HTML5游戏开发系列教程2(译)

原文地址:http://www.script-tutorials.com/html5-game-development-lesson-2/

今天我们将继续HTML5游戏开发系列。这篇文章继续学习基础知识(可能包含一些高级知识)。将会给你们介绍怎么用渐变色来填充图形,使用特定的字体来绘制文本,还有基本的动画,最重要的是UI元素Button的使用。

之前的文章你可以通过访问http://www.cnblogs.com/pigzhu/archive/2013/05/26/3100018.html来读。我将继续利用前一篇的代码(增强它的功能)。我将利用特定的字体来绘制文本,用渐变色来填充变化大小的正方形,并且会绘制一个按钮,这个按钮用来控制正方形的动画。

第一步:HTML

index.html

<!DOCTYPE html>
<html lang="en">
		<head>
			<meta charset="utf-8" />
			<title>HTML5 Game Development - Lesson 2 | Script Tutorials</title>
			<link href="css/main.css" rel="stylesheet" type="text/css" />

			<!--[if lt IE 9]>
				<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
			<![endif]-->
			<script type="text/javascript" src="js/jquery-2.0.0.min.js"></script>
			<script type="text/javascript" src="js/script.js"></script>
		</head>
		<body>
				<div class="container">
						<canvas id="scene" width="800" height="600"></canvas>
				</div>

				<footer>
						<h2>HTML5 Game Development - Lesson 2</h2>
						<a href="http://www.script-tutorials.com/html5-game-development-lesson-2" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
				</footer>
		</body>
</html>

  第二步:CSS

css/main.css

/* general styles */
*{
    margin:0;
    padding:0;
}

@font-face {
    font-family: "DS-Digital";
    src: url("../fonts/Ds-digib.ttf");
}

body {
    background-color:#bababa;
    background-image: -webkit-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
    background-image: -moz-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
    background-image: -o-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
    background-image: radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
    color:#fff;
    font:14px/1.3 Arial,sans-serif;
    min-height:1000px;
}

.container {
    width:100%;
}

.container > * {
    display:block;
    margin:50px auto;
}

footer {
    background-color:#212121;
    bottom:0;
    box-shadow: 0 -1px 2px #111111;
    display:block;
    height:70px;
    left:0;
    position:fixed;
    width:100%;
    z-index:100;
}

footer h2{
    font-size:22px;
    font-weight:normal;
    left:50%;
    margin-left:-400px;
    padding:22px 0;
    position:absolute;
    width:540px;
}

footer a.stuts,a.stuts:visited{
    border:none;
    text-decoration:none;
    color:#fcfcfc;
    font-size:14px;
    left:50%;
    line-height:31px;
    margin:23px 0 0 110px;
    position:absolute;
    top:0;
}

footer .stuts span {
    font-size:22px;
    font-weight:bold;
    margin-left:5px;
}

h3 {
    text-align:center;
}

#scene {
    background-image:url(../images/01.jpg);
    position:relative;
}

  第三步:JS

js/jquery-2.0.0.min.js(原文中使用的是1.5.2)

在这个示例中我们使用jQuery,jQuery可以很方便的绑定不同的事件(比如鼠标事件).script.js是最重要的文件,因为它处理了所有的逻辑:

var canvas, ctx;
var circles = [];
var selectedCircle;
var hoveredCircle;
var button;
var moving = false;  //标识是否移动圆圈
var speed = 2.0;  //圆圈移动速度

function Circle(x, y, radius) {
		this.x = x;
		this.y = y;
		this.radius = radius;
}

function Button(x, y, w, h, state, image) {
		this.x = x;
		this.y = y;
		this.w = w;
		this.h = h;
		this.state = state;
		this.imageShift = 0; //没有理解这个属性的作用
		this.image = image;
}

function clear() {
		ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}

function drawCircle(ctx, x, y, radius) {
		ctx.fillStyle = 'rgba(255, 35, 55, 1.0)';

		ctx.beginPath();
		ctx.arc(x, y, radius, 0, Math.PI * 2, true);
		ctx.closePath();
		ctx.fill();

		ctx.lineWidth = 1;
		ctx.strokeStyle = 'rgba(0, 0, 0, 1.0)';
		ctx.stroke();  //绘制图形的边框
}

function drawScene() {
		clear();

		//画布上绘制文本
		ctx.font = '42px DS-Digital';
		ctx.textAlign = 'center';
		ctx.fillStyle = '#ffffff';
		ctx.fillText('Welcome to lesson #2', ctx.canvas.width / 2, 50);

		//渐变色
		var bg_gradient = ctx.createLinearGradient(0, 200, 0, 400);
		bg_gradient.addColorStop(0.0, 'rgba(255, 0, 0, 0.8)');
		bg_gradient.addColorStop(0.5, 'rgba(0, 255, 0, 0.8)');
		bg_gradient.addColorStop(1.0, 'rgba(0, 0, 255, 0.8)');

		ctx.beginPath();
		ctx.fillStyle = bg_gradient;
		ctx.moveTo(circles[0].x, circles[0].y);
		for (var i = 0; i < circles.length; i++) {
				ctx.lineTo(circles[i].x, circles[i].y);
		}
		ctx.closePath();
		ctx.fill();

		ctx.lineWidth = 2;
		ctx.strokeStyle = 'rgba(0, 0, 255, 0.5)';
		ctx.stroke();

		//改变移动方向
		if (circles[0].x <= 300 || circles[0].x >= 385) {
				speed = -speed;
		}

		if (moving) {
				circles[0].x -= speed;
				circles[0].y -= speed;
				circles[1].x += speed;
				circles[1].y -= speed;
				circles[2].x += speed;
				circles[2].y += speed;
				circles[3].x -= speed;
				circles[3].y += speed;
		}

		drawCircle(ctx, circles[0].x, circles[0].y, (hoveredCircle == 0) ? 25 : 15);
		drawCircle(ctx, circles[1].x, circles[1].y, (hoveredCircle == 1) ? 25 : 15);
		drawCircle(ctx, circles[2].x, circles[2].y, (hoveredCircle == 2) ? 25 : 15);
		drawCircle(ctx, circles[3].x, circles[3].y, (hoveredCircle == 3) ? 25 : 15);

		//绘制图片
		ctx.drawImage(button.image, 0, button.imageShift, button.w, button.h, button.x, button.y, button.w, button.h);
		//ctx.drawImage(button.image, 0, 0, button.w, button.h, button.x, button.y, button.w, button.h);

		ctx.font = '30px DS-Digital';
		ctx.fillStyle = '#ffffff';
		ctx.fillText('Play/Pause', 135, 480);
		ctx.fillText(button.state, 135, 515);
}

$(function() {
		canvas = document.getElementById('scene');
		ctx = canvas.getContext('2d');  //获得画图操作上下文

		var circleRadius = 15;
		var width = canvas.width;
		var height = canvas.height;

		circles.push(new Circle(width / 2 - 20, height / 2 - 20, circleRadius));  //左上角的圆圈
		circles.push(new Circle(width / 2 + 20, height / 2 - 20, circleRadius));
		circles.push(new Circle(width / 2 + 20, height / 2 + 20, circleRadius));
		circles.push(new Circle(width / 2 - 20, height / 2 + 20, circleRadius));

		buttonImage = new Image();
		buttonImage.src = 'images/button.png';
		buttonImage.onload = function() {
		};
		button = new Button(50, 450, 180, 120, 'normal', buttonImage);

		$('#scene').mousedown(function(e) {
				var mouseX = e.originalEvent.layerX || 0;
				var mouseY = e.originalEvent.layerY || 0;
				for (var i = 0; i < circles.length; i++) {
						var circleX = circles[i].x;
						var circleY = circles[i].y;
						var radius = circles[i].radius;
						if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
								selectedCircle = i;
								break;
						}
				}

				if (mouseX > button.x && mouseX < button.x + button.w && mouseY > button.y && mouseY < button.y + button.h) {
						button.state = 'pressed';
						button.imageShift = 262;
				}
		});

		$('#scene').mousemove(function(e) {
				var mouseX = e.originalEvent.layerX || 0;
				var mouseY = e.originalEvent.layerY || 0;
				if (selectedCircle != undefined) {
						var radius = circles[selectedCircle].radius;
						circles[selectedCircle] = new Circle(mouseX, mouseY, radius);
				}

				hoveredCircle = undefined;
				for (var i = 0; i < circles.length; i++) {
						var circleX = circles[i].x;
						var circleY = circles[i].y;
						var radius = circles[i].radius;
						if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
								hoveredCircle = i;
								circles[hoveredCircle] = new Circle(circleX, circleY, 25);
								break;
						}
				}

				if (button.state != 'pressed') {
						button.state = 'normal';
						button.imageShift = 0;
						if (mouseX > button.x && mouseX < button.x + button.w && mouseY > button.y && mouseY < button.y + button.h) {
								button.state = 'hover';
								button.imageShift = 131;
						}
				}
		});

		$('#scene').mouseup(function(e) {
				selectedCircle = undefined;

				if (button.state == 'pressed') {
						moving = !moving;
				}
				button.state = 'normal';
				button.imageShift = 0;
		});

		setInterval(drawScene, 30);
});

  上面代码中没有理解Button中imageShift的作用,哪位知道告诉我下?

 

 下载链接:http://www.script-tutorials.com/demos/157/source.zip

posted @ 2013-06-03 16:00  bells  阅读(533)  评论(0编辑  收藏  举报