exr坐标信息(未完)

using UnityEngine;
using System.Collections;

public class Animation : MonoBehaviour {
    private Animator _animator;
    [SerializeField]
    private Vector2[] _Postion;
    [SerializeField]
    private float _framePerSecond;//帧速率
    [SerializeField]
    int _index = 0;
    // Use this for initialization
    void Awake () {
        _animator = this.GetComponent<Animator>();
        InvokeRepeating("onPotion", 1, 1/_framePerSecond);
        Debug.Log(1 / _framePerSecond);
    }
    
    // Update is called once per frame
    void onPotion() {
        _animator.Play("aa");
        gameObject.transform.localPosition = new Vector3(_Postion[_index].x, _Postion[_index].y, 0);
        //Debug.Log("_index=" + _index + "  " + _Postion[_index].x + " , " + _Postion[_index].y);
        _index++;
        if (_index == _Postion.Length) _index = 0;
        
    }
}

 

posted @ 2013-12-31 12:01  古刹红罗  阅读(138)  评论(0编辑  收藏  举报