T端升级宝石
1、 首先你需要导入一个SQL,那个就是宝石的SQL。这个就是你将在游戏里面使用的宝石,增加了脚本的 INSERT INTO `item_template` VALUES (90001, 0, 0, 0, 'Level Token', 46787, 6, 0, 0, 1, 0, 0, 0, -1, -1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1000, 0, 0, 18282, 0, 0, 0, 8000, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, '|cff00FF00Use: Level Up|r', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 'item_level', 0, 0, 0, 0, 0, -4); 脚本名称是'item_level 2、给你的代码库增加一个脚本 /* _______ _ ______ |__ __| | | | ____| | | __ _ ___| |_ _ _| |__ _ __ ___ _ _ | |/ _` / __| __| | | | __| | '_ ` _ \| | | | | | (_| \__ \ |_| |_| | |____| | | | | | |_| | |_|\__,_|___/\__|\__, |______|_| |_| |_|\__,_| __/ | |___/ Script Made By Sinistah Special Thanks To LilleCarl For The Code Snippet Legend ------ item_id = the item id of the item ur using. max_lvl = the max lvl the script will allow players to use the item. lvl = how many levels the item will grant upon used */ #include "ScriptPCH.h" enum { item_id = 90001, max_lvl = 80, lvl = 1 }; class item_level : public ItemScript { public: item_level() : ItemScript("item_level") { } bool OnUse(Player* player, Item* item, const SpellCastTargets &) { if(player->IsBattlegroundOrArena() || player->isInCombat() || player->isInFlight()) { player->GetSession()->SendNotification("You Cant Use This Right Now!"); return false; } if(player->getLevel() == max_lvl) { player->GetSession()->SendNotification("You are already max level."); return false; } player->SetLevel(player->getLevel() == max_lvl ? max_lvl : player->getLevel() + lvl); player->DestroyItemCount(item_id, 1, true); player->GetSession()->SendNotification("You have used one level coin."); return true; } }; void AddSC_item_level() { new item_level(); } ok,你编译成功后,运行服务端,就可以测试了