获取当前的动画状态并播放声音
public void PlayCurrAudio() { Animator anim = AnimationManager._This.GetAnimator("body"); AnimatorStateInfo info = anim.GetCurrentAnimatorStateInfo(0); for (int i = 0; i < audios.Count; i++) { if (info.IsName(audios[i].name)) { Debug.Log(" " + audios[i].name); //PlayAudio(audios[i].name); audioDic[audios[i].name].Play(); return; } } }