unity3D自适应分辨率

GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(Screen.width / 1024.0f, Screen.height / 768.0f, 1.0f));        /////自适应分辨率,已1024*768为标准

 

posted @ 2013-10-29 10:22  Vital  阅读(271)  评论(0编辑  收藏  举报