CCImageCommonWebp
#include "platform/CCImage.h"
#include "textures/CCTexture2D.h"
#if defined(__native_client__) || defined(EMSCRIPTEN)
// TODO(sbc): I'm pretty sure all platforms should be including
// webph headers in this way.
#include "webp/decode.h"
#else
#include "decode.h"
#endif
#include "ccMacros.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
NS_CC_BEGIN
bool CCImage::_initWithWebpData(void *pData, int nDataLen)
{
bool bRet = false;
do
{
WebPDecoderConfig config;
if (WebPInitDecoderConfig(&config) == 0) break;
if (WebPGetFeatures((uint8_t*)pData, nDataLen, &config.input) != VP8_STATUS_OK) break;
if (config.input.width == 0 || config.input.height == 0) break;
config.output.colorspace = MODE_RGBA;
m_nBitsPerComponent = 8;
m_nWidth = config.input.width;
m_nHeight = config.input.height;
m_bHasAlpha = true;
int bufferSize = m_nWidth * m_nHeight * 4;
m_pData = new unsigned char[bufferSize];
config.output.u.RGBA.rgba = (uint8_t*)m_pData;
config.output.u.RGBA.stride = m_nWidth * 4;
config.output.u.RGBA.size = bufferSize;
config.output.is_external_memory = 1;
if (WebPDecode((uint8_t*)pData, nDataLen, &config) != VP8_STATUS_OK)
{
delete []m_pData;
m_pData = NULL;
break;
}
bRet = true;
} while (0);
return bRet;
}
NS_CC_END