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2012-04-08 23:17 Rollen Holt 阅读(555) 评论(0) 编辑 收藏 举报QueueNode.h
template<typename Type> class LinkQueue; template<typename Type> class QueueNode{ private: friend class LinkQueue<Type>; QueueNode(const Type item,QueueNode<Type> *next=NULL) :m_data(item),m_pnext(next){} private: Type m_data; QueueNode<Type> *m_pnext; };
LinkQueue.h
#include "QueueNode.h" template<typename Type> class LinkQueue{ public: LinkQueue():m_prear(NULL),m_pfront(NULL){} ~LinkQueue(){ MakeEmpty(); } void Append(const Type item); Type Delete(); Type GetFront(); void MakeEmpty(); bool IsEmpty() const{ return m_pfront==NULL; } void Print(); private: QueueNode<Type> *m_prear,*m_pfront; }; template<typename Type> void LinkQueue<Type>::MakeEmpty(){ QueueNode<Type> *pdel; while(m_pfront){ pdel=m_pfront; m_pfront=m_pfront->m_pnext; delete pdel; } } template<typename Type> void LinkQueue<Type>::Append(const Type item){ if(m_pfront==NULL){ m_pfront=m_prear=new QueueNode<Type>(item); } else{ m_prear=m_prear->m_pnext=new QueueNode<Type>(item); } } template<typename Type> Type LinkQueue<Type>::Delete(){ if(IsEmpty()){ cout<<"There is no element!"<<endl; exit(1); } QueueNode<Type> *pdel=m_pfront; Type temp=m_pfront->m_data; m_pfront=m_pfront->m_pnext; delete pdel; return temp; } template<typename Type> Type LinkQueue<Type>::GetFront(){ if(IsEmpty()){ cout<<"There is no element!"<<endl; exit(1); } return m_pfront->m_data; } template<typename Type> void LinkQueue<Type>::Print(){ QueueNode<Type> *pmove=m_pfront; cout<<"front"; while(pmove){ cout<<"--->"<<pmove->m_data; pmove=pmove->m_pnext; } cout<<"--->rear"<<endl<<endl<<endl; }
TreeNode.h
template<typename Type> class Tree; template<typename Type> class TreeNode{ public: friend class Tree<Type>; private: Type m_data; TreeNode<Type> *m_pfirst,*m_pnext; TreeNode():m_pfirst(NULL), m_pnext(NULL){} TreeNode(Type item, TreeNode<Type> *first = NULL, TreeNode<Type> *next = NULL) :m_data(item), m_pfirst(first), m_pnext(next){} };
Tree.h
#include "TreeNode.h" #include "LinkQueue.h" template<typename Type> class Tree{ public: Tree():m_proot(NULL), m_pcurrent(NULL){} public: TreeNode<Type> *GetCurrent(){ //Get the current node return m_pcurrent; } void SetCurrent(TreeNode<Type> *current){ //set the current node m_pcurrent = current; } bool Insert(Type item); //insert an new node to current node void Remove(Type item); //delete the node whose data is equal to item void Remove(TreeNode<Type> *current); //delete the node bool Find(Type item); //find the node whose data is equal to item void PrintChild(TreeNode<Type> *current); //print the child tree TreeNode<Type> *Parent(TreeNode<Type> *current); //get the parent void Print(); //print the tree void PreOrder(TreeNode<Type> *root); //ordering the tree by visiting the root first void PostOrder(TreeNode<Type> *root); //ordering the tree by visiting the root last void LevelOrder(TreeNode<Type> *root); //ordering the tree by level void PreOrder(); void PostOrder(); void LevelOrder(); private: TreeNode<Type> *m_proot,*m_pcurrent; bool Find(TreeNode<Type> *root, Type item); void Remove(TreeNode<Type> *root, Type item); TreeNode<Type> *Parent(TreeNode<Type> *root, TreeNode<Type> *current); void Print(TreeNode<Type> *start, int n=0); }; template<typename Type> bool Tree<Type>::Insert(Type item){ TreeNode<Type> *newnode = new TreeNode<Type>(item); if (NULL == newnode){ cout << "Application Error!" <<endl; exit(1); } if (NULL == m_proot){ m_proot = newnode; m_pcurrent = m_proot; return 1; } if (NULL == m_pcurrent){ cerr << "insert error!" <<endl; return 0; } if(NULL == m_pcurrent->m_pfirst){ m_pcurrent->m_pfirst = newnode; m_pcurrent = newnode; return 1; } TreeNode<Type> *pmove = m_pcurrent->m_pfirst; while(pmove->m_pnext){ pmove = pmove->m_pnext; } pmove->m_pnext = newnode; m_pcurrent = newnode; return 1; } template<typename Type> void Tree<Type>::Remove(TreeNode<Type> *current){ if(NULL == current){ return; } TreeNode<Type> *temp = Parent(current); if(NULL == temp){ TreeNode<Type> *pmove = current->m_pfirst; if(NULL != pmove->m_pfirst){ pmove=pmove->m_pfirst; while(pmove->m_pnext){ pmove = pmove->m_pnext; } pmove->m_pnext = current->m_pfirst->m_pnext; current->m_pfirst->m_pnext = NULL; } else{ pmove->m_pfirst = pmove->m_pnext; } m_proot = current->m_pfirst; } else{ if(temp->m_pfirst == current){ TreeNode<Type> *pmove = current->m_pfirst; if (pmove){ while (pmove->m_pnext){ pmove = pmove->m_pnext; } pmove->m_pnext = current->m_pnext; } else{ current->m_pfirst = current->m_pnext; } } else{ TreeNode<Type> *pmove = temp->m_pfirst; while(pmove->m_pnext != current){ pmove = pmove->m_pnext; } pmove->m_pnext = current->m_pnext; while(pmove->m_pnext){ pmove = pmove->m_pnext; } pmove->m_pnext = current->m_pfirst; } } delete current; } template<typename Type> void Tree<Type>::Remove(TreeNode<Type> *root, Type item){ if(NULL == root){ return; } if(root->m_pfirst){ TreeNode<Type> *pmove=root->m_pfirst; while(pmove){ Remove(pmove, item); pmove = pmove->m_pnext; } } if(root->m_data == item){ Remove(root); } } template<typename Type> void Tree<Type>::Remove(Type item){ return Remove(m_proot, item); } template<typename Type> TreeNode<Type>* Tree<Type>::Parent( TreeNode<Type> *root, TreeNode<Type> *current){ if(NULL == root){ return NULL; } TreeNode<Type> *pmove=root->m_pfirst,*temp; if(NULL != pmove){ while(pmove){ if(pmove == current){ return root; } pmove = pmove->m_pnext; } } pmove = root->m_pfirst; while(pmove){ temp = Parent(pmove, current); if(temp){ return temp; } pmove = pmove->m_pnext; } return NULL; } template<typename Type> TreeNode<Type>* Tree<Type>::Parent(TreeNode<Type> *current){ return Parent(m_proot,current); } template<typename Type> void Tree<Type>::PrintChild(TreeNode<Type> *current){ TreeNode<Type> *pmove = current->m_pfirst; cout<<"first"; if(NULL != pmove){ cout<<"--->"<<pmove->m_data; } while(pmove->m_pnext){ cout<<"--->"<<pmove->m_data; pmove = pmove->m_pnext; } } template<typename Type> bool Tree<Type>::Find(TreeNode<Type> *root, Type item){ if (root->m_data == item){ return 1; } if (NULL == root){ return 0; } TreeNode<Type> *pmove=root->m_pfirst; if (NULL == pmove){ return 0; } while (pmove){ if (Find(pmove, item)){ return 1; } pmove = pmove->m_pnext; } return 0; } template<typename Type> bool Tree<Type>::Find(Type item){ return Find(m_proot,item); } template<typename Type> void Tree<Type>::Print(TreeNode<Type> *start, int n = 0){ if (NULL == start){ for (int i=0; i<n; i++){ cout << " "; } cout << "NULL" << endl; return; } TreeNode<Type> *pmove = start->m_pfirst; Print(pmove, n+1); for (int i=0; i<n; i++){ cout << " "; } cout << start->m_data << "--->" <<endl; if (NULL == pmove){ return; } pmove = pmove->m_pnext; while (pmove){ Print(pmove, n+1); pmove = pmove->m_pnext; } } template<typename Type> void Tree<Type>::Print(){ Print(m_proot); } template<typename Type> void Tree<Type>::PreOrder(TreeNode<Type> *root){ if (NULL == root){ return; } cout << root->m_data; TreeNode<Type> *pmove = root->m_pfirst; while (pmove){ PreOrder(pmove); pmove = pmove->m_pnext; } } template<typename Type> void Tree<Type>::PostOrder(TreeNode<Type> *root){ if (NULL == root){ return; } TreeNode<Type> *pmove = root->m_pfirst; while (pmove){ PostOrder(pmove); pmove = pmove->m_pnext; } cout << root->m_data; } template<typename Type> void Tree<Type>::PreOrder(){ PreOrder(m_proot); } template<typename Type> void Tree<Type>::PostOrder(){ PostOrder(m_proot); } template<typename Type> void Tree<Type>::LevelOrder(TreeNode<Type> *root){ //using queue LinkQueue<TreeNode<Type> *> queue; TreeNode<Type> *pmove, *ptemp; if (root != NULL){ queue.Append(root); while (!queue.IsEmpty()){ ptemp = queue.Delete(); cout << ptemp->m_data; pmove = ptemp->m_pfirst; while(pmove){ queue.Append(pmove); pmove = pmove->m_pnext; } } } } template<typename Type> void Tree<Type>::LevelOrder(){ LevelOrder(m_proot); }
test.cpp
#include <iostream> using namespace std; #include "Tree.h" int main(){ Tree<int> tree; int init[10]={3,6,0,2,8,4,9,1,5,7}; for (int i=0; i<10; i++){ tree.Insert(init[i]); if (1 == i % 2){ tree.SetCurrent(tree.Parent(tree.GetCurrent())); } } tree.Print(); cout << endl <<endl << endl; tree.Remove(3); tree.Print(); cout << endl <<endl << endl; cout << tree.Find(5) << endl << tree.Find(11) <<endl; tree.PreOrder(); cout << endl; tree.PostOrder(); cout << endl; tree.LevelOrder(); return 0; }
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