGlobalConfig.Serivces
Get
Return _Serivces
End Get
End Property
Protected _AreaFactory As Construct.IAreaFactory
Public ReadOnly Property AreaFactory()Property AreaFactory() As Construct.IAreaFactory Implements IGlobalConfig.AreaFactory
Get
Return _AreaFactory
End Get
End Property
Protected _UserFactory As Membership.IUserFactory
Public ReadOnly Property UserFactory()Property UserFactory() As Membership.IUserFactory Implements IGlobalConfig.UserFactory
Get
Return _UserFactory
End Get
End Property
End Class
End Namespace
这一章没有什么技术含量 但是懒惰驱动的工作方式已经深入我的人格。 这也是分享嘛