[Redux] redux之combineReducers
combineReducers
combineReducer 是将众多的 reducer 合成通过键值映射的对象,并且返回一个 combination 函数传入到 createStore 中
合并后的 combination 能够调用个子 reducer,并且对 state 状态进行更新
源码:
import { ActionTypes } from "./createStore";
import isPlainObject from "lodash/isPlainObject";
import warning from "./utils/warning";
//总体上就是根据key和action生成xxx在xxx中出现错误,你需要xxx的错误信息
function getUndefinedStateErrorMessage(key, action) {
const actionType = action && action.type;
const actionDescription = (actionType && `action "${String(actionType)}"`) || "an action";
return `Given ${actionDescription}, reducer "${key}" returned undefined. ` + `To ignore an action, you must explicitly return the previous state. ` + `If you want this reducer to hold no value, you can return null instead of undefined.`;
}
function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
const reducerKeys = Object.keys(reducers);
const argumentName = action && action.type === ActionTypes.INIT ? "preloadedState argument passed to createStore" : "previous state received by the reducer";
//reducer是一个空对象,没有键值
if (reducerKeys.length === 0) {
return "Store does not have a valid reducer. Make sure the argument passed " + "to combineReducers is an object whose values are reducers.";
}
//检查 value 是否是普通对象。 也就是说该对象由 Object 构造函数创建,或者 [[Prototype]] 为 null
//https://www.html.cn/doc/lodash/#_isplainobjectvalue
if (!isPlainObject(inputState)) {
return `The ${argumentName} has unexpected type of "` + {}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + `". Expected argument to be an object with the following ` + `keys: "${reducerKeys.join('", "')}"`;
}
//如果一些key在state中存在,而在reducer中不存在,则添加至unexpectedKeyCache中并输出警告信息
const unexpectedKeys = Object.keys(inputState).filter(key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key]);
unexpectedKeys.forEach(key => {
unexpectedKeyCache[key] = true;
});
if (unexpectedKeys.length > 0) {
return `Unexpected ${unexpectedKeys.length > 1 ? "keys" : "key"} ` + `"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` + `Expected to find one of the known reducer keys instead: ` + `"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`;
}
}
//判断reducer是否符合redux的标准
function assertReducerShape(reducers) {
Object.keys(reducers).forEach(key => {
const reducer = reducers[key];
// 通过ActionTypes.INIT来(oldState,action) => return newState测试reducer是否正确
const initialState = reducer(undefined, { type: ActionTypes.INIT });
//如果返回是undefined说明reducer内部出错,不符合使用标准
if (typeof initialState === "undefined") {
throw new Error(`Reducer "${key}" returned undefined during initialization. ` + `If the state passed to the reducer is undefined, you must ` + `explicitly return the initial state. The initial state may ` + `not be undefined. If you don't want to set a value for this reducer, ` + `you can use null instead of undefined.`);
}
const type =
"@@redux/PROBE_UNKNOWN_ACTION_" +
Math.random()
.toString(36)
.substring(7)
.split("")
.join(".");
// 通过随机生成type来(oldState,action) => return newState测试reducer是否正确,如果返回是undefined说明reducer内部出错,不符合使用标准
if (typeof reducer(undefined, { type }) === "undefined") {
throw new Error(`Reducer "${key}" returned undefined when probed with a random type. ` + `Don't try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` + `namespace. They are considered private. Instead, you must return the ` + `current state for any unknown actions, unless it is undefined, ` + `in which case you must return the initial state, regardless of the ` + `action type. The initial state may not be undefined, but can be null.`);
}
});
}
/**
* Turns an object whose values are different reducer functions, into a single
* reducer function. It will call every child reducer, and gather their results
* into a single state object, whose keys correspond to the keys of the passed
* reducer functions.
*
* @param {Object} reducers An object whose values correspond to different
* reducer functions that need to be combined into one. One handy way to obtain
* it is to use ES6 `import * as reducers` syntax. The reducers may never return
* undefined for any action. Instead, they should return their initial state
* if the state passed to them was undefined, and the current state for any
* unrecognized action.
*
* @returns {Function} A reducer function that invokes every reducer inside the
* passed object, and builds a state object with the same shape.
*/
//这个函数可以组合一组 reducers(对象) ,然后返回一个新的 reducer 函数给 createStore 使用
export default function combineReducers(reducers) {
const reducerKeys = Object.keys(reducers);
//用来存放过滤后的值
const finalReducers = {};
for (let i = 0; i < reducerKeys.length; i++) {
const key = reducerKeys[i];
//开发环境下如果reducer是undefined,报警
if (process.env.NODE_ENV !== "production") {
if (typeof reducers[key] === "undefined") {
warning(`No reducer provided for key "${key}"`);
}
}
//如果reducer不是一个函数,就过滤掉
if (typeof reducers[key] === "function") {
finalReducers[key] = reducers[key];
}
}
const finalReducerKeys = Object.keys(finalReducers);
let unexpectedKeyCache;
if (process.env.NODE_ENV !== "production") {
unexpectedKeyCache = {};
}
//第二次过滤,将finalReducer中不符合redux的标准的reducer去掉
let shapeAssertionError;
try {
assertReducerShape(finalReducers);
} catch (e) {
shapeAssertionError = e;
}
//整个combineReducer就是返回一个 combination 函数,该函数将传入createStore 中
return function combination(state = {}, action) {
//当执行第二次过滤是出现错误,抛出
if (shapeAssertionError) {
throw shapeAssertionError;
}
if (process.env.NODE_ENV !== "production") {
//开发环境下,报警
const warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);
if (warningMessage) {
warning(warningMessage);
}
}
let hasChanged = false;
const nextState = {};
//遍历所有的reducer来执行(oldState,action)=>newState,根据hanChanged来判断是返回新state还是旧state (性能)
for (let i = 0; i < finalReducerKeys.length; i++) {
const key = finalReducerKeys[i]; //当前key值
const reducer = finalReducers[key]; //当前key值对应的函数
const previousStateForKey = state[key]; //当前reducer的旧状态
const nextStateForKey = reducer(previousStateForKey, action); //为reducer计算出新state
if (typeof nextStateForKey === "undefined") {
// 如果计算出的新state是undefiend,通过getUndefinedStateErrorMessage拼接个报错信息,抛出去
const errorMessage = getUndefinedStateErrorMessage(key, action);
throw new Error(errorMessage);
}
//将所有新计算的state组成新state树
nextState[key] = nextStateForKey;
//判断新state是否等于旧state,如果不同就将hasChanged设为false,代表整个状态都改变了(只要有一个不同)
hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
}
// 根据hasChanged的值来返回就state还是新state
return hasChanged ? nextState : state;
};
}
Redux 之 combineReducers(reducers)详解