为memcached增加缓存依赖的程序实现

节前的一篇文章中提出了为memcached增加缓存依赖的初步设想,本文对第一个思路进行实现。

实现思路

key1发生变化时,不立即移除 key2,key3。在每次返回key2,key3对象时检查key1是否发生变化。如果发生变化再移除key2,key3。

为了方便阅读,再把上文中的图贴出来。

 

参考程序

DiscuzNT:http://download.comsenz.com/DiscuzNT/src/

我是对DiscuzNT3.0中的缓存部分做的修改。请先自行下载dnt3_src.zip。
程序实现

CacheKeys

参照上图,首先将四个缓存域的Key前缀定义下来。

    public class CacheKeys
    {
        
//DATA域   CTIME域  DEPEND域   DEPCTIME域
        public const string DATA = "DATA_";
        
public const string CTIME = "CTIME_";
        
public const string DEPEND = "DEPEND_";
        
public const string DEPCTIME = "DEPCTIME_";
    }

MemCacheDependency
在ASP.NET中有一个CacheDependency类,我创建了一个简化版的MemCacheDependency,并继承自接口ICacheDependency。同时用一个枚举类型的EnumDependType表示缓存依赖类型,目前只实现了缓存之间的键依赖。

    public interface ICacheDependency
    {
        
string Dependkey { getset; }
        EnumDependType DependType { 
getset; }
    }
    
/// <summary>
    
/// 缓存依赖类型
    
/// </summary>
    public enum EnumDependType
    {
        CacheDepend 
= 0,
       
// FileDepend = 1,
    }

MemCacheDependency的实现也非常简单,就是初始化Dependkey和DependType。

    public class MemCacheDependency:ICacheDependency
    {
        
public string Dependkey { getset; }
        
public EnumDependType DependType { getset; }

        
/// <summary>
        
/// 初始化
        
/// </summary>
        
/// <param name="dependkey">缓存依赖项key</param>
        public MemCacheDependency(string dependkey)
        {
            Dependkey 
= dependkey;
            DependType 
= EnumDependType.CacheDepend;
        }
    }

MemCachedStrategy
上面引入了MemCacheDependency,创建cache时增加了以下方法。

void AddObjectWithDepend(string objId, object o, ICacheDependency dep);
先修改策略接口

    /// <summary>
    
/// 公共缓存策略接口
    
/// </summary>
    public interface ICacheStrategy
    {
        
/// <summary>
        
/// 添加指定ID的对象
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        void AddObject(string objId, object o);
        
/// <summary>
        
/// 添加指定ID的对象(关联指定文件组)
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        
/// <param name="files"></param>
        void AddObjectWithFileChange(string objId, object o, string[] files);
        
/// <summary>
        
/// 添加指定ID的对象(关联指定键值组)
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        
/// <param name="dependKey"></param>
        void AddObjectWithDepend(string objId, object o, string[] dependKey);
        
/// <summary>
        
/// 添加指定ID的对象(关联ICacheDependency)
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        
/// <param name="dep"></param>
        void AddObjectWithDepend(string objId, object o, ICacheDependency dep);
        
/// <summary>
        
/// 移除指定ID的对象
        
/// </summary>
        
/// <param name="objId"></param>
        void RemoveObject(string objId);
        
/// <summary>
        
/// 返回指定ID的对象
        
/// </summary>
        
/// <param name="objId">key1</param>
        
/// <returns></returns>
        object RetrieveObject(string objId);
        
/// <summary>
        
/// 返回指定ID的cache     
        
/// </summary>
        
/// <param name="objId">DATA_key1,CTIME_key1,DEPEND_key1,DEPCTIME_key1</param>
        
/// <returns></returns>
        object RetrieveCache(string objId);
        
/// <summary>
        
/// 到期时间,单位:分钟
        
/// </summary>
        int TimeOut { set;get;}
   }

接口中,新增了一个方法RetrieveCache,他和RetrieveObject的不同:
RetrieveObject
objId:创建cache时的key,如:上图中的key1,key2,key3。返回DATA_key1,DATA_key2,DATA_key3的value。
RetrieveCache
objId:cache中实际存在的key,如:CTIME_key1,DEPEND_key1等。返回对应的value。
下面是MemCachedStrategy的实现:

    /// <summary>
    
/// MemCache缓存策略类 
    
/// </summary>
    public class MemCachedStrategy : Lee.Cache.ICacheStrategy
    {
        
/// <summary>
        
/// 到期时间
        
/// </summary>
        public int TimeOut { setget; }

        
#region  操作指定key的Cache

        
private void AddCache(string objId, object o)
        {
            RemoveCache(objId);
            
if (TimeOut > 0)
                MemCachedManager.CacheClient.Set(objId, o, System.DateTime.Now.AddMinutes(TimeOut));
            
else
                MemCachedManager.CacheClient.Set(objId, o);
        }

        
private void RemoveCache(string objId)
        {
            
if (MemCachedManager.CacheClient.KeyExists(objId))
                MemCachedManager.CacheClient.Delete(objId);
        }
    
        
private bool KeyExists(string objId)
        {
            
return MemCachedManager.CacheClient.KeyExists(objId);
        }

        
public object RetrieveCache(string objId)
        {
            
return MemCachedManager.CacheClient.Get(objId);
        }

        
#endregion

        
/// <summary>
        
///  添加指定ID的cache 没有依赖项
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        public void AddObject(string objId, object o)
        {
            
string data_key = CacheKeys.DATA + objId;
            
string ctime_key = CacheKeys.CTIME + objId;
            
string ctime_value = System.DateTime.Now.ToString("yyyyMMddHHmmssfff");
            
//DATA
            AddCache(data_key, o);
            
//CTIME
            AddCache(ctime_key, ctime_value);
        }
        
/// <summary>
        
/// 添加指定ID的cache 有依赖项 
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        
/// <param name="dependkey">依赖项key,目前只支持设置一个依赖key</param>
        public void AddObjectWithDepend(string objId, object o, string[] dependkey)
        {
            
if (dependkey.Length > 0)
            {
                
string depend_key = CacheKeys.DEPEND + objId;
                
string depend_value = dependkey[0];

                
string depctime_key = CacheKeys.DEPCTIME + objId;
                
object depctime_value = RetrieveCache(CacheKeys.CTIME + dependkey[0]);


                
//判断dependkey是否存在 
                if (depctime_value != null)
                {
                    AddObject(objId, o);

                    
//Depend key
                    AddCache(depend_key, depend_value);
                    
//DEPTIME
                    AddCache(depctime_key, depctime_value);
                }
                
else
                {
                   
                }
            }
        }
        
/// <summary>
        
/// 添加指定ID的cache 有依赖项
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <param name="o"></param>
        
/// <param name="dep">ICacheDependency</param>
        public void AddObjectWithDepend(string objId, object o, ICacheDependency dep)
        {
            
if (dep.DependType == EnumDependType.CacheDepend)
            {
                
string depend_key = CacheKeys.DEPEND + objId;
                
string depend_value =  dep.Dependkey;

                
string depctime_key = CacheKeys.DEPCTIME + objId;
                
object depctime_value = RetrieveCache(CacheKeys.CTIME + dep.Dependkey);

                
//判断dependkey是否存在 
                if (depctime_value != null)
                {
                    AddObject(objId, o);

                    
//Depend key
                    AddCache(depend_key, depend_value);
                    
//DEPTIME
                    AddCache(depctime_key, depctime_value);
                }
                
else
                {
                    
                }
            }
        }
        
/// <summary>
        
/// 移除指定ID的对象
        
/// </summary>
        
/// <param name="objId"></param>
        public void RemoveObject(string objId)
        {
            
string data_key = CacheKeys.DATA + objId;
            
string ctime_key = CacheKeys.CTIME + objId;
            
string depend_key = CacheKeys.DEPEND + objId;
            
string depctime_key = CacheKeys.DEPCTIME + objId;

            RemoveCache(data_key);
            RemoveCache(ctime_key);
            RemoveCache(depend_key);
            RemoveCache(depctime_key);
        }
        
/// <summary>
        
/// 返回指定ID的对象,并根据缓存依赖做失效操作 
        
/// </summary>
        
/// <param name="objId"></param>
        
/// <returns></returns>
        public object RetrieveObject(string objId)
        {
            
string data_key = CacheKeys.DATA + objId;
            
string ctime_key = CacheKeys.CTIME + objId;
            
string depend_key = CacheKeys.DEPEND + objId;
            
string depctime_key = CacheKeys.DEPCTIME + objId;

            
object obj = null;
            
//判断objId是否依赖于其他key
            if (!KeyExists(depend_key) && !KeyExists(depctime_key))
            {
                obj 
= RetrieveCache(data_key);
            }
            
else
            {
                
object depkey = RetrieveCache(depend_key);//depend key 
                string oldtime = RetrieveCache(depctime_key).ToString();
                
string newtime = System.Convert.ToString(RetrieveCache(CacheKeys.CTIME + depkey.ToString()));
                
//判断依赖项的key是否过期
                if (oldtime == newtime)
                {
                    obj 
= RetrieveCache(data_key);
                }
                
else
                {
                    RemoveObject(objId);
                }
            }
            
return obj;

        }

        
public void AddObjectWithFileChange(string objId, object o, string[] files)
        {
            ;
        }

    }

其中的AddObject、AddObjectWithDepend、RemoveObject和RetrieveObject方法可以参照实现思路进行理解。更详细介绍请参考为 memcached增加缓存依赖的初步设想
CacheContext
下面是对CacheContext的改造,同样增加了包含ICacheDependency类型参数的AddObject方法。

    /// <summary>
    
/// 缓存进行全局控制管理
    
/// </summary>
    public class CacheContext
    {
        
private static ICacheStrategy cs;
        
private static volatile CacheContext instance = null;
        
private static object lockHelper = new object();
 

        
private static System.Timers.Timer cacheConfigTimer = new System.Timers.Timer(15000);

        
private static bool applyMemCached = false;

        
/// <summary>
        
/// 构造函数
        
/// </summary>
        private CacheContext()
        {
            
if(MemCachedConfigs.GetConfig() != null && MemCachedConfigs.GetConfig().ApplyMemCached)
                applyMemCached 
= true;

            
if (applyMemCached)
                cs 
= new MemCachedStrategy();
            
else
            {
                cs 
= new DefaultCacheStrategy();
            }
        }
        
/// <summary>
        
/// 单体模式返回当前类的实例
        
/// </summary>
        
/// <returns></returns>
        public static CacheContext GetCacheService()
        {
            
if (instance == null)
            {
                
lock (lockHelper)
                {
                    
if (instance == null)
                    {
                        instance 
= new CacheContext();
                    }
                }
            }

            
return instance;
        }
        
public virtual void AddObject(string objectId, object o)
        {
            
lock (lockHelper)
            {
                cs.AddObject(objectId, o);
            }
        }
        
public virtual void AddObject(string objectId, object o,string[] keys)
        {
            
lock (lockHelper)
            {
                cs.AddObjectWithDepend(objectId, o, keys);
            }
        }
        
public virtual void AddObject(string objectId, object o,ICacheDependency dep)
        {
            
lock (lockHelper)
            {
                cs.AddObjectWithDepend(objectId, o, dep);
            }
        }
        
public virtual object GetObject(string objid)
        {
            
try
            {
                
object cacheObject = cs.RetrieveObject(objid);

                
return cacheObject;
            }
            
catch
            {
                
return null;
            }
        }
        
public virtual object GetCache(string objid)
        {
            
try
            {
                
object cacheObject = cs.RetrieveCache(objid);

                
return cacheObject;
            }
            
catch
            {
                
return null;
            }
        }
        
public virtual void RemoveObject(string objid)
        {
            
lock (lockHelper)
            {
                cs.RemoveObject(objid);
            }
        }
        
/// <summary>
        
/// 加载指定的缓存策略
        
/// </summary>
        
/// <param name="ics"></param>
        public void LoadCacheStrategy(ICacheStrategy ics)
        {
            
lock (lockHelper)
            {   
                
//当不使用MemCached时
                if (!applyMemCached)
                {
                    cs 
= ics;
                }
            }
        }

        
/// <summary>
        
/// 加载默认的缓存策略
        
/// </summary>
        public void LoadDefaultCacheStrategy()
        {
            
lock (lockHelper)
            {
                
//当不使用MemCached时
                if (applyMemCached)
                {
                    cs 
= new MemCachedStrategy();
                }
                
else
                {
                    cs 
= new DefaultCacheStrategy();
                }
            }
        }

    }

策略模式

上面的实现用到了策略模式(Strategy),可以参考吕老师的文章:http://www.cnblogs.com/zhenyulu/articles/82017.html。







 

posted @ 2010-02-22 12:32  青羽  阅读(3049)  评论(5编辑  收藏  举报