package com.funct
{
import flash.display.Sprite;
/**
*随机布局
* @author Administrator
*
*/
public class Random2 extends Sprite
{
public function Random2()
{
super();
init()
}
private function init():void
{
for (var i:int=0; i < 300; i++)
{
var b:Ball=new Ball(1);
var radius:Number=Math.random() * 50;
//注意这里
//var radius:Number=Math.sqrt(Math.random()) * 50;
var angle:Number=Math.random() * (Math.PI * 2);
b.x=stage.stageWidth / 2 + Math.cos(angle) * radius;
b.y=stage.stageHeight / 2 + Math.sin(angle) * radius;
this.addChild(b);
}
}
}
}