感谢格致杭业晟同学改进完善
uses crt;
var
i,j,k,ls,x,y:byte;
b:array[0..11,0..11] of shortint;
f:array[0..11,0..11] of boolean;
c:char;
procedure a; //光标往左
begin
gotoxy((x+2)*2,y+3); //恢复上一个位置
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
if x=0 then x:=9
else x:=x-1;
textbackground(white); //更新新位置
textcolor(black);
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
textbackground(black);
textcolor(white);
end;
procedure w;
begin
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
if y=0 then y:=9
else y:=y-1;
textbackground(white);
textcolor(black);
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
textbackground(black);
textcolor(white);
end;
procedure d;
begin
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
if x=9 then x:=0
else x:=x+1;
textbackground(white);
textcolor(black);
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
textbackground(black);
textcolor(white);
end;
procedure s;
begin
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
if y=9 then y:=0
else y:=y+1;
textbackground(white);
textcolor(black);
gotoxy((x+2)*2,y+3);
if f[y+1,x+1] then write(b[y+1,x+1])
else write('?');
textbackground(black);
textcolor(white);
end;
begin
clrscr;
cursoroff;
fillchar(f,sizeof(f),false);
randomize;
for i:=1 to 10 do //随机生成地雷(10%,-1表示地雷格),并统计地雷个数
for j:=1 to 10 do begin
k:=random(10);
if k=0 then b[i,j]:=-1
else b[i,j]:=0;
if b[i,j]=-1 then inc(ls);
end;
for i:=1 to 10 do //计算非地雷格周边的地雷数
for j:=1 to 10 do
if b[i,j]=0 then begin
if b[i-1,j-1]=-1 then inc(b[i,j]);
if b[i-1,j]=-1 then inc(b[i,j]);
if b[i-1,j+1]=-1 then inc(b[i,j]);
if b[i,j-1]=-1 then inc(b[i,j]);
if b[i,j+1]=-1 then inc(b[i,j]);
if b[i+1,j-1]=-1 then inc(b[i,j]);
if b[i+1,j]=-1 then inc(b[i,j]);
if b[i+1,j+1]=-1 then inc(b[i,j]);
end;
writeln(' 0 1 2 3 4 5 6 7 8 9'); //输出初始界面
writeln(' .--------------------.');
for i:=1 to 10 do begin
write(i-1,'|');
for j:=1 to 10 do write(' ?');
write('|');
writeln;
end;
writeln(' .-------------------.');
x:=0; //光标定位到左上角
y:=0;
textbackground(white);
textcolor(black);
gotoxy((x+2)*2,y+3);
write('?');
textbackground(black);
textcolor(white);
while (100-ls)>0 do //扫雷开始
if keypressed then begin
c:=readkey;
if c='w' then w;
if c='a' then a;
if c='s' then s;
if c='d' then d;
if c=' ' then //如果按空格
if b[y+1,x+1]=-1 then begin //如果这格是地雷
clrscr;
textcolor(lightred);
writeln('Bomb! You Lose!');
writeln('Press Enter to Exit');
readln;
exit;
end
else begin //如果这格不是地雷
textbackground(white);
textcolor(black);
gotoxy((x+2)*2,y+3);
write(b[y+1,x+1]);
textbackground(black);
textcolor(white);
f[y+1,x+1]:=true;
inc(ls);
end;
end;
clrscr;
textcolor(yellow);
writeln('You Win!');
writeln('Press Enter to Exit');
readln;
end.