21-THREE.JS 将法线矢量映射到RGB颜色的材质
<!DOCTYPE html> <html> <head> <title></title> <script src="https://cdn.bootcss.com/three.js/r67/three.js"></script> <script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script> <script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script> <script type="text/javascript" src="../libs/CanvasRenderer.js"></script> <script type="text/javascript" src="../libs/Projector.js"></script> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="Stats-output"> </div> <div id="WebGL-output"> </div> <script type="text/javascript"> // 初始化 function init() { var stats = initStats(); // 创建一个场景 var scene = new THREE.Scene(); // 创建一个相机 var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); // 创建一个渲染器 var renderer; var webGLRenderer = new THREE.WebGLRenderer(); webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0)); webGLRenderer.setSize(window.innerWidth, window.innerHeight); webGLRenderer.shadowMapEnabled = true; // 创建一个canvas渲染器 var canvasRenderer = new THREE.CanvasRenderer(); canvasRenderer.setSize(window.innerWidth, window.innerHeight); renderer = webGLRenderer; // 创建一个地板 var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4); var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x777777})); groundMesh.rotation.x = -Math.PI / 2; groundMesh.position.y = -20; scene.add(groundMesh); var sphereGeometry = new THREE.SphereGeometry(14, 20, 20); var cubeGeometry = new THREE.BoxGeometry(15, 15, 15); var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4); var meshMaterial = new THREE.MeshNormalMaterial({color: 0x7777ff}); var sphere = new THREE.Mesh(sphereGeometry, meshMaterial); var cube = new THREE.Mesh(cubeGeometry, meshMaterial); var plane = new THREE.Mesh(planeGeometry, meshMaterial); // 设置圆球的坐标 sphere.position.x = 0; sphere.position.y = 3; sphere.position.z = 2; for (var f = 0, fl = sphere.geometry.faces.length; f < fl; f++) { var face = sphere.geometry.faces[f]; var centroid = new THREE.Vector3(0, 0, 0); centroid.add(sphere.geometry.vertices[face.a]); centroid.add(sphere.geometry.vertices[face.b]); centroid.add(sphere.geometry.vertices[face.c]); centroid.divideScalar(3); var arrow = new THREE.ArrowHelper( face.normal, centroid, 2, 0x3333FF, 0.5, 0.5); sphere.add(arrow); } cube.position = sphere.position; plane.position = sphere.position; // 把正方体添加到场景中去 scene.add(cube); // 设置相机的坐标 camera.position.x = -20; camera.position.y = 30; camera.position.z = 40; camera.lookAt(new THREE.Vector3(10, 0, 0)); // 添加自然光 var ambientLight = new THREE.AmbientLight(0x0c0c0c); scene.add(ambientLight); // 添加聚光灯 var spotLight = new THREE.SpotLight(0xffffff); spotLight.position.set(-40, 60, -10); spotLight.castShadow = true; scene.add(spotLight); // 把渲染之后的结果放到DOM元素中去 document.getElementById("WebGL-output").appendChild(renderer.domElement); var step = 0; var oldContext = null; var controls = new function () { this.rotationSpeed = 0.02; this.bouncingSpeed = 0.03; this.opacity = meshMaterial.opacity; this.transparent = meshMaterial.transparent; this.visible = meshMaterial.visible; this.side = "front"; this.wireframe = meshMaterial.wireframe; this.wireframeLinewidth = meshMaterial.wireframeLinewidth; this.selectedMesh = "cube"; this.shadow = "flat"; }; var gui = new dat.GUI(); var spGui = gui.addFolder("Mesh"); spGui.add(controls, 'opacity', 0, 1).onChange(function (e) { meshMaterial.opacity = e }); spGui.add(controls, 'transparent').onChange(function (e) { meshMaterial.transparent = e }); spGui.add(controls, 'wireframe').onChange(function (e) { meshMaterial.wireframe = e }); spGui.add(controls, 'wireframeLinewidth', 0, 20).onChange(function (e) { meshMaterial.wireframeLinewidth = e }); spGui.add(controls, 'visible').onChange(function (e) { meshMaterial.visible = e }); spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) { console.log(e); switch (e) { case "front": meshMaterial.side = THREE.FrontSide; break; case "back": meshMaterial.side = THREE.BackSide; break; case "double": meshMaterial.side = THREE.DoubleSide; break; } meshMaterial.needsUpdate = true; }); spGui.add(controls, 'shadow', ["flat", "smooth"]).onChange(function (e) { switch (e) { case "flat": // https://github.com/mrdoob/three.js/issues/1929 meshMaterial.shading = THREE.FlatShading; break; case "smooth": meshMaterial.shading = THREE.SmoothShading; break; } var oldPos = sphere.position.clone(); scene.remove(sphere); scene.remove(plane); scene.remove(cube); sphere = new THREE.Mesh(sphere.geometry.clone(), meshMaterial); cube = new THREE.Mesh(cube.geometry.clone(), meshMaterial); plane = new THREE.Mesh(plane.geometry.clone(), meshMaterial); sphere.position = oldPos; cube.position = oldPos; plane.position = oldPos; switch (controls.selectedMesh) { case "cube": scene.add(cube); break; case "sphere": scene.add(sphere); break; case "plane": scene.add(plane); break; } meshMaterial.needsUpdate = true; console.log(meshMaterial); }); spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) { scene.remove(plane); scene.remove(cube); scene.remove(sphere); switch (e) { case "cube": scene.add(cube); break; case "sphere": scene.add(sphere); break; case "plane": scene.add(plane); break; } scene.add(e); }); render(); function render() { stats.update(); cube.rotation.y = step += 0.01; plane.rotation.y = step; sphere.rotation.y = step; requestAnimationFrame(render); renderer.render(scene, camera); } function initStats() { var stats = new Stats(); stats.setMode(0); // 0: fps, 1: ms stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; } }; window.onload = init; </script> </body> </html>