iOS开发 小知识点

退回输入键盘:

- (BOOL) textFieldShouldReturn:(id)textField{
    [textField  resignFirstResponder];
}

CGRect

CGRect frame = CGRectMake (origin.x, origin.y, size.width, size.height);矩形
NSStringFromCGRect(someCG) 把CGRect结构转变为格式化字符串;
CGRectFromString(aString) 由字符串恢复出矩形;
CGRectInset(aRect) 创建较小或较大的矩形(中心点相同),+较小  -较大
CGRectIntersectsRect(rect1, rect2) 判断两矩形是否交叉,是否重叠
CGRectZero 高度和宽度为零的/位于(0,0)的矩形常量

CGPoint & CGSize

CGPoint aPoint = CGPointMake(x, y);    CGSize aSize = CGSizeMake(width, height);

设置透明度

 [myView setAlpha:value];   (0.0 < value < 1.0)

设置背景色

 [myView setBackgroundColor:[UIColor redColor]];
   (blackColor;darkGrayColor;lightGrayColor;whiteColor;grayColor; redColor; greenColor; blueColor; cyanColor;yellowColor;magentaColor;
orangeColor;purpleColor;brownColor; clearColor; )

自定义颜色:

UIColor *newColor = [[UIColor alloc] initWithRed:(float) green:(float) blue:(float) alpha:(float)];      0.0~1.0

宽度和高度

768X1024     1024X768    状态栏高 20 像素高   导航栏 工具栏 44像素高

隐藏状态栏:

[[UIApplication shareApplication] setStatusBarHidden: YES animated:NO]

横屏:

[[UIApplication shareApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight].
orientation == UIInterfaceOrientationLandscapeLeft
window=[[UIWindow alloc] initWithFrame:[UIScreen mainScreen] bounds];全屏

自动适应父视图大小:

aView.autoresizingSubviews = YES;
aView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);

定义按钮

UIButton *scaleUpButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[scaleUpButton setTitle:@"放 大" forState:UIControlStateNormal];
scaleUpButton.frame = CGRectMake(40, 420, 100, 40);
[scaleUpButton addTarget:self action:@selector(scaleUp) forControlEvents:UIControlEventTouchUpInside];

设置视图背景图片

UIImageView *aView;
[aView setImage:[UIImage imageNamed:@”name.png”]];
view1.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"image1.png"]];

UISlider *slider = (UISlider *) sender;
NSString *newText = [[NSString alloc] initWithFormat:@”%d”, (int)(slider.value + 0.5f)];
label.text = newText;

活动表单 <UIActionSheetDelegate>

 - (IBActive) someButtonPressed:(id) sender
{
    UIActionSheet *actionSheet = [[UIActionSheet alloc]
                    initWithTitle:@”Are you sure?”
                    delegate:self
                    cancelButtonTitle:@”No way!”
                    destructiveButtonTitle:@”Yes, I’m Sure!”
                    otherButtonTitles:nil];
    [actionSheet showInView:self.view];
    [actionSheet release];
}

警告视图 <UIAlertViewDelegate>

 - (void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex
{
     if(buttonIndex != [actionSheet cancelButtonIndex])
     {
          NSString *message = [[NSString alloc] initWithFormat:@”You can
                   breathe easy, everything went OK.”];
          UIAlertView *alert = [[UIAlertView alloc]
                               initWithTitle:@”Something was done”
                                message:message
                                delegate:self
                                cancelButtonTitle:@”OK”
                                otherButtonTitles:nil];
          [alert show];
          [alert release];
          [message release];
     }
}

动画效果

-(void)doChange:(id)sender
{
if(view2 == nil)
{
[self loadSec];
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:([view1 superview] ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight)forView : self.view cache:YES];

    if([view1 superview]!= nil)
{
[view1 removeFromSuperview];
[self.view addSubview:view2];

}else {

[view2 removeFromSuperview];
[self.view addSubview:view1];
}
[UIView commitAnimations];
}

Table View <UITableViewDateSource>

#pragma mark -
#pragma mark Table View Data Source Methods
//指定分区中的行数,默认为1
- (NSInteger)tableView:(UITableView *)tableView
 numberOfRowsInSection:(NSInteger)section
{
return [self.listData count];
}

//设置每一行cell显示的内容
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *SimpleTableIndentifier = @"SimpleTableIndentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIndentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:SimpleTableIndentifier]
autorelease];
}
     UIImage *image = [UIImage imageNamed:@"13.gif"];
cell.imageView.image = image;

NSUInteger row = [indexPath row];
cell.textLabel.text = [listData objectAtIndex:row];
     cell.textLabel.font = [UIFont boldSystemFontOfSize:20];

     if(row < 5)
cell.detailTextLabel.text = @"Best friends";
else
    cell.detailTextLabel.text = @"friends";
return cell;
}

图像:如果设置图像,则它显示在文本的左侧

文本标签:这是单元的主要文本(UITableViewCellStyleDefault 只显示文本标签)

详细文本标签:这是单元的辅助文本,通常用作解释性说明或标签

UITableViewCellStyleSubtitle
UITableViewCellStyleDefault
UITableViewCellStyleValue1
UITableViewCellStyleValue2

<UITableViewDelegate>
#pragma mark -
#pragma mark Table View Delegate Methods
//把每一行缩进级别设置为其行号
- (NSInteger)tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
return row;
}
//获取传递过来的indexPath值
- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
if (row == 0)
return nil;
return indexPath;
}

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
NSString *rowValue = [listData objectAtIndex:row];
NSString *message = [[NSString alloc] initWithFormat:@"You selected %@",rowValue];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Row Selected"
message:message
    delegate:nil
  cancelButtonTitle:@"Yes, I did!"
  otherButtonTitles:nil];
[alert show];
[alert release];
[message release];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}

//设置行的高度
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 40;
}

随机数的使用

        头文件的引用
        #import <time.h>
        #import <mach/mach_time.h>

        srandom()的使用
        srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));

        直接使用 random() 来调用随机数

在UIImageView 中旋转图像

        float rotateAngle = M_PI;
        CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);
        imageView.transform = transform;

以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!

在Quartz中如何设置旋转点

        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];
        imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);

这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。

创建.plist文件并存储

        NSString *errorDesc;  //用来存放错误信息
        NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件
        NSDictionary *innerDict;
        NSString *name;
        Player *player;
        NSInteger saveIndex;

        for(int i = 0; i < [playerArray count]; i++) {
              player = nil;
              player = [playerArray objectAtIndex:i];
              if(player == nil)
                     break;
              name = player.playerName;// This “Player1″ denotes the player name could also be the computer name
              innerDict = [self getAllNodeInfoToDictionary:player];
              [rootObj setObject:innerDict forKey:name]; // This “Player1″ denotes the person who start this game
        }
        player = nil;
        NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];

最后2行可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:

/*得到移动设备上的文件存放位置*/
        NSString *documentsPath = [self getDocumentsDirectory];
        NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];

        /*存文件*/
        if (plistData) {
                [plistData writeToFile:savePath atomically:YES];
         }
         else {
                NSLog(errorDesc);
                [errorDesc release];
        }

        - (NSString *)getDocumentsDirectory {
                NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
                return [paths objectAtIndex:0];
        }

读取plist文件并转化为NSDictionary

        NSString *documentsPath = [self getDocumentsDirectory];
        NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
        NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];

读取一般性文档文件

        NSString *tmp;
        NSArray *lines; /*将文件转化为一行一行的*/
        lines = [[NSString    stringWithContentsOfFile:@"testFileReadLines.txt"]
                       componentsSeparatedByString:@”\n”];

         NSEnumerator *nse = [lines objectEnumerator];

         // 读取<>里的内容
         while(tmp = [nse nextObject]) {
                  NSString *stringBetweenBrackets = nil;
                  NSScanner *scanner = [NSScanner scannerWithString:tmp];
                  [scanner scanUpToString:@"<" intoString:nil];
                  [scanner scanString:@"<" intoString:nil];
                  [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];

                  NSLog([stringBetweenBrackets description]);
          }

对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。

隐藏NavigationBar

[self.navigationController setNavigationBarHidden:YES animated:YES];

在想隐藏的ViewController中使用就可以了。

如果无法保证子类行为的一致性,那么就用委托

If the subClass cann’t keep with superClass,use delegate rather than inheritance.

屏幕上看到的,都是UIVew

Everything you see on Screen is UIView.

如果对性能要求高,慎用Interface Build

if application’s performance is important,be discreet for the interface build.

copy是创建,retain是引用

the copy operation is create a new one,but the retain operation is just a reference.

alloc需要release,convenient不需要release

alloc method need corresponding release method,but convenient method not.

加载到NSArray/NSMutableArray里的对象,不需要负责release

The objects added to NSArray/NSMutableArray need not to be released.

IBOutlet,IBAction为你开启了访问Interface Build中对象的大门

IBOutlet and IBAction open the door to access the objects in Interface build.

UIApplicationDelegate负责应用程序的生命周期,而UIViewController负责View的生命周期

UIApplicationDelegate is responsible for the application life cycle,but UIViewController for the UIView.

为了程序的健壮性,请尽量实现Delegate的生命周期函数

if you want to develop a robust application,implement the life cycle methods as more as possbile.

you触摸的不是UIEvent,而是NSSet的UIView

what you touch on screen is not UIEvent but UIView

UITextField不响应键盘:

  方法1: TextField的的Touch Cancel响应中,添加[textFied resignFirstResponder];

      方法: - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{

  [textFied resignFirstResponder]; }

更改响应键盘return按钮:

    TextField.returnKeyType=UIReturnKeyDone;
select:
   UIReturnKeyDefault,
   UIReturnKeyGo,
   UIReturnKeyGoogle,
   UIReturnKeyJoin,
   UIReturnKeyNext,
   UIReturnKeyRoute,
   UIReturnKeySearch,
   UIReturnKeySend,
   UIReturnKeyYahoo,
   UIReturnKeyDone,
   UIReturnKeyEmergencyCall,

尺寸问题:

   iPhone应用程序图标大小:57*57;

   iPhone全屏UIView大小:320*460 添加UITabBar后大小:320*411

   UITabelViewCell默认大小: 320*44

绘制控件方法

//--alloc
-(UITextField *)GetDefaultTextField:(CGRect)frame{

    UITextField *textField=[[UITextField alloc] initWithFrame:frame];
    textField.borderStyle=UITextBorderStyleRoundedRect;
    textField.font=[UIFont fontWithName:@"Arial" size:12.0];
    textField.textAlignment=UITextAlignmentCenter;
    textField.contentVerticalAlignment=UIControlContentVerticalAlignmentCenter;
    textField.keyboardType=UIKeyboardTypeNumbersAndPunctuation;
    textField.returnKeyType=UIReturnKeyDone;
    textField.delegate=self;
    return textField;

}
//--alloc
-(UILabel *)GetDefaultLabel:(CGRect)frame{

    UILabel *label = [[UILabel alloc] initWithFrame: frame];
    label.textAlignment=UITextAlignmentCenter;
    label.textColor=[UIColor blackColor];
    label.backgroundColor=[UIColor clearColor];
    label.font=[UIFont boldSystemFontOfSize:12.0];
    return label;
}
//--alloc
-(UIButton *)GetDefaultButton:(CGRect)frame{

    UIButton *button=[[UIButton alloc] initWithFrame:frame];
    [button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
    [button setTitleColor:[UIColor blackColor] forState:UIControlStateHighlighted];
    [button setContentHorizontalAlignment:UIControlContentHorizontalAlignmentLeft];
    [button.titleLabel setFont:[UIFont boldSystemFontOfSize:14.0]];
    [button.titleLabel setLineBreakMode:UILineBreakModeCharacterWrap];
    [button addTarget:self action:@selector(btnTradeTouchUpInside:) forControlEvents:UIControlEventTouchUpInside];
    [button setContentHorizontalAlignment:UIControlContentHorizontalAlignmentCenter];

                [button setBackgroundImage:[UIImage imageNamed:@"png1.png"] forState:UIControlStateNormal];
                [button setBackgroundColor:[UIColor lightGrayColor]];
                button.tag=kButtonTag;

     return button;}

多使用宏定义常量。tag,frame大小,一些判断标志位。

#define kIndexValueTag 1

苹果屏幕截图快捷键

一般在Mac上用Command-Shif-3/4来截图。注:Command=苹果键 其实还有几个辅助键,来起到不同的截图功能……

1)Command-Shift-3(适用于OS9,10.1X和10.2)
将整个屏幕拍下并保存到桌面。
2)Command-Shift-4(适用于OS9,10.1X和10.2)
将屏幕的一部分拍下并保存到桌面。当按下着几个键后,光标会变为一个十字,可以拖拉来选取拍报区域。
3)Command-Shift-Control-3(适用于OS9和10.2)
将整个屏幕拍下并保存到剪贴板,可以Command+V直接粘贴到如Photoshop等软件中编辑。
4)Command-Shift-Control-4(适用于OS9和10.2)
将屏幕的一部分拍下并保存到剪贴板。
5)Command-Shift-4再按空格键(适用于10.2)
光标会变成一个照相机,点击可拍下当前窗口或菜单或Dock以及图标等,只要将照相机移动到不用区域(有效区域会显示为浅蓝色)点击。
6)Command-Shift-Control-4再按空格键(适用于10.2)
将选取的窗口或其他区域的快照保存到剪贴板。
7)Command-Shift-Capslock-4(适用于OS9)
将当前的窗口拍下并保存到桌面。
8)Command-Shift-Capslock-Control-4(适用于OS9)
将当前的窗口拍下并保存到剪贴板。
 
posted @ 2011-08-21 19:58 ccfzy 阅读(510) 评论(0) 编辑
 
 
摘要: 转:http://blog.163.com/yonglike@yeah/blog/static/168299425201141743714116/1. stringWithFormat 用法: [NSString stringWithFormat:@"Hight: %d°%@ Low: %d°%@", [Temp],@"C",[lTemp],@"C"]; NSString to NSData:NSString* str= @"kilonet";NSData* data=[str dataUsin阅读全文
 
posted @ 2011-08-21 17:59 ccfzy 阅读(993) 评论(0) 编辑
 
 

 

 

1:

self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc

  initWithBarButtonSystemItem:UIBarButtonSystemItemAction

  target:selfaction:@selector(ids:)] autorelease];

 

2:

UIBarButtonItem *backButton = [[UIBarButtonItem allocinitWithTitle:@"反馈" style:UIBarButtonItemStylePlain target:nil action:nil];

self.navigationItem.leftBarButtonItem = backButton;

 

[backButton release];

 

 
posted @ 2011-08-21 15:23 ccfzy 阅读(200) 评论(0) 编辑
 
  1. * assign: 简单赋值,不更改索引计数(Reference Counting)。  
  2. * copy: 建立一个索引计数为1的对象,然后释放旧对象  
  3. * retain:释放旧的对象,将旧对象的值赋予输入对象,再提高输入对象的索引计数为1 
  1. * 使用assign: 对基础数据类型 (NSInteger)和C数据类型(intfloatdoublechar,等)  
  2. * 使用copy: 对NSString  
  3. * 使用retain: 对其他NSObject和其子类  

copy是创建一个新对象,retain是创建一个指针,引用对象计数加1

1.readonly表示这个属性是只读的,就是只生成getter方法,不会生成setter方法.

2.readwrite,设置可供访问级别

3.retain,是说明该属性在赋值的时候,先release之前的值,然后再赋新值给属性,引用再加1。

4.nonatomic,非原子性访问,不加同步,多线程并发访问会提高性能。先释放原先变量,再将新变量retaii然后赋值;

      注意,如果不加此属性,则默认是两个访问方法都为原子型事务访问。

 
posted @ 2011-06-27 23:58 ccfzy 阅读(89) 评论(0) 编辑
 
 

java的基础理解的。

@property 相当于在java中的接口中使用,替代get  set方法,没有具体的方法操作。

@synthesize 相当于在java中的类中使用,替代get  set方法,替代的是有方法的操作部分。

 
posted @ 2011-06-27 21:25 ccfzy 阅读(32) 评论(0) 编辑
 
 
posted @ 2012-07-20 16:20  hhhker  阅读(3285)  评论(0编辑  收藏  举报