使用uibesizerpath + Cashaplayer画椭圆
使用uibesizerpath
Cashaplayer
画椭圆:
+ (void)drawOvalAnimSourceView:(UIView *)sourceView { //view是曲线的背景view UIView *view = [[UIView alloc]initWithFrame:sourceView.bounds]; view.backgroundColor = [UIColor clearColor]; view.transform = CGAffineTransformMakeRotation(-M_PI_2*0.5); [sourceView addSubview:view]; //第一、UIBezierPath绘制线段 UIBezierPath *firstPath = [UIBezierPath bezierPathWithOvalInRect:sourceView.bounds]; //第二、UIBezierPath和CAShapeLayer关联 CAShapeLayer *lineLayer2 = [CAShapeLayer layer]; lineLayer2.frame = sourceView.bounds; lineLayer2.fillColor = [UIColor clearColor].CGColor; lineLayer2.path = firstPath.CGPath; lineLayer2.strokeColor = [UIColor redColor].CGColor; lineLayer2.lineWidth = 10; //第三,动画 CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:NSStringFromSelector(@selector(strokeEnd))]; ani.fromValue = @0; ani.toValue = @1; ani.duration = 2.5; // 2快 3慢 [lineLayer2 addAnimation:ani forKey:NSStringFromSelector(@selector(strokeEnd))]; [view.layer addSublayer:lineLayer2]; UIImageView *hand = [[UIImageView alloc] initWithFrame:CGRectMake(0, 500, 100, 100)]; hand.image = [UIImage imageNamed:@"img_help_doubletap_00034"]; [view.layer addSublayer:hand.layer]; UIBezierPath *aniPath = [UIBezierPath bezierPathWithOvalInRect:sourceView.bounds]; CAKeyframeAnimation *animation = [CAKeyframeAnimation animation]; animation.keyPath = @"position"; animation.duration = 3; animation.repeatCount = 1;//CGFLOAT_MAX; animation.path = aniPath.CGPath; animation.removedOnCompletion = NO; [hand.layer addAnimation:animation forKey:@"slide"]; }