修改模型的原点

Mesh mesh = 坦克.GetComponent<MeshFilter>().mesh; 
Vector3[] vertices = mesh.vertices;
foreach(vertices v in vertices ) {
v += new Vector3(要移动的距离)
}
mesh.vertices = vertices; 
mesh.RecalculateBounds();

posted @ 2015-07-09 14:29  mukeyang  阅读(181)  评论(0编辑  收藏  举报