exr坐标信息(未完)
using UnityEngine; using System.Collections; public class Animation : MonoBehaviour { private Animator _animator; [SerializeField] private Vector2[] _Postion; [SerializeField] private float _framePerSecond;//帧速率 [SerializeField] int _index = 0; // Use this for initialization void Awake () { _animator = this.GetComponent<Animator>(); InvokeRepeating("onPotion", 1, 1/_framePerSecond); Debug.Log(1 / _framePerSecond); } // Update is called once per frame void onPotion() { _animator.Play("aa"); gameObject.transform.localPosition = new Vector3(_Postion[_index].x, _Postion[_index].y, 0); //Debug.Log("_index=" + _index + " " + _Postion[_index].x + " , " + _Postion[_index].y); _index++; if (_index == _Postion.Length) _index = 0; } }