lightmap工具

@MenuItem("MyPlugins/CreatLightMaterial")
static function Apply () 
{
     var TransformParent : Transform= Selection.activeTransform as Transform;
     var trname:String;
     var txname:String;
     var i:int=0;
     //var bumpMap : Texture;
    // var www : WWW = new WWW ("http://images.earthcam.com/ec_metros/ourcams/fridays.jpg");
     var bumpMap:Object[];

     //var Tr:Transform[];
     var TrArray=new Array();
     
    
     if(TransformParent==null)
     {
          EditorUtility.DisplayDialog("选择","选择一个包含子物体的Transform对象", "确定");
         return;
     }
    
     if(TransformParent.childCount==0)
     {
         EditorUtility.DisplayDialog("选择","选择的Transform对象没有子物体", "确定");
         return;
     }
     
var Tr=TransformParent.gameObject.GetComponentsInChildren( Transform );
    bumpMap= Resources.LoadAll("New", Texture2D);
    for(var tr:Transform in Tr)
    {
        if(tr!=TransformParent)
             { 
                 if(tr.renderer)
                     {
                         var mycolor:Color=Color(154,154,154,255);
                         var material = new Material (Shader.Find("Legacy Shaders/Lightmapped/Diffuse"));
                         if(!(tr.name+".mat"))
                             AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+".mat");
        else { 
                    i++;
                   if(!(tr.name+i+".mat"))
                    AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+i+".mat");
                }
                  tr.gameObject.renderer.sharedMaterial=material;
             }
             trname=tr.name+"VRay 完成贴图";
             for(var tx:Texture2D in bumpMap)
            {
                 txname=tx.name;
                 if(trname==txname)
                    {
                         tr.gameObject.renderer.sharedMaterial.SetColor ("_Color",Color.gray );
                         tr.gameObject. renderer.sharedMaterial .SetTexture("_LightMap", tx);
                    
                    }  
            }
        }
    }
}

 

posted @ 2012-09-16 16:16  softimagewht  阅读(305)  评论(0编辑  收藏  举报